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Philip Linden

After about four months as interim CEO, working closely with Bob Komin, the management team, and the board, we've decided we are ready to start the search for a new CEO. I'll be leaving day-to-day management of the company and continuing in my role on the board, including helping in the search to find a great CEO. I will also be continuing my work with my new company, LoveMachine. Bob will lead Linden Lab while we conduct the search. It's been an intense few months of transition, and we all feel like we are in a better place now, with a clearer sense of direction and more focus, and are ready to bring someone new into the mix as a leader.

Jack.Linden

Today, is a bittersweet day. As planned, we have taken down the Avatars United site, as outlined in last week’s blog post. The Avatars United website now points to the main Second Life homepage.

Although many are sad to see Avatars United go, we are very excited that soon we'll be sharing more of our thinking as we explore how to integrate social networking capabilities, powered by Avatars United technology, directly into the Second Life experience. We want to make it even faster, easier, and more fun to find friends, build vibrant communities, and share the richness of Second Life.

For Avatars United members, we hope that you’ve taken advantage of the past week to save any pieces of content that you wanted to keep. And, if you have an account balance, then yesterday you should have received an email regarding your AU Coin refund. Expect another email later this week with more specifics on your individual account.

As I stated before, a big thanks to all Avatars United members and we encourage you to reestablish your connection with friends--and find new ones--in Second Life. See you there soon!

Jack.Linden

Following on from my previous post, I am delighted to announce that we will begin the Mesh Open Beta on Wednesday, October 13th, allowing all Residents to experiment with our new mesh upload fuctionality. We’re extremely excited about this project; here is what to expect from the beta program:

On October 13th, you will find a new “Mesh Project Viewer” on the Downloads page, which will be available for any Resident to download. This Viewer cannot connect you to the main grid; instead, it will take you to a development grid (called Aditi) where mesh has been enabled. After you download the Mesh Project Viewer and log in to Aditi, you can then experiment with mesh without impacting your regular SL account. The mesh features should be fully functional, so you’ll be able to upload mesh files, define their physical shape, apply them to objects, and link multiple mesh objects together.

Some aspects of mesh are complex, but don’t worry -- we will also provide documentation explaining how to get started with mesh, along with some simple examples to get you started.

The main purpose of the beta is to have as many folks trying out the technology as we can, so that we can improve the quality and iron out any issues early. I’ll blog again on our progress shortly and will also let you know how best to file bugs or give us other feedback. We are still actively working on the user interface for mesh, so you should expect this to look a little rough for a while as we polish it up and make changes based on your feedback.

So, if you’re someone who is comfortable trying out beta software, and you’re interested in creating mesh objects in Second Life -- a whole new level of creativity -- please do put October 13th in your diary!  The more involved you get, the better it will be!

Terrence Linden

It has been several weeks since we announced that Teen Second Life, our Second Life grid for 13- to 17-year-olds, will be closing at the end of this year, and that we would be admitting 16- and 17-year-olds to the main grid. Today, we are excited to tell you that we will be able to continue serving all of the educational and not-for-profit communities of the Teen Grid, including those that serve 13- to 15-year-olds, without an interruption in service.

Since our announcement, we’ve been speaking with many people from the educational and not-for-profit communities in Teen Second Life to better  understand their needs and determine what measures would be necessary to create a safe, secure, and collaborative environment for their students and faculty. I’m happy to say that we are able to meet these needs, and allow 13- to 15-year-olds access to limited locations on the main grid, with appropriate controls for administrators. We will implement these controls and transfer these rich and exciting projects from Teen Second Life before the end of this year.

The 13- to 15-year-old students affiliated with these organizations will be unable to visit any regions except those of their hosting organization, and those accounts will not have the ability to search the Grid or to purchase items from the Marketplace. Unlike on Teen Second Life, adults that work with these students will now be a part of the broader Second Life experience, allowing them to bring rich educational content to their students. The ability to invite organization-approved guest speakers and other approved members of the community to safely interact these students will further enhance their learning experience. For more details, see the Teen Second Life transition wiki page.

We are happy to provide this support for the educational community in Second Life, and we look forward to the community continuing to create  innovative and exciting projects!

