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Advanced Poseball Script


Lymirah Gardner
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This script began when I wanted to write my own poseball script and learn more LSL in the process.  It evolved as I added features to move it beyond a simple, one-prim poseball script.  Since I perform SL burlesque, this has led to further development and the script has turned out to be very useful.

The script now works for a linked prim (e.g., a poseball linked to a burlesque set, v1.5) and for multiple such poseballs linked together (e.g., poseballs for a group burlesque act, all linked to the set, v1.6 and 1.7).

All options are controlled by global variables (located immediately below the title box). They're labeled for easy use. You can enable/disable and modify hover text that automatically hides when you click/sit on the object (very useful for assigning people to specific poseballs in a group act). Use "\n" for multiple lines of hover text (if needed). You can enable/disable hiding of the object on click/sit (normal poseball operation). You can also modify the position of your avatar while performing the animation (via sittarget offset and sittarget rotation - useful for different animations).

I've tested the script for the identified functionality and it appears to work correctly.  If anyone has any recommendations, either for the existing code or additional features, please let me know! 

(And fwiw, the forum posting totally destroyed my title box formatting.  Ugh.)

EDIT:  Btw, the reason I have the normal poseball function (object hiding) available as a toggle is for flexibility.  For example, I used a version of this script for an object in a burlesque set of mine to trigger a snow angel animation.  In that case, I didn't want the object/prim to hide - I just wanted click-sitting on it to trigger the animation (with me in the proper orientation). 

 

////////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// Object Click-Sit-Animation Script by Lymirah Gardner, Version 1.7, 08 May 2012 //
// (First Written 06 March 2012) //
// //
// Clicking will sit on object & animate avatar. //
// Hover text and object hide controlled from global variables. //
// v1.5: Now works for a linked prim. Normal functionality retained for separate, unlinked objects. //
// v1.6: Now works correctly (individually) for multiple poseballs linked together. //
// v1.7: Bug fix for v1.6. //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// Please feel free to share this script. It's meant for anyone and everyone! All I ask is that you //
// don't sell the script on its own or as part of any package, objects or products. It's provided //
// for free - please keep it that way! Please also keep this title box. //
// //
//////////////////////////////////////////////////////////////////////////////////////////////////////// //GLOBAL VARIABLES string animation = "ANIMATIONNAME"; //change to animation name vector sittarget = < 0.0, 0.0, 0.1>; //adjust sittarget offset vector sitangle = < 0.0, -90.0, -90.0>; //adjust sittarget rotation in degrees //WHO CAN USE THIS? ONLY OWNER? integer only_owner = 0; //toggle access: 1 = only owner, 0 = anyone //TOGGLE HOVER TEXT AND/OR OBJECT HIDE (SEPARATELY) integer HOV_ON = 1; //toggle hover text: 1 = on, 0 = off integer OBJHIDE_ON = 1; //toggle object hide (poseball action): 1 = on, 0 = off //MODIFY HOVER TEXT & COLOR string HOVERTEXT = "Sit here or else!"; //hover text vector COLOR = < 0.0, 0.0, 0.0>; //color of hover text //black: < 0.0, 0.0, 0.0> //gray: < 0.5, 0.5, 0.5> //white: < 1.0, 1.0, 1.0> //pink: < 1.0, 0.0, 0.5> //red: < 1.0, 0.0, 0.0> //orange: < 1.0, 0.5, 0.0> //yellow: < 1.0, 1.0, 0.0> //light green: < 0.5, 1.0, 0.0> //green: < 0.0, 1.0, 0.0> //blue-green: < 0.0, 1.0, 0.5> //cyan: < 0.0, 1.0, 1.0> //med-blue: < 0.0, 0.5, 1.0> //blue: < 0.0, 0.0, 1.0> //purple: < 0.5, 0.0, 1.0> //magenta: < 1.0, 0.0, 1.0> //SIT MENU TEXT integer SITTXT_ON = 1; //toggle sit menu text override: 1 = on, 0 = off string SITTEXT = "Sit here!"; //sit menu text //OTHER GLOBAL VARIABLE DECLARATIONS rotation sitrotation; key owner; key sitter = NULL_KEY; integer SITTING; integer LN; integer LS; //USER-DEFINED FUNCTION integer test_sit() { if(LS == 1) { if(llAvatarOnLinkSitTarget(LN) != NULL_KEY) return 1; else return 0; } else if(LS == 0) { if(llAvatarOnSitTarget() != NULL_KEY) return 1; else return 0; } else return 0; } //START HERE default { state_entry() { SITTING = 0; if(only_owner == 1) owner = llGetOwner(); if(llGetNumberOfPrims() > 1) { LN = llGetLinkNumber(); LS = 1; } else { LN = LINK_SET; LS = 0; } sitrotation = llEuler2Rot(sitangle * DEG_TO_RAD); //deg to rad & --> rot llSitTarget(sittarget,sitrotation); //set sittarget llSetClickAction(CLICK_ACTION_SIT); //click action to sit if(SITTXT_ON) llSetSitText(SITTEXT); //set sit menu text if(HOV_ON) llSetText(HOVERTEXT,COLOR,1.0); //show hover text else llSetText("",<0.0,0.0,0.0>,1.0); //or make it null if(OBJHIDE_ON) llSetLinkAlpha(LN,1.0,ALL_SIDES); //show object } on_rez(integer num) { llResetScript(); } changed(integer change) { if(change & CHANGED_LINK) { //links changed! if(SITTING == 0 && LS == 1) sitter = llAvatarOnLinkSitTarget(LN); if(SITTING == 0 && LS == 0) sitter = llAvatarOnSitTarget(); if(only_owner == 1 && sitter != owner && sitter != NULL_KEY) { llUnSit(sitter); llInstantMessage(sitter,"You are not permitted to sit here."); sitter = NULL_KEY; } else if(SITTING == 0 && sitter != NULL_KEY) { //someone sitting? SITTING = 1; llRequestPermissions(sitter,PERMISSION_TRIGGER_ANIMATION); } else if(SITTING == 1 && test_sit() == 0) { //I think someone stood up! if(llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStopAnimation(animation); if(HOV_ON) llSetText(HOVERTEXT,COLOR,1.0); //show hover text if(OBJHIDE_ON) llSetLinkAlpha(LN,1.0,ALL_SIDES); //show object SITTING = 0; sitter = NULL_KEY; } } } run_time_permissions(integer perm) { if(perm & PERMISSION_TRIGGER_ANIMATION) { if(HOV_ON) llSetText("",COLOR,1.0); //hide hover text if(OBJHIDE_ON) llSetLinkAlpha(LN,0.0,ALL_SIDES); //hide object llStopAnimation("sit"); //stop normal sit llStartAnimation(animation); //and use this animation } } }

 

 

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