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Carmela Diavolo
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Open Preferences (CTRL + P) >>> Graphics and be sure that the checkbox for Enable Hardware Skinning is checked.  Also, be sure that Basic Shaders, on that same page is checked.

If either of those remain greyed out, then increase the level of Render Quality until they become enabled and can be checked.  If your render quality slider was automatically set to Low when the viewer was installed, your computer may not be able to handle more intensive graphics functions without geerating excessive lag.

In some cases, worn mesh attachments will not render properly still. Go to PreferencesGraphics -> Rendering and disable both of the Alpha Mask Rendering options.

If none of the above work - and make sure you try all of them first! - then in the top menu bar, open Advanced → Debug Settings, find MeshMaxConcurrentRequests and gradually increase the value. It is recommended that you not go over 64; try to keep it less.

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