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Strawberry Linden

LabGab-Episode19-Instagram.jpg

Lab Gab is a live-streamed variety show that showcases events, destinations, and different talents across Second Life. 

Join our host, Strawberry Linden, as she speaks with the CEO of Linden Lab, Ebbe Linden, and Senior Director of Marketing, Brett Linden. Ebbe and Brett will be discussing how Linden Lab is responding to the public health crisis to ensure uninterrupted Second Life operations, as well as how the company is offering new remote turnkey solutions for conferences, events, or classes. 

Do you have any questions for Ebbe or Brett about any of these or other topics that you’d like Strawberry to ask them on your behalf? Fill out the Google Form and submit your question today, and it may be selected!

Tune in on Friday, March 27th at 10am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope!

For full episodes of Lab Gab, click over to the Lab Gab YouTube Playlist

 

Connect with Second Life on Social Media:
Instagram | Facebook | Twitter | YouTube | Flickr | Pinterest | Tumblr | Plurk

Strawberry Linden

Dya's Abandoned Vacation Spot 2.jpg
Pictured: Dya's Abandoned Vacation Spot

Each week, the Second Life Destination Guide editorial team reviews dozens of new locations and events worth exploring. With all those beautiful destinations to check out, we thought we’d highlight a few of the entries that stood out to the editorial team. So in no particular order, here are a few locations on the Destination Guide that we recommend checking out this weekend:

 

 

 

 

 

The Virtual Worlds Best Practice in Education Conference will be held from March 26th to 28th and this year the theme is Stellar! Their Gateway along with many of their auditoriums are already open for the public to explore. Check their website for all the details: vwbpe.org

Got a spot that you’d like listed in the Destination Guide? Make sure to drop us a note at editor@lindenlab.com or submit your spot via web form.

Connect with Second Life at the following links:
CommunityInstagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk

Linden Lab

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As concerns about the current coronavirus outbreak continue, we want to assure the community that we have taken steps to ensure that the Second Life operations stay steady while also helping our employees stay safe through this public health crisis. Our hearts and thoughts go out to those who have been affected by this unprecedented event. 

Second Life will continue to be available without interruption as we get through this tough time together. Due to our previous crisis contingency planning and the flexible nature of our distributed workforce, we are not expecting any changes to response times for support inquiries and payment processing. 

We know that Second Life serves a great purpose for our community as people seek ways to stay in touch with their friends and co-workers, as they grapple with new social distancing protocols, mandated remote work requirements, and other precautionary measures. 

With the closure of many universities and displaced conferences and events, Second Life also continues to be an option for disrupted organizations looking for new remote work, classroom or event solutions. To help, we recently implemented a reduction in pricing to a flat $99/month per region for qualified education and nonprofit organizations.

We are seeing an increase in new registrations and returning residents during this outbreak. Please be kind and welcoming to those who may just need a friendly conversation to escape from this crazy world for a moment or more. If you have a friend or colleague who is looking for a safe place to socialize online during these tough times, we encourage you to help them discover how Second Life can enable them to feel less isolated by connecting them to your favorite communities or experiences.

Like many companies across the globe, we’ve put into action new remote work policies for our employees to ensure that they can take care of themselves and their families while continuing to work from home. Prior to this incident, a large percentage of our company was already working from the “Moonlab” (that’s what we call remote employees’ locations), so we have been able to transition quickly and efficiently to a fully remote setup. 

For the past 17 years, Second Life has been a special place that brings people across the world together -- and we appreciate your trust and support as we get through this rough time together.


Ebbe and all the Lindens 
From the Moonlab. 3.18.2020.

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Pictured: Some of the many Linden Lab employees at a recent meeting in Second Life.

Strawberry Linden

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Lab Gab is a live-streamed variety show that showcases events, destinations, and different talents across Second Life. 

Join our host, Strawberry Linden, as she speaks with Isabelle Cheren. Isabelle is a prolific Second Life vlogger who enjoys producing music and creating videos. Isabelle will also be taking Strawberry on a field trip to some of her favorite Second Life destinations. 

Tune in on Friday, March 20th at 10am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope!
 

For full episodes of Lab Gab, click over to the Lab Gab YouTube Playlist

Linden Lab

This week’s “Second Life Destinations” video explores the CYBER Fair by ACCESS, held inworld through March 25.