Jack.Linden
In January of this year, Linden Lab purchased Avatars United as part of our social strategy and a larger ambition to integrate powerful social networking capabilities into the Second Life experience -- to make it even faster, easier, and more fun to find friends, build vibrant communities, and share the richness of Second Life with fellow Residents inworld and friends outside of Second Life. We purchased Avatars United for its underlying social technology -- the ability to create social networks, communities and groups.
In order to focus our resources on integrating that technology to Second Life, and to minimize the confusion between the Second Life and Avatars United brands, we will be taking down Avatars United, on September 29th, 2010. We will roll out new Resident Profiles in the coming months -- including the option to share more about your inworld identity and infused with social networking functionality -- all under the Second Life banner. The most “back to basics” building blocks of Second Life -- the heart of what makes Second Life so special -- is you, and we’re committed to using the Avatars United technology to help you build richer communities and create stronger, more dynamic relationships with each other.
If you have a profile on Avatars United, then we encourage you to use this week to save any pieces of content (such as pictures, friend’s names, etc.) that you want to keep. AU members will shortly receive an email version of this post that will also update them directly on their AU Coin refund, for those that have an account balance.
We would like to thank all members of Avatars United for participating in our community, and being part of the Second Life family. And, we hope we will see you again, in Second Life!
Jack.Linden
Along with many other services across the Internet, Second Life needs to separate the unique identifier you use to log in with from the name you are known as inworld. By insisting that the two needs be served by one name, we make it nearly impossible for anyone to use their real name, nickname, role-play name or their social Web identity within Second Life. Our new Display Names feature will finally make that possible, as well as allowing a greater freedom of expression inworld.
Over the last two weeks, we’ve received a tremendous amount of Resident feedback, based on two blog posts -- one announcing Display Names and the other announcing the open beta and Project Viewer for that same project, giving all Residents the opportunity to get hands-on experience with Display Names today. In fact, we received more than 63,000 views and 1,600 comments on those two posts alone, which is very cool! Also, we’ve had thousands of Residents download the Display Names Project Viewer and test out the feature on our test grid which is providing invaluable feedback and enhancement suggestions.
We’ve read every single one of your comments and Jira submissions and as a result have been rethinking certain aspects of the feature with your comments in mind.
Display Names Enhancements
Having taken on board the concerns, here are the changes that I have asked the team to make in response to your input so far:     We will change the default behaviour to show both the Display Name and the unique Username if the two names do not match. If they do match, we will show just one (Display Name). Residents can still change this behaviour in preferences. Increase the visibility of the Username throughout the interface. As the Usernames are unique to each account we’ll make this more prominent in the Profile and elsewhere so that you can easily check who someone is. We’ll also label the two names clearly in the Profile so that it’s obvious what they are. We will make it more consistent so that where you need to see both both names, you will. Improvements to chat so that you can see username if you wish to and so that chat logs include notification of any display name changes by anyone present. As often happens with password creation, we will require Residents that are changing their Display Name to enter it twice, to ensure they do not misspell it and end up stuck with a name they can’t change for a while. We’re looking to add a simple one-click way to copy a Display Name to your clipboard - because unicode can be incredibly tough to type. Other Ideas being considered
We also received two very good suggestions to help mitigate the impersonation and griefing risks. The first was to use colour coding for Display Names to bring more clarity to names. The second is charging a nominal L$ fee to change a Display Name. The thinking there was that it would deter new Alt accounts being used to misuse the Display Name feature. We are considering both ideas; I will get back to you with the outcome of that discussion soon.
Some of you have suggested disallowing the Display Name from matching any previous Username, but as we have used many millions of names for accounts already that would make Display Names very hard to use as most names would be blocked.
Rethinking Identity in Second Life
The Display Names project is about the freedom to express yourselves inworld -- including using the tag above your head. As people live out their Second Lives their needs for the name above their head may change -- perhaps they meet someone and fall in love, or they make a new professional affiliation or decide to roleplay. This is why an important principle behind this change is that Display Names not be unique or limited.
The Display Names project also allows us to simplify the registration process. In the past, name choice has been a point at which many potential Residents abandon the process.
Display Names is also about the ability to use Unicode characters for our international Residents, something that is increasingly important as we grow.
We recognise that we need to offer this capability in a way that best preserves your unique inworld identity and protects you, as much as possible, against the risks of impersonation and griefing which are the areas where a large bulk of your concerns lie. We are listening and will continue to do so. We will soon provide a revised Project Viewer so that you can see the changes we are making as they take shape. We may have several such iterative releases so that you can see the results of your feedback.
On behalf of the entire Display Names team, we want to thank you for your passionate and thoughtful responses. You are at the heart of our business, and we really value the dialogue because ultimately it results in a better Second Life experience for all. I’m looking forward to hearing your thoughts as we continue to improve this Viewer 2 feature and others coming soon.
Nelson Linden
The Second Life economy remained stable in the second quarter of 2010, despite one-time events that affected a number of metrics. The most notable economic event of the second quarter was a temporary decrease in the exchange rate of the L$ vs. the US dollar in mid-June that has since returned to typical levels. Our research in the weeks since this occurred indicates this change was due in large part to our merge of Residents’ inworld and XStreetSL L$ balances.This had the temporary effect of reducing L$ purchase volume as Residents lowered the total amount of L$’s they were holding because they now had one combined account.  Previously, Residents held a higher combined L$ balance in two separate accounts and purchased L$’s more frequently when they were keeping a minimum balance in each.  You can read more details in our quarterly economic spotlight post.
Changes in Reporting
From time to time we will change our reporting in order to provide the most relevant and accurate summary information for the use of merchants, landowners, content creators, and other participants in the Second Life economy. Our goal is to provide those who participate in the economy and run inworld businesses with the data they need to make informed business decisions.  We are making a change from the recent past by reducing the relatively large set of metrics we have provided--many where causality is complex or unclear--and we will instead provide a more focused data set with a briefer description about each quarter’s activity.  We believe the indicators below are the key items to focus on, and we are adding a page describing the content and methodology behind each figure.
In addition, we will be phasing out the data feeds at http://secondlife.com/statistics/economy-data.php. We’ll have more updates on this shortly, but because this data currently bears little relationship to the health or strength of the Second Life economy, we feel it’s appropriate to discontinue these feeds.
Resident-to-Resident Transactions
At least for the time being, one figure we will no longer publish in our historical charts is the Resident-to-Resident transaction data. As we’ve analyzed this data we believe that it is not as accurate a measure of the inworld economy as we would like. We are currently working to develop a more accurate metric with which to replace this number. For the near term, we will continue to publish a comparable Resident-to-Resident transaction figure for historical comparison. In Q2 2010, Resident-to-Resident transactions totalled approximately L$40 billion, or US$152 million.
RESIDENT USAGE INDICATORS
MONTHLY REPEAT LOGINS
Monthly Repeat Logins indicated improved retention and engagement over recent quarters:
Q2 2010 averaged 805 thousand monthly repeat logins, a rise of 8.6 percent vs. the Q2 2009 average of 742 thousand. Levels are flat with Q1 2010.
USER HOURS
User Hours were slightly lower, at 108 million for the quarter.
The Q2 2009 User Hours figure of 126 million includes substantial usage attributable to “bots” and other scripted agents. Bot policy changes took place in mid-Q2 2009, making it difficult to make accurate comparisons with the year-ago period. User Hours in Q1 2010 totaled 116 million.
MONTHLY ECONOMIC PARTICIPANTS
Monthly Economic Participants (those accounts that receive or distribute L$ in a given month) are the most active and engaged participants in Second Life and the economy. Economic participation in the second quarter, on average, was flat against the previous quarter, and rose against the same period a year ago.

