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New Default Walk animation seems to be a different Priority than before


Loki Eliot
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changing debug 'UseNewWalkRun' to TRUE & FAULSE can show that WALK  priority has changed and can break current content. Need confirmation, is this a BUG ore an intended change of Priority on default walk animations. The change results in some intended overrides simply not being possible anymore.

Have added a video on my twitted to demonstrate the issue.

http://twitvid.com/XLASK

Jira: https://jira.secondlife.com/browse/SVC-7947

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