Transport yourself to the future to find sci-fi wear, techy add-ons for your avatar, robotic designs, and cyberpunk items by some of the most amazing content creators in Second Life.

Here’s the official teaser video from ACCESS:

You can also see more extended previews of the CYBER Fair on YouTube. Here are some of our favorites:

You can learn more about the CYBER Fair on the official website or visit it inworld on either the main or cam region. For even more cyber experiences in Second Life, visit our Cyber category in the Destination Guide.

Credit:
“Second Life Destinations” Video Production: Draxtor Despres

Strawberry Linden

Finian's Dream.jpg
Pictured: Finian's Dream

Each week, the Second Life Destination Guide editorial team reviews dozens of new locations and events worth exploring. With all those beautiful destinations to check out, we thought we’d highlight a few of the entries that stood out to the editorial team. So in no particular order, here are a few locations on the Destination Guide that we recommend checking out this weekend:

 

 

 

 

 

Got a spot that you’d like listed in the Destination Guide? Make sure to drop us a note at editor@lindenlab.com or submit your spot via web form.

Connect with Second Life at the following links:
CommunityInstagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk

Linden Lab

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We’ve been getting a lot of questions lately about how Second Life can help organizations, events, and conferences continue to safely and efficiently operate during the coronavirus outbreak. 

Many individuals and organizations are being affected by this unprecedented public health crisis, and we recognize that Second Life can provide an important and valuable way for people to stay in touch with their friends and co-workers amidst new social distancing protocols, mandated remote work requirements, and other precautionary measures.

New, Deeper Discount Rate for Education & Nonprofits
One of the first things we’ve implemented to help is a reduction in pricing to a flat $99/month per region to qualified accredited nonprofit or educational institutions. Effective immediately, this limited-time price reduction is applicable to any new or added regions including renewals of existing regions. The time to take advantage of this new offer is limited, but for those education/nonprofits that qualify and take advantage of it then the newly-reduced US$99/month fee will remain in place after the offer expires as long as the organization invoicing remains current. Please contact business@lindenlab.com if you have more specific questions or would like to learn more about the discount. See our Terms & Conditions for more information.* 

How Can We Help?
We’re also here to assist you if your organization is exploring options in Second Life for new remote solutions for conferences, events or classes. Our support team is standing by to answer questions about how to get quickly started with a new private or public meeting or event space in Second Life. 

How Can I Get Started?

COMPANIES & EVENT ORGANIZERS

  1. Get background information on Second Life enterprise, remote meeting and education services on our new micro-site and related FAQ.
  2. Reach out to business@lindenlab.com to discuss pricing and we’ll help you walk through the process. Options range from do-it-yourself to turnkey virtual meeting space solutions.
  3. Some organizations may want to customize how their employees interact with Second Life via a customized and branded sign-up process that brings participants directly to the virtual world meeting location upon the first login. Contact us to learn about whether this and other customized options are right for your organization. 
  4. If you are an eligible educational organization or nonprofit, you may qualify for a discount, too. Make sure to ask when you contact us! 

CONFERENCE, EVENT OR REMOTE WORK ATTENDEES

  1. If you are a first-timer in Second Life, you’ll want to start by creating a free Second Life account and downloading the Second Life Viewer.
  2. You’ll have the option to select an avatar that you wish to represent your digital identity. Participants can select from a variety of identities from human to non-human and a wide range of attire.
  3. Once you log in to Second Life, you may want to explore a bit to learn the basics of the virtual world. Check out our Support portal or our New User Tutorial videos for help. You may also want to explore a bit before attending your first virtual meeting or event. There are thousands of 3D locations in Second Life - browse the Destination Guide to get familiar with Second Life.
  4. When you are ready to attend your company meeting or event, click on the link provided by your employer to “teleport” and virtually visit the 3D meeting location. 

*  Terms & Conditions: Any accredited educational institution or organization with a 501(c)(3) charitable non-profit tax status is eligible for a discount. Limited-time $99/month pricing (billed annually or quarterly) is available to qualified organizations who are purchasing new Regions or renewing their existing Regions. Discount is not retro-active or applicable to pre-paid Regions. See our Terms & Conditions for full details.
 

