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tony474849

Emote Questions

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I'm new to role play & understand that emotes are used to show actions like  /me looks at Mary & smiles. That's something that can be seen in RL. Is it bad form to use emotes to convey thoughts or feelings that are not always conveyed by actions in RL. Like /me looks at Mary pointing a gun at me and is afraid, or simply /me is afraid or /me sees Mary and thinks she is pretty or /me feels something is not right.

Is emoting thoughts & feelings cheating like acting upon knowledge gained  in someones profile. After all, u don't have that ability  and they can't read your mind in RL

 

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/me replies there are no rules that to my knowledge restrict how you want to say anything.

We did however find that some folks objected to our using the 'royal we' in conversation when referring to ourselves.  We thinks that they thought that we was being schizophrenic.

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There is no real right and wrong here .. just a 'too much' since thought posts become bad form when they don't give a chance to respond and are being abusive in nature. On the other hand it would be totally acceptable to explain actions done with a few words about the thought process behind it.

For example:

/meX takes Ys hand smiling at her while already thinking about how to ram a knife into Xs back at the first moment possible. After all it is no secret that neither of them share much sympathy towards the other.

/meY holds Xs hand just a moment longer then it would be done usual knowing exatly what is going on behind those eyes that are now trying to hide the hate behind a smile. She smiles as well even when nothing different is going on in her own thoughts.

Now of course the example posts only work when there is a backstory behind the relationship of X and Y and where both people are able to ICly guess the thoughts of the other one.

In a meeting with a new character however thoughts can be used as well to explain for example, why a character act reserved and maybe try to hide things by not really answering questions or being silent while the other one tries to engage in conversation. This way one prevents the other from thinking that this person does not want to RP with them as the reserved-behaviour is explained with the person thinking that the other one is suspicious or not one that would be trsuted for whatever reason. Giving this thought process visible behaviour patterns that can be observed and interpreted by the other character helps even more but depends a lot on the IC acting ability of the character in question.

 

The big problem with thought RPs is, when posts invovle more of it then outside visible actions people can react to or involve nasty comments about the people around ... and I have seen those happen and consider people who use that to be their own kind of griefer out to upset and anger people by pretending to be IC .. luckily I have not seen such people twice in any sim they appeared at and it is a not that often seen phenomenon.

On the other hand you also have people who will scream about ANY thought in a post but I believe in the idea of thoughts having their place since they can add flavour to a nice post and explain things where needed

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I think emoting your thoughts and feelings is a good thing to do, although they don't give others an opportunity to get involved, it may help them to understand what you are doing and why and it can make the scene more lively.

The sight of a gun pointed at you may also start you to shake or turn pale and looking at pretty Mary may put a smile on your face. That way you "show" some behavior people may notice so they can respond to that.

Be careful not to think too much though, if you're just thinking and thinking you provide others with very little opportunity to get involved and the scene may become rather boring wich is probably not what you want. It's not against any rule to be boring though :smileyhappy:

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Like has already been said, there aren't really any rules. In SL, we don't have the body language to convey our feelings, and they are at least as important as what we say in reading people. So emoting thoughts and feelings is sometimes needed. UncommonTruth looks at Mary and smiles is kind of bland. There are so many different kind of smiles.

UncommonTruth sees the battle behind Mary's eyes...waits patiently for the crucial outcome. A bittersweet smile tugs the corner's of her lips as her finger tightens around the trigger of the gun in her bag... sensing Mary's decision has been made..

UncommonTruth smiles adoringly at Mary, her heart jumping as the smile is returned. Day dreams chase each other through her mind as her gaze rakes over Mary's sweet face.. burning it into her memory..

 

 Completely different thoughts behind them, so completely different smiles :matte-motes-nerdy:

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Do remember however that rules may well be set for specific sims and roles within them.

For example in some adult D/s scenes, submissives/slaves aren't allowed to call dominants/free people by their name.
Some are not allowed to use names at all.

A common rule however is to never emote actions taken by others. So no "/me hits Tony in the head, causing him to drop to the floor, unconscious", and to never assume knowledge you didn't gain while roleplaying. If you were not introduced to a person for example, don't address them by name (you can't see the name in their tag, in character).
The strictness with which this is enforced or frowned up depends on the sim of course, and the people in it.

http://maps.secondlife.com/secondlife/Adult%20Hub%20RP/128/128/2 has good information and (if any are online) guides and sometimes classes about roleplaying.
Mind this is an adult region, so age verification is required and you may encounter nudity and some erotic/sexual play (though that tends to mostly happen in private, it may be discussed openly).

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You get 1000 bonus points from whoever awards bonus points just for asking a really good question!

As Rin said, the only time thought RP is really bad is when it is used to insult others OOC; along the lines of "/me thinks so and so is an idiot." I remember once RPing in a bedroom that I was dreaming, and I didn't see the harm in RPing those thoughts. Another player typed "/me thinks some people dream too noisily" which was an OOC comment. So you have to beware doing that sort of thing. I would bet though that since you asked the question, you are not that kind of person!

