Jump to content

Making an object/prim bounce......


Bedlam Ansome
 Share

You are about to reply to a thread that has been inactive for 4377 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

You Can find Prim animation scripts

http://wiki.secondlife.com/wiki/Open_Prim_Animator

 

 

Or this simple bouncer script to bounce off the land

default{   on_rez(integer x)   {              llResetScript();    }     state_entry()    {    llSetStatus(STATUS_PHYSICS,TRUE);    llSetStatus(STATUS_PHANTOM,TRUE);    llCollisionSound("c02681b3-52f3-dfa0-416b-3f414fb01aef",1);            }    land_collision_start(vector x)    {        llSetStatus(STATUS_PHYSICS,FALSE);        llSetPos(llGetPos() + <0,0,2>);        llSetStatus(STATUS_PHYSICS,TRUE);    }   }

 

default
{
on_rez(integer x)
{

llResetScript();
}
state_entry()
{
llSetStatus(STATUS_PHYSICS,TRUE);
llSetStatus(STATUS_PHANTOM,TRUE);
llCollisionSound("c02681b3-52f3-dfa0-416b-3f414fb01aef",1);

}
land_collision_start(vector x)
{
llSetStatus(STATUS_PHYSICS,FALSE);
llSetPos(llGetPos() + <0,0,2>);
llSetStatus(STATUS_PHYSICS,TRUE);
}

}

 

Link to comment
Share on other sites

According to the Second Life Wiki llKeyFramedMotion, no.

A key framed motion is just a motion and it doesn't relate to a surface.

You can make an illusion with it the same way you do when you build a brick house in SL
The bricks do not touch or lay on each other, they just exist in positions you give them

( I do not know who you are asking or what you are referring to, since your question is a reply to yourself, Bedlam Ansome :()

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4377 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...