LINDEN DOLLAR RATES AND RELATED METRICS
EXCHANGE RATE
The average Linden dollar exchange rate moved from approximately L$261 per US dollar at the beginning of the quarter, to just under L$269 per US$ at the end and fluctuated across a larger range for two weeks during June (see second chart below), as we noted at the time. Average exchange rates, however, remain largely unchanged. As noted above, our research indicates this change was due to our merge of Residents’ inworld and XStreet SL L$ balances and temporary market uncertainty immediately after the announcements of our restructuring and changes in senior management. Read more details in our quarterly economic spotlight post.

 

L$ SUPPLY
We are also improving and changing how we report the L$ Supply figure with this quarter’s post. Previously, this metric did not include individual XStreet SL account balances, and misclassified some administrative accounts as Resident accounts. For this quarter we have updated the calculation to include only Resident accounts, and have summed their balances across both XStreet SL and inworld. This number now more accurately represents the total purchasing power of all Residents in Second Life. Note that we have shown both calculation methods in the charts.

L$ Supply in Q2 was US$25.9 million vs US$26.2 in Q1
LINDEX VOLUME
Historically, LindeX volume has been very stable, and the slight decline from Q1 is within past ranges. This metric is traditionally less volatile than many other indicators we report, and we expect this behavior to continue.    
LindeX trading volume of US$29.4 million in Q2 2010 was up slightly against the year-ago Q2 volume of US$29.1 million, but off from Q1’s US$30.7 million
XSTREET SL MERCHANDISE SALES VOLUME

Q2 2010 saw 39% growth in sales over Q1 2010 and 124% growth over the same quarter a year earlier. The primary driver of this growth was the merging of users’ Xstreet SL and Second Life Linden dollar balances. This simplified the purchase process on Xstreet, producing an immediate jump in sales volume. In addition to the benefits of the balance merge, we continue to show healthy growth from the acquisition of new users paired with the development of new creative products from our merchants. Q2 continued the trend of setting record sales volume and this quarter in particular contained an important milestone, as Xstreet SL had it’s first month with over US$1 million worth of sales.

LAND
WORLD SIZE
World Size grew to 2,110 square kilometers at the end of Q2, from 2,070 at the end of the previous quarter, and 1,900 for the year-ago period. Private regions accounted for the largest portion of inworld land (44 percent), and private homesteads the next largest (36 percent). Mainland regions accounted for 19 percent of the total inworld land mass.

