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Second life mesh avatar clothing problem


benku Cain
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Hello im working on a project nothing to fancy i just wanted to rig a second life avatar but theres a problem when on my avi the cloths look ok but when on the mesh it looks odd 

regular sl avi 

http://img.photobucket.com/albums/v222/benku/1_004.png

 

now the cloths on the mesh

http://img.photobucket.com/albums/v222/benku/1_001.png

 

Is there anyway to fix this i use 3ds max if anyone could help could be useful 

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just a guess.

Is your character mesh derived from the default SL Avatar mesh ? If so, then you have to take care a bit:

 

  1. The default SL avatar comes in 3 parts. The textures at the parts boundaries create a visible seam because of a normals mismatch as far as i know. you can fix that by joining the three mesh parts into one single object. Just take care to add a different material to each of the parts before you join. Then your UV Maps should keep intact.
  2. The defaultr SL Avatar has a lot of duplicate vertices. Especially at the seams the vertices are duplicated. This causes visible seams. You can fix that by removing the duplicates. Removing duplicate vertices should keep the UV Maps intact.
  3. As already mentioned by Jamay Greene you always shouls add a margin to your texture seams and colorise the texture background such that "background bleeding in" gets minimized.

 The above fixes work for me in Blender. It should work everywhere else too.

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