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  1. Linden Lab
    Latest Entry

    By Linden Lab,

    This week we are transported to the surreal landscape of Alpha Tribe Tomorrow.

    Creator Alpha Auer made Tomorrow a very large and immersive exhibit with a premise that is open to interpretation. If you think the attention to detail looks like that of an experienced professional, you are correct! Alpha is known as Elif Ayiter IRL and works as a designer and educator in Turkey.

    She has co-authored the LPDT2/3 series of {region} wide installations based on Roy Ascott's concept of distributed authorship and La Plissure du Texte. These works were featured in international art exhibitions such as ISEA2011 and the 2010 multimedia festival at Incheon, Korea’s Tomorrow City.

    The Tomorrow installation at Alpha Tribe has a surreal environment, with a unifying theme that Alpha describes as “an entropic world in which nothing is expected to ever change.” This appears to defy time, which is also a prominent element here: Alpha tells us “The landing point is 'Yesterday,' where all sorts of people are frolicking in an old garden. As for the narrow valley ahead of you, that is 'Today,' where the two hapless boys have just found a mysterious smartphone…”

    Tomorrow is a mesmerizing blend of grey dystopia and childlike whimsy. The static characters include literal fat cats, humanoid sculptures, pigs, and even what Alpha describes as “The trickster god Kokopelli and his merry tribesmen... embodying the essence of 'Tomorrow’: blind belief. 

    The notion of surveillance society is implied by watchtowers and drones, with Alpha saying “The {region} is an allegory. I am actually telling a pretty serious story, but I wanted to tell it in a humorous way, not get all miserable and dark about it.” The cartoonish tone is on purpose. Alpha says there is “a retro element to the figures, which is quite intentional since I love that mid-20th century period in design.”

    For those curious about Alpha’s technique, she says “I made the mesh in Zbrush Core, and then took it to Blender for the final output. I spent most of my time with the textures which I made in Photoshop and then applied in Zbrush.”

    There are too many details in this creation to mention, so we suggest just hopping over to Alpha Tribe Tomorrow to see for yourself. After your visit, don’t forget to check out Alpha’s store. It’s like a trip to the gift shop after a day at the museum.

    Video Production Credits:
    Draxtor Despres


     

     

  2. Its Only Fashion - 7.png

    "Hair Fair. Probably the best event for a hair addict like me. I have over hundreds of hairstyles, but I keep buying more, and I have a good excuse for that :  six regions of hair and hair accessories created by designers from all over Second Life who have come together to help Wigs for Kids by donating a percentage of everything they sell to the charity." Read more on the blog.

  3. Ruina Kessel - 1.jpg

    #TransRightsAreHumanRights - Today's Second Life pic of the day is by Ruin (Ruina Kessel)

    For a chance to have your image featured as the Second Life pic of the day, submit your work to the Official Second Life Flickr Group, but don't forget to read the rules!

    Connect with Second Life on Social Media:
    Instagram | Facebook | Twitter | YouTube | Flickr | Pinterest | TikTok | Reddit | LinkedIn

  4. Happy Wednesday!

    We’re writing today to remind everyone that we’ll be holding our monthly Web User Group meeting today at 14:00 SLT in our usual meeting place, where we’ll be discussing our status with ongoing projects and our near future plans for our web properties. As always, we’ll leave plenty of time for Q&A from the community. We look forward to seeing you there!
     

  5. The Concierge and Land User Group meeting is a monthly, public meeting intended for discussion and education of Second Life topics such as current known issues, bugs, project viewers, and new features, as well as general Mainland issues.

    Join Wendi, Vix, and members of the Land team as they sit down and discuss various support and Mainland-related topics, Wednesday at 12pm PT at Linden Estate Services


     

  6. Linden Lab
    Latest Entry

    By Linden Lab,

    Happy Wednesday everyone!  

    Today we released the latest Maintenance Viewer Build.  Among a slew of fixes and improvements is a key feature we want to highlight: ability to tweak your Voice Activity Level. Lately we’ve had increasing problems with voice cutting out, at events or just talking to friends nearby.  With these changes you will have a way to easily manage the problem. It’s been working seamlessly in our internal testing, including large events. 

    Voice Activity Detection
    This Viewer exposes 3 VIVOX VAD (Voice Activity Detection) variables via Debug Settings and disables the (previously enabled) automatic mode. By making changes to these variables, we should be able to come up with a collection of settings that we can base new default values on in settings.xml.

    The Debug Settings are:

    • VivoxVadAuto
      • Enable (1) or disable (0) automatic VAD - you will almost certainly want this set to 0 [off] and change things using the other settings
    • VivoxVadHangover
      • The time (in milliseconds) that it takes for the VAD to switch back to silence from speech mode after the last speech frame has been detected.
    • VivoxVadNoiseFloor
      • A dimensionless value between 0 and 20000 (default 576) that controls the maximum level at which the noise floor may be set at by the VAD’s noise tracking. Too low of a value will make noise tracking ineffective (A value of 0 disables noise tracking and the VAD then relies purely on the sensitivity property). Too high of a value will make long speech classifiable as noise.
    • VivoxVadSensitivity
      • A dimensionless value between 0 and 100, indicating the ‘sensitivity of the VAD’. Increasing this value corresponds to decreasing the sensitivity of the VAD (i.e. ‘0’ is most sensitive, while 100 is ‘least sensitive’)

    The default values (updated) are (using VIVOX names):

    • VivoxVadAuto: 0 (disabled)
    • VadHangover(s): 2000 (Valid values are 1 - 60000 milliseconds)
    • VadSensitivity: 0 (Was 43 - valid values are 0 - 100)
    • VadNoiseFloor: 576 (Valid values are 0 - 20000)

    Early testing suggests that VivoxVadNoiseFloor can only be changed by restarting the Viewer or teleporting away and coming back (needs a new voice connection) but the other 2 work in real time as you change them. After some initial testing with VIVOX, we have settled on starting from VivoxVadSensitivity set to 0. This will result in no dropouts because the microphone is sending everything to the voice channel. However, in a noisy environment (talking in background, vacuum cleaner, TV on etc.) it will also transmit that too. With modern microphones with built-in noise cancellation, sending everything may be a good thing as the microphone may have done all the heavy lifting of noise cancellation first.

    Please try it out and let us know what you think!  If you’re experiencing any bugs, please let us know!

  7.  

    Hello Residents of Second Life!  

    Over the last few days, Residents using certain email providers may have noticed that they are not receiving all email notifications for events such as Marketplace purchases and Offline Messages.  

    Email has come a long way since it was first introduced to the world in the 1960s. There are many factors that affect the deliver-ability of a message, and algorithms which affect it are constantly being updated.  Sometimes things go awry despite best intentions - such as certain phrases being flagged as indicative of spam, or the volume of messages sent in a certain time frame.

    Second Life is a complex beast and not all our email sending practices are as good as they could be. We are re-examining these practices and we’re going to do better to make sure our Residents are able to get the information they need.

    There are some things you, as the recipient, can also do to better ensure deliver-ability, such as having email filters, white-listing certain contacts, checking your spam folder and marking legitimate messages “Not Spam,” and even contacting your email providers about certain emails.

    If you are experiencing issues receiving emails from us, you may also want to consider updating your email temporarily to a different provider (for example if @yahoo emails are failing, try a @gmail account), verifying your email address with us (offline IMs, friendship offers, auctions, etc all require a verified address), and white-listing (add sender to contacts) Second Life messages to ensure you receive them in the future. It’s always best to use an email account that is only accessible by you.  

    We sincerely apologize for the inconvenience caused and will provide updates once available.

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