Xiola Linden
I mentioned once how walking along the piers here in San Francisco is a bit like walking around The Arcade Gacha event with a really great windlight, and now it’s time to take another stroll along the virtual piers at The Arcade. I’ve been saving up my Lindens and I hope you have, too. There are tons of amazingly cool items to collect from some of the most clever designers on the grid. Even if gachas are not your thing, be sure to drop by when things have calmed down to enjoy the beautiful build — sites, sounds, and all!
Believe it or not, Halloween is already creeping its way into Second Life — and there’s new haunted and horrific attractions to brave with your besties. You know what they say about horror movies — never go into the basement alone!
Cica Ghost returns with another stunning build, that is sure to be the perfect photogenic spot to snap some screenshots. The official Second Life Flickr page is where we select images to feature on our social media channels as part of the Pic of the Day program. Maybe your pic will be selected!
Those are just a few of the new Destination Guide Highlights to hit in recent days — but as always — there are plenty more to explore that our editors have conveniently put together below.
You can also submit your spot for Destination Guide consideration, if it’s not there and you’d like it to be.

See you inworld!
The Arcade Gacha Events
The Arcade Gacha Events presents the ultimate GACHA experience! Guaranteed to delight shoppers, The Arcade offers unique transferable items from 100 of the grid's top designers. Discover that perfect gift to surprise and delight everyone on your list this year!
Visit in Second Life  
You.Gatcha Event
You.Gatcha © is an innovative monthly shopping event with fashions, poses, home and garden items and more. Learn more at yougatchaevent.wixsite.com/yougatchaevent. Opens Sept. 4.
Visit in Second Life  
London City 7th Birthday
London City celebrates its 7th birthday in Second Life. Throughout September, you can enjoy live events and weekend concerts to celebrate. There's also a fun fair, vintage memorabilia hunt and themed collectables from London City's seven years in Second Life. Details at mainlandlondon.blogspot.co.uk.
Visit in Second Life  
Library by Cica Ghost
''The only thing that you absolutely MUST know, is the location of the library.'' - Albert Einstein
Visit in Second Life  
The Adventure Game Nexus
The Adventure Game Nexus provides portals out to the very best adventure games in Second Life. Games are vetted and hand picked to represent the highest quality games SL has to offer.
Visit in Second Life  
The Fantasia Experience
Explore eight chapters as you quest and experience this neverending cinematic adventure.
Visit in Second Life  
Halloween Town
Halloween Town is filled with spooky rides and attractions including haunted houses, a fun house and much more to explore!
Visit in Second Life  
Viper's Haunted Halloween
Welcome to this spooky Halloween event on Viper's haunted Halloween sim. Take a tour and follow the bridge up to the haunted house. There is also a newly built asylum to explore. Have your way throughout the amazing maze before you are entering the misty cemetary.
Visit in Second Life  
Afterhours District
Come and take a walk in a beautiful shopping district inspired by the 19th century with stunning Victorian buildings and glimpses of mysterious, dark and misty streets. This vintage atmosphere is characterized by refinement and magnificence. The Afterhours District is comprised of 40 shops including jewelry makers, design and furniture shops, fashion stores and one event building.
Visit in Second Life  
Serene Heart Community
Serene Heart is an ecumenical community of monks and nuns, born to share prayers together. Prayer services are held daily at 11 a.m. (Pacific). For any requests, please contact the Abbot, father Emmanuel Francisco Xavier SJ.
Visit in Second Life  
Loop Lounge
Music begins where language ends. Loop Lounge hosts real house music events every Wednesday.
Visit in Second Life  
The Village & BarDeco
Visit this small village on the water where you can stroll beside the sea in a zen atmosphere and relax. Grab a drink and listen to the music of the best deejays in SL at BarDeco.
Visit in Second Life  
S T I G M A T A
S T I G M A T A is home to Club Stigmata and a Russian vampire community.
Visit in Second Life
Xiola Linden
The year 2016 may be coming to a close, but the Second Life community is still cranking up the creativity! In the final week of the year, some inspiring spaces have started to pop up that you won’t want to miss!
Fans of accomplished artists Bryn Oh and Theda Tammas will likely devour their latest works to debut in Second Life, while fashionistas everywhere will appreciate the latest round of designs and fashions to discover in the shopping event InspirationSL.
Check out these highlights and more in the Destination Guide. You can also show off your favorite new year pics in the official Second Life Flickr.
Is your Second Life creation missing from the Destination Guide? If so, write us a note at editor@lindenlab.com  or please submit your spot via form.
Bryn Oh's The Hand
Bryn Oh's new artwork is the story of Flutter, a girl who has something precious in a suitcase and lives in a world of Sleepers. It is a continuation of Bryn Oh's many other award-winning narratives.
Visit in Second Life  
The Cortege
Explore "The Cortege," a new art installation from Theda Tammas in Second Life. Located at the Blue Orange, this exhibition is inspired by "a procession where we vent our fears and sins," according to the artist. More info at bytheda.weebly.com.
Visit in Second Life  
InspirationSL
InspirationSL is a unique, luxurious shopping event that is based on a different celebrity each round. With the slogan "Inspired by celebs. Made for SecondLife," participating designers take inspiration to offer you themed, exclusive designs that can be found nowhere else in SL.
Visit in Second Life  
Eisa Colony and Nanite Systems
An American megacorporation has taken over an aging Soviet colony at the edge of the galaxy. What could possibly go wrong? Come explore the finer points of science fiction ethics in an imperfect alt-history utopia that adds a tropical blend to refresh the tired and weary cyberpunker's hard liquor, all built on the backs of tired colonists and their eager robotic successors. Your shuttle's waiting.
Visit in Second Life  
Rixendale Funfair
Rixendale Funfair is full of rides and coasters for you and your friends to have a fun time in. Discover several spots to explore and enjoy including games like bowling, battle-tanks, paintball and many more.
Visit in Second Life  
Shadow Island
Welcome to Shadow Island, where the impossible is reality. Venture around this Mystical realm, Mingle with Lycans, vampires, hybrids and humans. In this lost haven, you can get in touch with your elemental side, your dark side or your primal side. The choice is yours. This is a role-playing realm that teaches all aspects of Bloodlines in a safe environment.
Visit in Second Life  
Xiola Linden
If you missed out on the nifty, interactive adventure of Dungeons & Nightmares during the Second Life 13th Birthday celebrations — the good news is  —  it’s back! You don’t want to miss out on the fun. Torley Linden and I tackled it together  —  as you need a friend to take on some of the puzzles. Find a good friend to help you make it through to the end!
It’s no secret that I love to shop in Second Life. I really enjoy going to stores and browsing designs from creators — both familiar and new (to me!), but I also really enjoy when events go all out to create a certain theme and mood. From the build to the items offered — Enchantment is just one of many shopping events that do it really well!
My house in the physical world is a mashup homage to classic horror movies and the 1950s  —  so any kind of 50s build in Second Life is worth checking out — as far as I am concerned! Drop by the 50s Diner  —  which blends that Sock Hop nostalgia of yester-years with full on biker badass-ery. It’s simply ginchy!
There’s plenty more brewing in Second Life — and the Destination Guide editorial team has surfaced some of the best new places — all you have to do is scroll below.
Don’t forget — the official Second Life Flickr page is where we select images to feature on our social media channels as part of the Pic of the Day program. It’s also the perfect place to share your inworld adventures for posterity.
You can also submit your spot for Destination Guide consideration, if it’s not there and you’d like it to be.

