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Lag and teleports


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Since the last restarts lag and teleports have become a critical problem.  On the surface idling, especially in the Blue Steel regions has dramatically cut down on lag and basic fps is much better.  In reality lag in the implementaions of core program functions such as teleporting, opening inventories, rezzing objects and people, chat and IMs, and virtually any other function you can name has gotten much worse.  Hopefully, this changes when idleing is implemented universally and is only a temporary glich, but it may equally be a serious bug and bears investigation now before it becomes much worse.

As for teleports, which are in part tied to the region crossing problems they have gotten much worse with up to a 50% failure rate on ports into and out of some regions.  Again this is especially noticable in the Blue Steel regions which have not been given the region crossing fix yet.  This is especially critical for sl businesses which need stable ports so that customers can visit their shops, and as a consequence are suffering greatly compare to what they were doing before engineering "fixed things" and in the process created this mess.

This problem is obvious when you look at online numbers which seem to be down a good bit, and at new sign ups which are also down.  The previous run of problems drove away a huge number of regular players who owned businesses and played a major role in both the SL economy and social life and if this continues we will loose even more of these critical people.  One would think that Linden Labs whose income depends on the money these people bring into SL would make a major effort overcome this problem, but as of yet all we have seen is failure and the fact that LL would even think of introducting idling on vacant land is ample evicence that there is a massive surplus of land that is eating up sl resources. and if the present trend continues one can only expect that surplus to get larger.  It is time LL seriously made an effort to bring long term stability to SL and stopped introducing new and potentially troublesome resource drains to a system that is already stressed to the limits.  Likewise, given the decline in the online population it is time to stop placing the onus of resource loss on the players and look in to the real sources of this problem with is LLs own policies.  Hopefully this will happen soon because at the rate things are going the problem is already well beyond critical.

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Alexi Raynier wrote:

Hopefully, this changes when idleing is implemented universally...

I believe that's already been implemented:

Deploys for the week of 2012-05-21

The Region Idling project is being promoted to main channel Tuesday morning.

 

http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2012-05-21/m-p/1543625

 

In regards to your lag and teleport issues... I myself haven't really noticed any significant changes lately. If anything, it's gotten better for me.

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