Linden Lab

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Save the date! The 17th annual Second Life birthday celebration (SL17B) will be held June 19-July 10. Get ready for a fun-filled week of live music and deejay performances, shopping exclusives, and amazing community exhibits. 

In Second Life, you can explore the (virtual) world from the safety and comfort of your own home -- and that’s why we’ve selected  “vacations and road trips”  as this year’s SL17B theme. Whether you teleport directly or travel to your favorite SL destinations by plane, train or automobile, we hope to see a wide variety of community exhibits and experiences that celebrate the spirit of Second Life escapism and travel. Interested exhibitors can apply now to participate in the festivities using our official application form.

Please note that the rules and policies for exhibitors have been updated this year to allow for more creative flexibility, so it is important to read them even if you have participated in SLB before. For example, a major change for exhibitors this year is the freedom to create an exhibit that reflects your own passions in Second Life. This means that while “vacations and road trips” is our official SL17B theme, exhibits will not be limited by it. We welcome a wider variety of topics this year, including exhibits that may serve as introductions to the varied and abundant communities throughout SL. We also are inviting original art installations and other personal projects that people want to share with the SL community at large.

So, if you want to participate as an exhibitor with a presence at SL17B then please join us by filling out the exhibitor form no later than May 22. 

MUSIC FEST APPLICATIONS 

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As a reminder, we also are seeking live music performers, too. We previously announced a call for audition signups for the SL17B Music Fest - and those applications remain open through May 18 and can be found here.

4/21/20 UPDATE: Due to popular demand, the application process for musician auditions is now closed.

Linden Lab

In Second Life we strive to maintain a happy and trouble-free experience for all of our Residents. Failure to comply with these guidelines could result in the removal of your exhibit from the event. The Mole Coordinators will have the final decision whether a build meets and follows all guidelines and requirements. All decisions are final.  

NOTE: Set your group tag to the Exhibitors group before you rez your build. Objects rezzed under the wrong group will be auto-returned.

Parcel Specifications

Here are the specifications for your parcel:

Each parcel is a 32 meter by 32 meter square. Please keep inside the boundaries. This includes the “bounding box” of non-phantom sculpties and mesh.

Exception: Tree branches that overhang the sidewalk. These must have at least 2 meters of ground clearance, be set phantom, and must not be excessive.

Terraforming: Exhibitors may not terraform their parcels. Contact a Mole Coordinator for any terraforming requests. Only minor terraforming will be allowed, and it is at the discretion of your Mole Coordinator.

Height Limit: Your build must be under 75 meters tall, and it must be built from the ground up. If for some reason 75m is not enough, please contact your Mole Coordinator to discuss it.

No Skyboxes or Floating Signs: You may not use skyboxes or floating signs that advertise your build that are not attached to your build. Exception: Floating objects that are integral to the build, such as clouds or birds, may be used. Floating objects must remain within parcel boundaries. If you have any questions, please ask your Mole Coordinator.

Large Box Enclosures: Your build should not be or resemble a large prim box nor should you put prim walls near the parcel boundary. This can block the view of neighboring exhibits.

Repeated Builds: Please refrain from using a build exhibited at a prior SLB event. The event is a showcase of all that is wonderful in Second Life and repetitive builds take away from the excitement. Try something that exhibits the new growth of your organization or your Second Life.

Off-Region Landscaping: Some exhibitors will have water based exhibits with water views and though we all love the enhanced view of off-region enclosures, landscapes or objects, these objects often overlap parcel boundaries. With this in mind, off-region landscapes, enclosures, or objects are not allowed.

Prims: You have 468 prims (or land impact units) per 1024sqm available in your parcel.

Avoid Physical if possible: This includes builds that use or cause collisions to trigger scripted actions. Physical prims can cause performance issues so please minimize their use. Exhibits that use the physics engine must be reviewed by a Mole Coordinator to ensure that they do not cause performance issues when a region is filled with visitors.

Temporary Prims: Temporary prims can cause performance issues. Please minimize their use and tell your Mole Coordinator if you are using them. Also any temporary prims will count toward your prim count total. Example: You have 468 prims in total. If you use 10 temporary prims then the rest of your build may not exceed 468 prims.

