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Diana Tyran

Uploaded rigged mesh avis becoming "Crushed"

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I've tried 4 different rigged mesh avatar uploads (Created 2 in Blender and 2 in 3DsMax 2012) and each one always turns out in this EXACT position (example: http://dl.dropbox.com/u/50935/crushed.PNG )

I used the Mesh Armature located on the Secondlife Mesh Wiki and I've joined it together with the Mesh of the avi, and it looks fine in Blender and 3DsMax, and it deforms and poses fine, but when I try to upload it to SL, it animates, and works as my avi's skin, but it's always horrizontal, legs at a 90 degree angle and the head is deformed.

Any suggestions what I might be doing wrong?

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Some of the older Blender versions rotated the bones in a way that was incompatible with SL's uploader. The problem is fixed if you use Blender 2.62 and make sure to check "Export for Second Life" in the .dae exporter window.

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it didn't help one bit doing that

EDIT 4am and I finally got the darned thing! the

Free Blender Collada fix addon (not for Blender 2.62!)

found here works perfectly!

http://blog.machinimatrix.org/avastar/mesh/ and I used it on the 2.62 no problems, because I couldn't install it on the other blender since there was NO WHERE to instlal it with. no user preferences tha could be clicked on

 

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