Otherwise, thought RPs can be particularly useful because you might enjoy writing your thoughts, and sharing that writing may be part of your enjoyment of roleplay. Yet it's also true that if you think too much and do too little, people around you don't have much to react to. That's why I do probably 90 percent dialogue and 10 percent thought in my RP conversations.

And as others have said, you have to be a little careful who you are around. If you are around new roleplayers, you sometimes get scenes like this:

Planter Leitner ponders briefly what to say, deciding it's best to be polite because the man has a large gun. "Howdy, stranger."

09rl92GT30 Resident: "Oh, don't pay any attention to this gun. I never shoot unless I am threatened."

All I said was hello, but the other RPer decided to respond to the internal thought. At that point, I usually back off from sharing any thoughts with that particular person, or at least any that they can riff off of. 

There is an interesting variation on that RP that sometimes works and sometimes doesn't, where the person tries to take something useful from the thoughts:

Planter Leitner ponders briefly what to say, deciding it's best to be polite because the man has a large gun. "Howdy, stranger."

09rl92GT30 Resident notices Planter sizing up his gun. "Oh, don't pay any attention to this gun. I never shoot unless I am threatened."

In that example, the person knows they shouldn't be reading another person's thoughts; so they invent some action that justifies doing so. This person is trying a little, but it is still Godmoding to assume that Planter's eyes drifted over the gun in such a way that they could be noticed.


 

 

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As a prior GM to a roleplay sim who imposed this type of rule, the reason why some people frown upon it, is because it leaves others open to metagaming. If you're not familar with metagaming, it is the use of out of character information to affect your in character decisions.

Personally I think it depends on the content of what you need to emote, however roleplay isn't reading a book. It's a dynamic real time living thing and a lot of times you can craft what you're looking to say in such a way that your character can exhibit it so that others can react to it. Again it.s entirely based on content

An example that I often would use when explaining the rule is this simple one

/me scowls at the jerk who bumped into him while pushing his way into the club.

In this case, you've actually called them a jerk but because it was done in such a fashion that the person cannot react to it without metagaming your thoughts. It might be better to do it in such a fashion as this.

/me mutters the word "jerk" under his breath and scowls at the man who bumped into him carelessly while trying to push his way into to the club.

In the second case, the person can opt to hear or not hear being called a jerk and can react to it.

But as I originally said, it does depend on the content. If its something which other people couldn't have a valid response to without metagaming, you might think about crafting it differently, otherwise if it's just to help the storytelling in some fashion, then it might be alright. Most thing you might want to "narrate" can be done in actions though. Rather than saying /me is nervous, you can give it an action such as /me paces back and forth in a nervous manner and still give the roleplayers you are roleplaying with something to feed off of.

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Thank you all for your input. It is much appreciated.

I think what I'm going to try is to emote only the five senses (see,hear,smell,taste,feel) whenever practicable and use thought and feeling emotes sparingly. That's what some who seem to be into role play deeply seem to do. One can express thoughts & feelings via the physical senses, /me sees Mary pointing a gun at him and cringes, /me hyperventilates, /me' s breathing heavily,  beet red and sweating, etc.

It seems those who emote lots of thoughts seem to hog the roll play and don't allow others to have a turn. I ithink one action, or one reaction and then wait for another to finish his/her action/reaction may be the best way. At least until I find out differently. This may slow the role play down somewhat but I think it's better role play. After all, role play is a group activity (if two is a group) and it's much better to let others go where they want to and not where you thought it was going. The twists this allows are sometimes great and well worth it.

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Well I think this is a great question and just have to throw in my two cents of opinion.   As I think this is an important and missed part of roleplay.  I just gave a class on this and figured will post a few highlights. 

Emotions are like thoughts and the best way to use either with out issues is using facial features and body language that people can actually see what you are doing, feeling and thinking.   

Just stating you are sad, happy, angry or horny does not show anyone in room you how you feel.  So if you are going to post I am sad, then add the key part DESCRIPTIONS.  A tear falling from eye, a frown and sadness in eyes, hunched shoulders, face falls as sadness sets in.  And if really want other to know what you are feeling, then say it.  "That makes me really sad to hear."     

Same goes with thoughts, use descriptions.  /me thinks the class is falling asleep.  A frown passes over her lips and her forehead wrinkles with anger.  "WAKE UP! This is not the place for you to sleep." 

If you think your description is too vague then add a "comment to reenforce what you are thinking.  Again as stated above, NEVER use emotes to insult people.  Insults are bad form and should only be done as a "comment".  But in some scenes an insult is planned then use description AND comment. so they can respond.  

 All roleplay should leave open a place for re-action to your action/words.  You are all actors on the stage :) 

 

 

 

 

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Emoting is the manner of portraying both action and response. There is more to role-play or virtual sex than pixel-grinding and and endless stream of moaning “ooooooohhhh.” In order to make the experience more enjoyable and stimulating for both parties, an effort should be made to incorporate role-play, imagination, and stimulation at the same time.

