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SIM CROSSING - CAMERA DISTORTION ITEM LOSS OF CONTROL


Leila Refenoir
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When i cross in a plane or tank to my no2 sim the camera becomes altered.  Sometimes i can no longer control the "machine" and end up in the SW corner under water.

I have already removed about 20 "invisible" small triangles along the northern border - obviously griefing - but i still have a problem which makes my sim "polecat" unpleasant and unusable.

I am therefore paying for what I do not get and also denying more space to my flying / fighting friends.

I have had the griefing exorcists for many hours trying to help - but apart from the "triangles" I am still unable to use my sim.

Help please soon  - its a sorry site / sight :(

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We're just residents here and Linden Lab doesn't read the posts. Best to contact Concierge services or Support for help.

Sim crossings have caused issues for many years as detailed in https://jira.secondlife.com/browse/SVC-472?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=307790#comment-307790 although I thought Linden Lab had made things better in recent months.

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Leila,

As I understand it, the LL Server farms allow for many possible virtual server configurations and your regions can be reassigned to a different processor on the same server or a different server all together in the same datacenter.

Back 2+ years ago when we owned 6 regions that were next to each other in the grid we discovered that they were being serviced across 2 different LL datacenters. After a prolonged cross-region troubleshooting session with the LL technical Staff, we made a request to LL to get them all operating in the same datacenter. This lowered the latency time for passing information from one region to the other.

This improved the cross regions transfers for our residents significantly. Many flew aircraft and/or walked to use facilities located on all the regions. Problem solved back then. This may be a good place to start if the measured latency times are due to datacenter to datacenter communication latency.

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Hello Leila

I am not an expert at scripting or sim crossing issues, but I fly a lot of hours and drive a lot of vehicles in SL and I have a lot of planes and vehicles, so I can tell you what I experience.

First on the camera angle change on sim crossing - I have found this to be, at least in part but see sim crossing later, script specific, i.e. it depends on the plane maker, so, planes made by some creators have more issues with this than others. In fact, some makers have managed to sort this issue out completely.

On the problem where you end up losing control on sim crossings, I think this is mainly down to lag, i.e. you are moving OK in reality but you can't see the crossing and what is going on in your viewer because of lag. So, don't wear any scripts other than what is needed for the vehicle. You should check out your avi script reading, because its amazing how many clothing items are scripted without us knowing ! Also, it seems to depend on the sims, so one version of a sim server, say Le Tigre, crossing to another, say maint server affects the time it takes for the crossing to register in your viewer. I know there are lots of other things that affect sim crossings, but if your sims are not on the same server version, I think, if you own them, you can ask LL to change them to the same version.

Finally, LL are working on threaded sim crossing, so the sim crossing issues are known and being worked on. I would suggest you take your planes and try them in the Blake Sea area to see how your sim crossings work there, that will give you an idea of how good the plane scripts are.

I am sure some of the experts here can explain better some of my points because I am more of a doer than a techy, but don't give up on the tanks and planes !

Mal

 

ps Karen was posting the same time as me and her point is often talked about by multi sim owners and they have done what she is suggesting and seen the improvements she talks about.

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