Huckleberry Hax : Huck’s guide to making machinima in Second Life part three: camera movement
"In the previous part of this series, I looked at how to frame shots whether the camera adopts a static position, either relative to the scenery (so the subject might move but the scene remains still) or to the subject (so the camera moves to follow the subject). In this part, I’ll take a look at shots where the camera moves independently of the subject." Read more on the blog.
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