Speeding-Up Second Life: An Update on Infrastructure Improvements
As followers of this blog will know, a number of the projects we’ve been working on to improve Second Life (like Project Sunshine) have been focused on making the virtual world work better and faster for everyone.
One of these initiatives has been to improve the infrastructure to speed up HTTP communications between the Viewer and grid services. By reducing demands on the network, this improves performance - and we’re already seeing good results. For example, 75% fewer connections are now needed when the Viewer downloads meshes! We've also built in better error reporting, which gives us more data to help troubleshoot issues when they arise.
If you’d like to delve into the details, check out this new post on the Tools and Technology blog: Raising the Roof: The HTTP Project.
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