Now  — ready, set, login!
Dungeons & Nightmares
Grab the helmet of justice and head into the dungeon in this little game of riddles and careful footsteps. Can you become master of the dungeon? There is a small fee for the game pass.
Visit in Second Life  
LibertಠJourneys
LibertಠJourneys, sponsored by BRM Radio and Bell Estates, invites music lovers from across the globe to celebrate the freedom created through live music. Held through August 21, 2016, this is an amazing interactive experience that you'll want to go through again and again!
Visit in Second Life  
Nouvelles Aventures
Welcome to Nouvelles Aventures, a photogenic spot for exploring and discovery. Take beautiful pictures and blog what you find amidst this rural and rustic vintage landscape.
Visit in Second Life  
Invictus
Invictus is an art installation based on the poem "Invictus" by English poet William Ernest Henley. Brought to life by Storm Septimus, this exhibit is only open through December in Second Life.
Visit in Second Life  
Who Stole the Sky?
Visit this unique art exhibit, "Who Stole the Sky?" by Brazilian digital artist Theda Tammas More info at lindenarts.blogspot.com.
Visit in Second Life  
Peter Vos Museum
Explore the artwork and creations of Dutch artist Peter Vos in this loving exhibit curated by his son Sander. More info at: nwn.blogs.com/nwn/2016/08/peter-vos-museum-second-life-1.html
Visit in Second Life  
Enchantment
Enchantment brings fairytales to life every three months and this round is particularly exciting as it's the anniversary! The theme is The Wizard Of Oz! Come out and shop from over 100 of Second Life's most fabulous designers, watch live performances by the Lady Garden Cabaret, and visit the build by Divine Paine!
Visit in Second Life  
LICK - Byrd Island
Welcome to Byrd Island. Take a step back in time to explore this once inhabited island. The lighthouse keeper and his family abruptly left the island never to return. Could it have been the birds, or something else? Byrd Island is now open for tours. Check the schedule for the next ferry from the mainland.
Visit in Second Life  
Clash of the Sovereign
In a land full of chaos and corruption, who will be able to climb to the top and sit on the throne? Submerge yourself in a story with many unexpected twists and turns. Join other amazing roleplayers and see who will be able to sit upon the throne, and who will perish attempting to win it all.
Visit in Second Life  
Lutra City Mysteries
Lutra City Mysteries is an ongoing series of full-length point and click adventure games that tell the stories of Lutra City and its people. Become a private detective and solve the puzzles to progress through these fully realized and complex interactive stories. To get started, enter the detective agency, and choose a game on the cases board.
Visit in Second Life  
Herston Butterfly Conservatory
Come visit this amazing Butterfly Conservatory. Located in a tranquil park setting, here you will see many different species of butterflies, birds, insects and plants. Great for field trips, family outings or just to relax. A great educational adventure!
Visit in Second Life  
That Place Amusement Park
Come one, come all and witness the majestic, mesmerizing and magically memorable experience that is That Place! This curated collection of coasters and curiosities is sure to delight and amaze you! They have all the big coasters, Linden Sea access, Linden River access, Offroad Park and public "rez" spots!
Visit in Second Life  
50s Diner
Step back in time and visit this classic 50s diner. Here you'll find rock'n'roll dance balls, a wicked Cadillac-inspired sofa and more!
Visit in Second Life  
The Sticky Fingers Pub
Another pub in the wrong part of the city. Live music; stickyness and people who are mostly drunk. Nothing beats Sticky Fingers.
Visit in Second Life  
Club Havoc
Club Havoc plays all genres of music (except country). The Havoc Staff is among the friendliest around and the atmosphere will draw you in while the music fills your senses with delight!
Visit in Second Life  
A Scission Of Souls
Visit this cozy and relaxing lounge for those interested in the D/s lifestyle. This is the place for socializing for those who are looking for a partner or want to share these experiences.
Visit in Second Life  
Jack.Linden
During Philip’s keynote at the 2010 SLCC, we committed to bringing Mesh import to Second Life. This functionality would allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. In this case, we would provide support for the Collada file format. We see this as an important step to empower content creators to make the inworld experience an even richer and more creative one than it is today.
Find Out What Our Mesh Import Beta Testers Think
As you know, we have been working on Mesh import for some time and have had an awesome group of Resident beta testers helping us to iron out the kinks. Those testers have been under NDA, but today we will be lifting that NDA so that those folks in the closed beta can talk publicly about their experiences with Mesh in Second Life. This is in line with our desire to be ever more open about what we are working on. Look for other videos, blog posts, and Tweets (#slviewer2) shortly.
In fact, I encourage you to view the Second Life Youtube channel where we already have six videos showcasing Mesh Import technology, contributed by beta testers Draxtor Depres, Timmi Allen, and Matrice Laville.
And, big thanks to all of our Mesh Import beta testers. Your dedication, creativity, feedback, encouragement, and patience has been invaluable. We couldn’t have gotten here without you.
Open Beta Coming Soon
We’re also getting ready to move from the current closed beta, to an open beta so that any Resident interested in helping us to test the Mesh toolset, or just curious about the technology, can get involved. Mesh Import has some incredibly exciting implications for inworld content creators, so we’re very keen to get as much feedback as we can; and of course, the more people that use it, the better the feature will be when we go live gridwide.
The plan is to blog again in two weeks, when we’ll announce when the open beta will be available and talk more about the development process and the remaining work to be done. As you’re starting to see on other projects, there will be a specific Project Viewer for the open beta for Mesh Import that will take Residents to a development grid where Mesh is enabled. The open beta will be a ‘technology demo’ rather than being a complete product -- so you should expect that the user interface will change significantly as we receive your feedback and continue to work on it. The technology for Mesh Import is complex, so making sure that it is not only easy to use, but also a powerful tool for content creators, is part of the challenge. We’re looking forward to getting your help.
Take a Look at What’s Ahead
I’ll leave you with some great screenshots showing some of the work our beta testers have done. And definitely check out those Mesh Import videos on Youtube. I hope you’ll agree that this is going to be a wonderfully exciting addition to Second Life.
Ram Linden
The L$/US$ exchange rate briefly experienced fluctuations for approximately one week in June. At the time, we interpreted this as being due to a number of factors, including uncertainty over our recent reorganization. Further research has shown  this was also caused by the effect of merging Residents’ inworld and XStreet SL account balances in late March. Previously, Residents had two separate balances: one for inworld transactions, and one for XStreet SL transactions. Merging those balances provided a more convenient, efficient way for Residents to maintain and spend their L$ balance. Residents are no longer keeping a higher than historical average L$ balance across their two accounts and this process of reducing their  total balances caused new L$ purchases to temporarily be lower while  these “extra” L$ were used and/or added to the selling volume if the L$ were taken out of the economy. At this time, total Resident L$ balances have stabilized and are no longer falling.

