Dardissounet 0 Posted June 18, 2012 Share Posted June 18, 2012 Hi guys, I wish to start modelling mesh limbs (robotic, prosthetic) in Blender, anything I would need to know before doing it? Would I use the avatar.blend file and if so, where would I start and what methodology would I use? Would the leg need to be rigged? Would it need it's own movement animation? Again, any advice would be duly and greatly appreciated :) Link to post Share on other sites
ROMSEY Homewood 0 Posted June 18, 2012 Share Posted June 18, 2012 Hi Dardi You could use the avatar.blend file but i found when making my new Marvin the paranoid android the SL avatar gives you greater flexibilty when making the shape that your prims will sit on. Atm the joints of the avatar.blend file cannot be moved or positioned for a better roboty shape. Marvin from the film HHGTTG is a kinda stumpy looking so i cannot use the avatar.blend as i would like....soon maybe! come on LL! pull your fingers out!!! Link to post Share on other sites
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