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I have heard that LL is going to start allowing private servers. Is that true?


Vickster Kuhn
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According to a friend, LL is going to allow people to use their own servers to generate their own sims in second life. According to what i've been told, a person with their own server could generate for sims, and if they were connected you would be able to cross the sim borders with no server lag.

I was also told that their would be no tier fees or recurring charges after the initial setup.

Does anybody have any info on this?

If it's just a rumor please debunk it for me!

thank you!

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It is just a rumor if you have no official link to the source of this news. Otherwise it is just hearsay.

I couldn't see LL letting servers connect to the grid without a monthly fee of some sort.. If they did. I couldn't see it being as high as it would if you used their servers..

No tier fees would be nice lol But it would still cost you bandwidth and server side costs if you did go solo

 

 

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This is a baseless rumor, and here is why.

Second Life is a "closed" world.  Inventory is kept on LL servers, not on your hard drive.  All information about objects on all regions is kept on LL servers.  Content cannot (legally) be removed from SL.  If LL did not control the servers, they could not enforce the intellectual property "laws" of SL, causing great disruption to the SL economy.

In addition, the SL economy is based on LL renting server space (virtual land) to its residents.  LL would never remove their rock-bottom source of revenue.

Where the rumor probably comes from is this:  Using free software called OpenSim, anyone can create an SL-like region (or regions) on their own server, or even on their own PC.  These can then be made accessible to other users.  There is a vast interconnected system of these servers and PCs called the "Hypergrid".  I've explored this (a very tiny bit).  In fact, as I type this, my PC is hosting four regions on a part of the Hypergrid called OSGrid. 

The Hypergrid does NOT connect to "closed" virtual worlds like Second Life or InWorldz.  And, even though I have four regions running on my PC, it hasn't eliminated sim crossing problems...in fact, I find OpenSim to be a lot buggier and less stable than Second Life.  Also a lot emptier.  The folks who go there are the digital pioneers, looking for new horizons and empty places to fill with their creations.  Second Life is THE virtual world, if you want to experience a lot of interaction and a thriving virtual economy.

You can read more about OpenSim and OSGrid on my blog.  See "Dipping a Toe Into The OpenSim Waters."

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