Despite this temporary uncertainty and related market impact that caused sell volumes to briefly spike beyond purchase demand during one week, trading activity and the exchange rate have since returned to near historical levels.
The L$ exchange rate is a floating rate that can change based on supply and demand. Although Linden Lab employs a variety of methods including  sinks, sources, and selling L$ from time to time, and tries to maintain a relatively stable money supply and exchange rate, we are committed to allowing the economy to fluctuate based on its own market forces. As in the real-world economy, these market forces can sometimes result in changes that can affect businesses positively or negatively in Second Life.
For more information on the Second Life economy in the second quarter, read today’s blog post.
Wallace Linden
Linden Lab recently welcomed a new addition to its executive ranks: Kim Salzer, who became our Vice President of Marketing, at the beginning of August. Kim (known as Kim Linden inworld) joins us from Activision Blizzard, where she was Vice President of Global Brand Management for properties like Guitar Hero and Call of Duty 2, among others. Kim brings a deep background in gaming (including experience at Electronic Arts working on massively multiplayer online games and hit sports franchises), and in online learning, and we’re excited to have her as part of the team. As an introduction to Residents, I asked Kim to tell us a bit about herself in her own words:
Q: What’s the one thing you bring from the gaming world that will be most useful to you in your position at Linden Lab?
A: Working in gaming taught me a lot about just how creative and  passionate that audience can be, and I think the same is true for the  Residents of Second Life. And SL provides so many great tools to enhance  and bring out that creativity, I’m really looking forward to helping foster that as we move into the next phase of the platform’s growth. I  want to see if we can make the range of what’s possible in Second Life  even broader.
Q: What are your goals for your new position as VP Marketing at Linden Lab?
A:  What I really want to do here is help the Lab figure out what the “X  Factor” is going to be for Second Life. When I was working on games, I  always tried to choose a single idea to focus on and bring out, an X  Factor that helped people get into the game and helped them discover all  the rest of the possibilities there. If I can help bring that kind of  focus to Second Life, I’ll be happy about how I’m doing my job.
Q: What excites you most about working on a product like Second Life?
A: I’m excited about the prospect of helping to build a product that  really empowers people to express what they’re about, and that can make a real difference in their lives. I think we’ve only just started to see  what can be done here, and I can’t wait to see where we and our  Residents can take things from here.
Xiola Linden
‘Tis the season! Second Life Residents across the grid are celebrating the holidays with snow-filled sims and winter creations that you won’t want to miss!
This week, we’ve rounded up over 15 seasonal spots -- each with a unique approach to celebrating the holiday. Explore everything from a steampunk winter adventure to a snowy Christmas tree farm in Second Life!
For even more winter delights, there are over 90 spots to explore in the Winter Attractions category in the Second Life Destination Guide. Make sure you check these out before the snow melts!
Don’t forget to share your holiday pics to the official Second Life Flickr.
If you’ve built something great that isn’t in the Destination Guide, write us a note at editor@lindenlab.com  or please submit your spot via form.
Winter Wonderland
Enjoy an exciting snowy adventure in this winter attraction by Linden Lab. Enjoy some holiday gifts in the Village of Lights, or a nice skate around the rink with friends. Take a look over the regions on the top of our Winter Ferris Wheel or race around the track. Don't miss the snowball fight arena!
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The Fallen - A Steampunk Winter Adventure
The Fallen presents "A Steampunk Winter Adventure." Explore the twists and turns and check out the hidden gems in the town and in the forests. Fall in love with the Christmas town, Temple of the Goddess, frozen lake, the castle and forests. A Perfect juxtaposition of nature and steampunk civilization. This is a beautiful location and a dream for Second Life photographers.
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Winter's Hollow
Winter's Hollow is a dark winter-themed shopping market in Second Life, held through January 3. As the season changes to winter, many forget of the dark magic of this season. This event is to bring to light those of us that still like it spooky even in the happy holiday cheer of Christmas. All items (including exclusives) are 25% off.
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Home for the Holidays
Come home for the holidays with iMoogi Radio. It's a Winter Wonderland of fun with ice caves, sleigh rides, horseback riding trails, sledding, snow skiing and more! Visit the nice warm lodge for family fun, holiday parties, caroling and, of course, hot cocoa! The fun continues through February!
