Mira Kamiguwa Posted April 16, 2012 Share Posted April 16, 2012 Hi I've uploaded a number of mesh and send them to people or sold them. I'm getting the problem that for some the textures do not load, only partially load. I'm wondering if it is related to texture size. I'm currently using 512x512 textures. I'll be thankful for any input. Link to comment Share on other sites More sharing options...
Rusalka Writer Posted April 17, 2012 Share Posted April 17, 2012 One of my favorite problems from the beta testing. It worked off and on, then stopped again, and now I just pay to upload all textures separately. Maybe we can pay Qarl to fix it. Link to comment Share on other sites More sharing options...
Coby Foden Posted April 17, 2012 Share Posted April 17, 2012 Rusalka Writer wrote: Maybe we can pay Qarl to fix it. R O F L O L - - - - - - - - - - - - - - - Dear Qarl, I hope that you're doing well. Hey, just a quick enquiry. How is the mesh deformer project advancing? There is a new project waiting for your attention when you're done. Coby :matte-motes-big-grin: Link to comment Share on other sites More sharing options...
Luc Starsider Posted April 17, 2012 Share Posted April 17, 2012 That should do it! @Mira. I'm sorry I don't have any useful info to help with your issue. - Luc - Link to comment Share on other sites More sharing options...
Fluffy Sharkfin Posted April 17, 2012 Share Posted April 17, 2012 You don't specify in your post if the issue you're having is with all mesh or only rigged mesh, or which application you're using to create the mesh, but your post did remind me of a previous thread on this forum about a similar issue, it may be worth reading this... Rigged mesh textures refusing to load (Maya) Link to comment Share on other sites More sharing options...
Rusalka Writer Posted April 17, 2012 Share Posted April 17, 2012 I can say that I'm using Blender, my models are fully UV mapped, textured, material assigned, etc., and the program knows where all the textures are located. I have the current SL viewer. The model uploader does not display textures when asked to do so in the upload window, and nor does it upload the textures when asked to do so. This did work for a long time during beta testing, then stopped and has never worked that I recall while mesh has been on the main grid. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted April 17, 2012 Share Posted April 17, 2012 I don't understand why people like to upload their textures with the models. I always fiddle with textures after first applying them. If Iuploaded them with the model, I would incur an extra model fee and extra work every time I wanted to alter the texture. I suppose it would save some time when you have optimised everything on Aditi and then want to upload to Agni, but that's the only advantage I can think of. Can somebody tell me why I am wrong. Link to comment Share on other sites More sharing options...
Mira Kamiguwa Posted April 17, 2012 Author Share Posted April 17, 2012 To upload the rigged mesh I used blender 4.49a. The textures are uploaded separately not using the mesh upload function. It seems to happen more when I transfer the mesh but also happens on my screen from time to time. Reapplying the texture will fix the problem sometimes. I'm going to file a jira I think. Link to comment Share on other sites More sharing options...
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