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A showcase of featured content from our community. If you're interested in being featured, submit your pics to the Official Flickr Group.
Looking for places to visit inworld for pics and adventures? Check out the Destination Guide for places to explore. 

Entries in this blog

Linden Lab
We double-dare you to check out "The Dare!" in Second Life. 

Aspen's 2011 Halloween Project is based on the soon-to-be-published short story "The Dare" by Daniel Mathews. On Halloween night, three boys dare one another to explore Northstun Manor. Their adventures will take them through a murky swamp, the infamous Northstun Manor and finally an extensive graveyard. Don't miss the daily prizes and giveaways.


Check out this spooky trailer by SL Resident and machinima artist Natascha Randt:
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Ready to visit? Visit The Dare! in Second Life or check out other Haunted attractions in the Destination Guide.
Linden Lab

book-island.jpg

"It came to be on Halloween, the day the night took over. And I was caught by a friend or two, and a boy just slightly older. They claimed me scared, chicken, a scaredy cat, a slightly quivering mass..."  —  Barbara Blackcinder

The above passage opens "Halloween at the Graveyard," a poem that appears in the new SL web-based publication Wordmonger. This new literary site features original visual poetry, micro-fiction and short stories from writers who frequent Book Island in Second Life.

Check out Wordmonger to read the full poem and other literary creations from the SL community.

Read even more coverage of this new publication on T Lee Harris' blog Comments from the Peanut Gallery.

Linden Lab

miho

Wondering where the inspiration behind your favorite Zombie sims comes from? Want to know where they got that amazing spooky texture? Get answers from the sim creators here! Ask questions in the comments. Swap and share your favorite zombie tales, locations and more creepy stuff.

 

From Hartigan Beck, creator of Miho's Zombie attack:

 

1. What is your inspiration? Where do you get your ideas?

For the last three years, I have built increasingly large and more elaborate haunted houses for Halloween. Last year's “Editor's Picks” featured the haunted house as “Ghoul's Manor.” The zombie room got the best response from visitors, so I thought it would be fun to build a zombie village. My concept was to have a “normal town” setting that was taken over by zombies.

2. Where can visitors buy the things they see on your sim — i.e. favorite zombie stuff/creators inworld (or on Marketplace)?

MacGyver Serdyuk is the creator of my zombies, which are very low-lag and have customizable features. He has a vendor just outside the entrance to the village.

3. What is the objective of your sim  — i.e. your vision?  

I wanted to create a free-form, fun zombie shooting place with as few rules and guidelines as possible. I like the idea of allowing others to structure their game as they wish. I try to appeal to kids and casual shooters by offering a safe, PG environment. Many shooters like the constancy of the village design, and have favorite spots to shoot. They also seem to enjoy the lack of danger — I allow shooters to stand on roofs, fly above the village, etc. This setting is different from the more intense sims, where there are complex mazes, damage, etc. That said, I also have contests every week with L$1500 purses to involve the more competitive shooters. I try to keep the competition friendly by having small gradations in the prizes. To keep the game fresh, I also have themed “indoor arenas” that I switch every 2 to 3 weeks, often with their own contests. Themes include medieval castles, Western towns, warehouses, nuclear plants — and now, a haunted house. I have appointed officers to help police the region for violators, who are warned if possible before being banned.

4. Are you doing anything special for Halloween?

I have built a three-level Haunted House. The lower level has traditional Halloween themes. The upper level is a zombie shooting area, where zombies glow in the dark among countless skeletons. The middle area is a maze with constantly moving walls. Visitors who successfully navigate the maze are rewarded with a free boxed custom house. I am participating in Carolyn Avro’s “Top Second Life Haunted Places,” which will list my Haunted House as part of a “tour.”

5. How long have you been in Second Life, and what is your favorite thing about it?  

I have been here since April 2007. I have enjoyed building, and now the free-form creativity of making a game that others enjoy.

6. Do you have other recommendations about other zombie locales and your favorite stuff to do in-world?

I've been too busy with my own region to visit many other zombie areas. I would encourage people to find an activity that they enjoy, and become good at it.

Linden Lab

zombiebloodbath2.jpg

Wondering where the inspiration behind your favorite Zombie sims comes from? Want to know where they got that amazing spooky texture? Get answers from the sim creators here! Ask questions in the comments. Swap and share your favorite zombie tales, locations and more creepy stuff.


From Mystree Rain, of Zombie Bloodbath
:

1. What is your inspiration/where do you get your ideas?

My first idea for the sim was to do a city theme, like “28 Days Later,” or even “Resident Evil” and  “Left 4 Dead” — great games that I love to play. In the end I decided I wanted to do something that was unique to me. I had an idea in my head and I looked very hard to find the perfect items. Some things I had to build myself, but most things were easy to find. The person who inspired me to do my own was Grimly Darkfold — her sim was so amazing and so much fun that I wanted to try myself.

2. Where can visitors buy the things they see on your sim? — i.e. favorite zombie-stuff creators inworld (or on Marketplace).

There are a few people that contributed to my design. The biggest contributions were Grimly Darkfold (Creators of the Zombies) and Lady Nansen (Forgotten Village). Most of what you see can be found there.  A couple others like Loki Ball, Novocaine Islay, Furr Burt, P4NDOR4 Quintess, Marisha Matfield, and myself, Mystree Rain. Most, if not all, can be found both inworld and on Marketplace.

3. What is the objective of your sim/i.e. vision?

To have a fun, friendly sim with people who enjoy doing what I love to do — kill zombies.  

4. Are you doing anything special for Halloween?

Yes, we currently have Zombies dressed for Halloween, as well as Halloween gifts scattered through the sim. There are two gifts each for women, men, kids, and furries!

5. How long have you been in SL and what is your favorite thing about it?

I have been in SL for a little over a year. I would have to say my favorite thing about it is the amount of creativity I see here. There are so many amazing sims with fantastic attractions! The sim designs, products designs, the many people you can meet from all over the world. It is rather amazing.

6. Do you have recommendations on other cool zombie locales and your favorite stuff to do inworld?

I absolutely love Grimly's Bloodbath and Beyond. For so long she had the only sim I visited outside of my own. I love to kill zombies and I love to explore Second Life. I have an entire folder full of awesome places to explore that I often find myself handing out to newcomers.

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