Now there is a new group that offers emote role play classes for 100L in second life - in world.
Intimate Encounters Group: 100L to join group then take classes.


http://intimateencounters0.wixsite.com/encounters

 

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I need help with Escorting emotes for voice text and cam escorting, I can emote but iv said to show more feeling, personality and more human, and typing and thanks because I want to be a great sl Escort, and can you do cam Escorting even If you are overweight, don't have any sex toys and sexy lingerie? because id love to be a cam girl. if I learn to emote better and this would be my first cam girl Experience, plus how can a girl do cam if she at legal age and still stays with her parents? and the reason why I do Is because I'm not paying the bill the law sucks here and the stat of the country I'm in a lot of Scottish people are doing that now.

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I once had a friend that refused to stop coming on to me, trying to start something sexual. So i emoted pulling out a gun and shooting him. He didn't get the hint and kept on. So, i pulled out a gun and shot him. 

Life enabled sims can be such fun sometimes.

*smiles*

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My rule of thumb is, if the other player(s) can't respond to what I emote without metagaming (or reading my mind), I simply avoid it. So instead of...

/me really didn't want to go into another boring literature class because he hates the subject.

I would say...

/me obviously looks unhappy. The corners of his lips turn downward into a frown, his eyebrows knit together in a deep furrow, as he pauses by the doorway to the literature class.

But that's just me. As others have stated, there are generally no hard and fast "rules" about how to RP. Many people do post elaborate thought emotes. It's just not my thing.

Happy gaming!  :)

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Of course. It's much more fulfilling, to my mind, if someone has to read into my description of expression, body language, visual cues, and even perhaps scents and tastes. And if they don't understand, it's not necessarily a failure. They can come right back with a gentle touch and inquisitive look, or just a simple "Are you ok?", or "You look upset. Please tell me what you're feeling?" I'd rather be creative about it than didactic.

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SL allows you to use approximately 1000 characters per chat entry.

If you routinely run out of characters when typing emotes for your 'Roleplay' then you are doing it wrong.

If you emote what OTHER people feel or think, or say or do, you are doing it wrong.

If you use the same style you used for your 5,000 word novellas on the godmod-powergaming forum at www.talentless-rp-trash-powergamerz.org then you are doing it wrong.

If your emote style requires the other party to be a telepath or an ai scripted npc, you are doing it wrong.
 

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LOL, my partner and I chat about all sorts of things while our avis are pixel humping, every now and then we will emote, but most of what we type has nothing to do with the sex act being simulated. 

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On 6/4/2017 at 7:06 PM, BilliJo Aldrin said:

I once had a friend that refused to stop coming on to me, trying to start something sexual. So i emoted pulling out a gun and shooting him. He didn't get the hint and kept on. So, i pulled out a gun and shot him. 

Life enabled sims can be such fun sometimes.

I think I just found a new item for my bucket list.

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This isn't for just SL, but was the 'four cornerstones' of roleplay that we used in other places of roleplay:

- No God-emoting: An emote in which you dictate the outcome for another character without any chance of avoidance.

(/me punches X square in the face, knocking him out cold in a spray of crimson and shards of teeth. | Correct usage would be: /me sends his fist forwards, attempting to strike X in the face.)

- No Power-emoting: An emote in which you give your character powers beyond what is reasonable.

(/me grabs a nearby tree, ripping it up with its roots to swing it around wildly, as one would a club. - Of course, in some settings and circumstances the ability of your character might be at this level or beyond; but assuming your character is a more or less normal human; does it seem probable?)

- No lore-breaking: An emote or statement of your character which contradicts the setting of the roleplay.

(Say you're roleplaying in a 9thC setting as a Viking; using motorbikes or pocke*****ches as props/emotes, or discussing the comforts of travelling by train, is certain to raise a few eyebrows and mess with immersion for those around you - of course, much Fantasy roleplay isn't chronologically comparable to real historical technology. Mind where you're at!)

- No Meta-gaming: Using roleplay-specific information acquired outside of the roleplay, inside of the roleplay.

(Say you read a forum thread regarding your RP sim, or have an OOC chat with someone involved in the RP, and learn that Mrs. Y is plotting to steal your cookies. And when Mrs. Y shows up, you 'just so happen' to be there to catch her red-handed.)

 

As for your original question, it would fall under Meta-gaming in this case - or rather reversed Meta-gaming. But it all depends on what type of roleplay it is. Emotes are generally meant to describe your actions and reactions. Instead of writing '/me looks at Z; 'me' is now terrified', you could write something like '/me looks at Z, eyes widening as his posture deflates.' Some would argue you could add '-in fear.' to the latter, as it does help describe your character's reaction (was he frightened, or did he realize he forgot he had an appointment with his dentist? - of course, such can be frightening too. . . ) - others are more adamant about what emotions are part of your emotes.

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I'll take a different stance. For some reason, some people really can't separate emotes from spoken words and will thus treat emotes you make as things you've said. Thus, if you think someone, it's possible for such a person to act on it, being unable to separate description from speech.

Also, all these metagame Hitlers need to chill the hell out. Including thoughts in emotes doesn't someone is roleplaying wrong. If anything, they are doing a better job at it. And while you do want to avoid using player knowledge in place of character knowledge, it's not like anyone is punching a baby here.

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