Jump to content
You are about to reply to a thread that has been inactive for 3244 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hi guys, I wish to start modelling mesh limbs (robotic, prosthetic) in Blender, anything I would need to know before doing it? Would I use the avatar.blend file and if so, where would I start and what methodology would I use? Would the leg need to be rigged? Would it need it's own movement animation? Again, any advice would be duly and greatly appreciated :)

Link to post
Share on other sites

Hi Dardi

You could use the avatar.blend file but i found when making my new Marvin the paranoid android  the SL avatar gives you greater flexibilty when making the shape that your prims will sit on. Atm the joints of the avatar.blend file cannot be moved or positioned for a better roboty shape. Marvin from the film HHGTTG is a kinda stumpy looking so i cannot use the avatar.blend as i would like....soon maybe! come on LL! pull your fingers out!!!

Link to post
Share on other sites
You are about to reply to a thread that has been inactive for 3244 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...