Phantom: For ease of navigation, please use phantom for most of your build. In particular, trees, shrubs, flowers, grass, or other objects not attached to the main build should be made phantom. If possible, use physics type None to improve region performance, as described in http://wiki.secondlife.com/wiki/Physics_Optimization .

Floors: Any prims you walk on should be a maximum size of 32m x 32m. Walking surfaces are EXEMPT from the Phantom rule.

Sculpts and Mesh: Sculpts and Mesh are allowed, but use standard prims or quality, low-poly mesh when possible to minimize load burden for objects and textures. Bear in mind that bounding, particularly on mesh, may exceed the space of your parcel and cause issues for neighbors and visitors.

Glow, Full Bright, Shiny, and Particles: Overuse of glow, full bright, shiny and particles can cause performance and appearance issues. Please minimize their use.
Materials: Texturing for materials is allowed. Please be advised that to be fair as possible, region environments may be set to default day cycles.

Megaprims: Old megaprims (made by a 3rd party and not able to be changed in size) should not be used. We prefer to use the maximum prim size of 64 x 64 x 64 (parcels are 32m × 32m so this should be ample).

Windlight: SL17B regions may be set to default day cycles, but you can have your parcel set for specific windlight settings. Be advised that not all viewers are Windlight enabled nor do they all carry the same settings. Some visitors will not be able to see your chosen settings or your materials texturing.

Scripting

Scripting allows for wonderful and interactive builds but can cause performance and privacy issues. Exhibits that depend on scripting may not function properly when the region is full of avatars.

Greeter Or Counter Scripts: Greeter and counter scripts can cause performance issues, and they also cause privacy issues. These are prohibited and will be returned if found.

Listening and Scanning Scripts: Listening and scanning scripts can cause performance issues. Please minimize their use and tell a Mole Coordinator if you are using them.

Clickable Givers: You may give items (notecards, landmarks, gifts, etc.) only via clickable givers that are scripted or use “buy for L$0”.. Unsolicited giving (spamming) is prohibited. The content you give must be relevant to the exhibit or exhibitor. Please use as few givers as possible. Example: A community exhibit at the SL17B may include a landmark-giver to a home region by being clicked on by avatar interaction, but it may not be distributed by script detection of an avatar within a given proximity or the act of an avatar walking on or through a scripted prim.

Floating Text Floating/Hover Text: Please use floating text and hover text sparingly as long as it doesn’t interfere with other builds.

Particle Scripts: Please be courteous of your neighbors and others by not using particle scripts that create particles that float into neighboring parcels.

NOTE: Once your build is complete, please delete as many scripts as possible to minimize script load on a region. In many cases, once an object has been rezzed with a running script, those actions become a property of the prim and the script is no longer needed. When in doubt, make a copy of the prim and take it into inventory. Rez the copy and delete the script, If the prim still behaves as intended, then the script is no longer needed and will save resources.

Non commercial Policy

Your display at the event should not be commercial. Exhibits promoting buying and selling of goods and services do not fit in with our policies and theme. Any part of an exhibit that violates this rule will be removed. While commerce is a very important part of Second Life, this is a party, not a mall or sales fair. No selling is allowed and no advertising will be permitted.

Exception: Gifts provided to SL17B visitors are fine.

Identification of exhibit sponsors is acceptable. If you are a Second Life creator with a brand you may include your store logo in a tasteful way in keeping with the overall design of your exhibit. A logo included in this way should not stand out at a distance.

Your display should not have any large, purchased elements in their entirety. If you have a purchased store, shelter, house or main structure your Mole Coordinator will ask you to remove it. Combining elements from several different sources is allowed as long as your final display at SL17B is a unique build created by you and/or your building assistants.

Tip-Jars Or Soliciting Donations: Exhibitors may not rez any object which collects money or asks for contributions. While we appreciate the efforts residents make to inform, educate, and encourage the support of charitable causes, this event cannot be used as a vehicle for the procurement of donations for charity. We make one exception to this rule. Please see the Performance Rules.