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North Pole at Alki
Santa's clan has gone high tech! Step through the portal to the North Pole at Alki and see the elves hard at work in the Industrial Toy Factory. Head to the Reindeer Stables, take a seat at the air control center and send Santa safely off into the snowy night. A full region of fun activities, warm hangouts and tasty treats specially made for you to explore and discover. Happy Holidays!
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Christmas at Buckingham Palace
Celebrate Christmas at Buckingham Palace with Prince Regent George IV. Wander the corridors of the palace dressed in Christmas splendor and enjoy the snow-tipped hills and ice ponds. Take a sleigh tour of Antiquity with a friend or a wintry stroll in the gardens. Warm yourself by the fires of the many splendid staterooms decked in holiday decor.
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Christmas Tree Farms at Lapara Towne
Introducing Lapara's newest annexation. Start at Clownski's Christmas tree farms, and explore the city in its full snow emergency. Now with more than three parks and a train that runs over 1 1/4 miles in each direction. Warm up in the hotel or find the Clownski's store and meet Santa Claus. Menorah Lighting starting December 24th.
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Christmas in Cantana
Welcome to this Christmas wonderland. Santa and his elves are working hard as the wooden soldiers stand guard. Come and ride the train, look around and go skating or dancing in the skating rink. Can you spot the white boomers?
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Island Dreams Seaside Lounge
Island Dreams Seaside Lounge is just part of the winter wonderland at the Yellowstone Falls sim. The Seaside Lounge is known for some of the best live music in Second Life, but also for the spectacular holiday decor.
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Torgon's Winter Fun Park
A park filled with snowy fun and fast rides, Torgon's Winter Fun Park brings out the kid in all of us. Just stroll in the snow, dance the night away, saw off your own Christmas tree, or jump on any of the rides around and just have a fantastic time. Still not enough? Grab some skates or even a snowmobile. And if you dare, grab a light and explore the underground cave...
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The Retreat
The Retreat is a calm and quiet place to relax and enjoy. The Chapel at the Retreat is just cozy enough to celebrate the holidays in...or to hold your winter wedding. There are also seasonal hunts and other events here that change monthly.
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Winter at Fogs End
A bitter winter has settled on the supernatural Victorian roleplay community known as Fogs End. Demons, undead, vampires, magic users, and werewolves walk among its citizens -- all under the ruse of the Masquerade. Take a walk down the crowded streets of the slums, peruse the businesses of town square, or explore the Butcher's Woods. What will you make of this city -- or what will it make of you?
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Winter Festival at Aero Pines Park
The 10th Annual Winter Festival at Aero Pines Park features three regions of snowy fun! Skate on the countryside frozen pond to holiday music or venture out to the hills for winter sports such as skiing, sledding, snowmobiles, horse sleighs and more! There's lots of great photo settings for you and your date, friends, family or group. Open through February 28. Happy Holidays!
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The Fantasy Collective
The Fantasy Collective is back and filled with some of the grid's best original mesh designers and new offerings for the season. There is something for everyone in any walk of life on the grid at this popular shopping event. More info at thefantasycollective.wordpress.com. Event held through Jan. 15.
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AEG Christmas Costume Fun Park
Strap on your skates and put on your skis! Here is a sim that is sure to please.Take your pic on a ride with St Nick! There's lots of fun Christmas and holiday activities for you and your family! Buy Christmas costumes from top designers and more at the AEG Christmas Costume Fun Park.
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Linden Lab
We interrupt this month’s bevy of doom and gloom Halloween themed destinations for some bright and light destinations - but don’t get scared - we’ll return with more delightfully dark treats next week. So stay tuned!
This week, the Second Life Destination Guide Highlights leads off with an inworld stroll to help raise Breast Cancer awareness. The event starts Sunday morning, at 9 AM PST - so set your clocks.
There’s also an intimate and atmospheric art gallery, some wild music venues, and a chance for you to party your way through Burn2 on the open pixel-playa!
And for those of you (like us!) who just can’t get enough trick or treat fun, peruse a shop filled with Halloween and autumn decorations or traverse an island spawned from darkest nightmare. We couldn’t help but include a little seasonal fun.
Hoping to get your cool spot in the Destination Guide? Share it.
See what other people are up to on the Official Second Life Flickr Page.
 
