Jump to content

Weight Skirts In Maya


You are about to reply to a thread that has been inactive for 3297 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Any tips for weighting a skirt in Maya?  I can't seem to get away from that split that happens when walking, no matter how I paint the weights.  I'm wondering if there is no getting around it other than designing your skirt to stand farther away from the body.  Any feedback would be appreciated.

Link to post
Share on other sites

It would help if you posted a few photos of what you are talking about and a wire frame photo.

A common problem with skirts is that when walking part of the legs poke through as the skirt is stretched.

If this is happening you need to add vertices between where your legs are.  The vertices closest to your legs would be weighted 100% to each leg and as you go towards the middle of the skirt the vertices would be weighted 75% for the closest leg and 25% for the opposite leg.  As you get to the vertices that are exactly in between the legs they would be weighted 50% for the left leg and 50% for the right leg.

I know skirts seem like such a simple shape and not need as many vertices but they really do so it moves with the avatar correctly.

I hope that helps. :D

Link to post
Share on other sites
You are about to reply to a thread that has been inactive for 3297 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...