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Inara Pey : A simple introduction to PBR materials, reflection probes & GLTF in Second Life


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"Second Life is about to undergo something of a revolution in terms of the viewer’s rendering capabilities and – in the future – other capabilities as well as, after around than two year’s worth of development and testing, Linden Lab has deployed physically based rendering (PBR) into Second Life as part of an on-going project to overhaul rendering and other capabilities within the platform, with a focus on adopting as much of the Khronos® glTF™ ¹ 2.0(+) specification as can reasonably be achieved." Read more on the blog

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