Making Strides Walk
Making Strides Against Breast Cancer is the official breast cancer charity of the American Cancer Society. The Making Strides Walk is an annual event in honor of breast cancer awareness and fundraising. Join the very first Strides Walk on October 26th as everyone makes strides to promote awareness, honor caregivers and survivors and remember those lost. For more information, visit www.makingstridessl.org.
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Petit Chat Art Gallery
Underneath a southern French garden soothed by a concert of cicadas stands a dark and peaceful art gallery. The artist, Trinity Yazimoto, gives an ode to the beauty of Second Life. Come see her she gives her whimsical view of both Second Life and life in general. After the visit, why not follow the ladder to a superb garden landscaped by Trixxie Nitely?
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Burn2
A festival of fire, art and community in Second Life, Burn2 is the virtual world version of the real life Burning Man community festival. Burn2 is a unique culture which seeks to create social environments that are unmediated by commercial sponsorships, transactions, or advertising.
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SoulForge Electronica
SoulForge Electronica was built by and for lovers of electronic music to present artists from all areas of the genre. Their artist-created mixes are unmistakable and helped to shape the world of sound in Second Life. It is also place for new DJ’s to achieve in private parties and open stages. Come explore the 10 clubs and three open stages of SoulForge.
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Halloween at Snuggles
Come to Halloween at Snuggles to find everything, from spooky Halloween stuff to cute Autumn decorations. With over two sims to wander through, your sure to find just what your looking for.
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Mystic Haunted Island
Enter if you dare! Ghost, ghouls, zombies, spiders, pirates and more await in Mystic Haunted Island, hidden amongst mist and tombstones. Float a boat along the river, be sure to set your environment to region default to see the blood river at its best and bloodiest. Wander through and enjoy, if you think you'll survive...
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