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Camera Error When Wearing Rigged Mesh Avatar?


LunaMetamorphia
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I just created my first rigged mesh avatar.  Or so I thought.  When I wear it, it forces my view up to the sky.  When I take it off, my view stays up in the sky.  I have to relog to get my view back to normal.  Any ideas on what is causing this?   I created it in Maya 2011 (I used Reed Steamroller's skeleton and the Collada exporter).  Thanks in advance!

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I had the same problem in 3ds max a few times, i think its caused when you want joint positions but you haven't weighted all 26 bones, and it seems to put the unweighted bones in random positions, and the mSkull bone seems to make your camera go crazy.

To fix with included joint positions just make sure you select all the bones with the mesh before you export, so that the positions for the unweighted bones are stored in the dae file

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