Zak Kozlov Posted April 19, 2012 Share Posted April 19, 2012 Hello ... I have a problem since I started learning mesh ( Which isnt long ago , am still a noob hehe ) but this time it become a big problem as i'm making clothes and its not looking so good Basicly , where I mark seam to unwarp my mesh properly ... a seam actualy appear at the places when from a certain distance in world ( from close close it dosnt show , from about 2-3 meters it does .. even on graphic set to ultra with everything maxed ) here are some examples: http://i39.tinypic.com/fotcp.pngYou can see where i marked seam on the base of the table all the way http://i42.tinypic.com/2m2tb4h.pngYou can see lil seam under the pockets where i marked seam to unwarp too Please someone can tell me how can I fix this ?Thanks! Link to comment Share on other sites More sharing options...
Casper Priestman Posted April 19, 2012 Share Posted April 19, 2012 To me, it appears that when you're baking your texture that the pixel border or overlap setting is probably set to 0 or 1, try bumping it up to 2. Link to comment Share on other sites More sharing options...
Zak Kozlov Posted April 19, 2012 Author Share Posted April 19, 2012 You mean the margin option ? This is a new setting to me I just looked it up and played with it a little by defaut it was to 2 so i always baked with 2 I just tried up to 5 and the problem persist from a certain distance in world the distance the seam start to appear didnt changed by putting margin higher even so this seem to not be the cause Link to comment Share on other sites More sharing options...
wrable Amat Posted April 19, 2012 Share Posted April 19, 2012 I seen this not long ago on a top i was making,I went in and out of blender for hours playing with it.The next day I log in to take a wack at it and ....it was no longer doing it ! might be a SL glitch is all I chalked mine up to. Link to comment Share on other sites More sharing options...
Luc Starsider Posted April 19, 2012 Share Posted April 19, 2012 At times I set it to 10. It helps reduce the issue. - Luc - Link to comment Share on other sites More sharing options...
Rusalka Writer Posted April 19, 2012 Share Posted April 19, 2012 Are you just marking a seam or are you actually separating vertices within the model? I used to do that by accident occasionally. Link to comment Share on other sites More sharing options...
Cathy Foil Posted April 19, 2012 Share Posted April 19, 2012 From your photos I am assuming your white texture is on a black background. Meaning anything outside the UVs are colored black. That it is this black that is bleeding though the edges of your UV pattern as you move your camera away. I am sure you already know this. I am just mentioning it so others who look at your photos will be able to understand what is going on. If you can't get the baking options to correct the problem in what ever program you are using. Before importing your texture into SL you can open it up in Photoshop and manually extend the edges of your UV seams by using the clone tool. Or if you have a plugin like Flaming Pair you can use a filter like Solidify. By the looks of it you only need to extend the pixels by like 3 or 4 pixels. I hope that helps. Cathy Link to comment Share on other sites More sharing options...
Paul Norfolk Posted April 20, 2012 Share Posted April 20, 2012 I had this problem and I set the margins a little higher.... and for me it pretty much sorted the problem. Link to comment Share on other sites More sharing options...
Zak Kozlov Posted April 20, 2012 Author Share Posted April 20, 2012 I remade my UV map because everything was packed too tight to expend very much whitout overlaping another parts and expended the trouble area manualy with clone tool and it fix the problem Thanks for the help! Link to comment Share on other sites More sharing options...
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