Adult and Moderate Content

All residents of SL are welcome to exhibit at the event. SL17B is a General rated event. To learn more about what the General maturity rating means, you can read the article on the General Maturity Rating on the Second Life website. Members of Adult or Moderate rated Communities are welcome to participate, but all exhibits must meet the General rating as determined by Second Life Maturity Rating for General rating. To keep things fair and within event rating, no nudity–artistic or otherwise–will be allowed. This also means that adult animations and/or gestures are prohibited. Please check any furniture or seating within your exhibit to ensure that adult animations have been removed. Landmarks to Adult and Moderate regions or communities may be given out as long as they provide a warning that they lead to an Adult or Mature region. If you have any questions about the content you wish to present, please consult your Mole Coordinator.

Occupancy

We pack a lot of exhibits on each region. Please be fair to your neighboring exhibitors so that visitors can access their exhibits too.

Performances: Your exhibit is not to be used as a performance/music/DJ venue for the entirety of the event. Your parcel is not an event venue. Having a party/parties is fine, but scheduling artists/DJs to perform for large blocks of time is not acceptable. This will burden a region with crowds that will make it difficult for other visitors to access other exhibits on the region. If you expect a large crowd, book a performance venue or lecture area for your party or performance.

Camping and Contests: You may not hold contests that cause large numbers of avatars to congregate at your build for long periods of time. This rule includes Lucky or Midnight Mania Boards and other items at the event staff’s discretion.

A scripted avatar bot can cause performance issues, and it also reduces the number of avatars that can visit a region. Scripted agents (“bots”) are not allowed. Instead use a welcome sign with a clickable giver script to offer up information or gift items. You may use a scripted mannequin if a representation of an avatar is needed.

Other Content Restrictions

Copyright Or Trademark Infringement: You may not use real life or Second Life brands, logos, sounds, or graphics that you do not own and do not have the right to use. As a rule of thumb, if you did not create it, or if you do not have written permission to use it, don’t. This includes the use of the logos (or photos of logos) for Linden Lab, Second Life, or any other licensed or registered trademarks. For other cases, you are required to follow the usage rules of content owners. For use of social media (Facebook, Twitter, Instagram, Pinterest, WordPress, etc.) buttons or links, please do a Google or Bing search on the companies’ respective allowed use of logo display. Any items not following published guidelines will be removed at the discretion of the SL17B staff.

Copybotted or otherwise illegally obtained content: You may not use materials known to be copybotted from other SL Residents or otherwise obtained from third-party sources without permission (“ripped” mesh objects, etc.). Such items will be removed at the discretion of the SL17B staff.

You may not use or display hate-oriented content at your SL17B build. If you are not sure if something is hate-oriented material, contact a Mole Coordinator. You may not display content that would defame, ridicule or disparage other residents or groups or Second Life. Any content that is deemed offensive, harassing, insulting or bullying will be removed, and the owner will be removed from the event. This will be determined by the staff of SL17B at their discretion. Their decisions are final.
 

Linden Lab

Hello Second Life Residents!

Please be aware that we've updated our privacy policy to respond to recent changes in privacy law, particularly the California Consumer Privacy Act.  The updated policy is posted here. As always, we encourage our residents to take this opportunity to review the policy and familiarize themselves with the contents therein.

Thank you. 

Linden Lab

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Lab Gab is a live streaming show that showcases events, destinations, and different talents across Second Life. 

Join our host, Strawberry Linden, as she speaks with Lucagrabacr Resident. Luca is a longtime Resident who is also a very talented machinima artist. One of her latest videos beautifully showcases Second Life’s true potential in 2020, watch it on her YouTube channel.

Tune in on Friday, March 13th at 10am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope!

For full episodes of Lab Gab, click over to the Lab Gab YouTube Playlist

Linden Lab

Crazy Dragona in Second Life pays homage to a historic nightclub in Krakow, Poland that was known for its unhinged debauchery and infamous clientele during the days of Soviet rule. It opened in 1989 just as the Berlin Wall came down, and the club features a unique and unusual interior filled with wall-wall-red carpets and sickly green lighting. 

The nightclub itself truly was underground in more ways than one, as it was located under a car park of the Forum hotel, built in the so-called “brutalist” style of architecture. In Second Life, the masterminds behind this recreation are Frenchbloke Vanmoer, Beev Fallen, and Martin Ren.

Here’s a description of the technical accomplishments in their own words:

“The build at present has four cube-mapped environmental projection spaces, Beev's incredibly clever lighting system and Beev's amazing refractive vodka bottle.  It also has more lights than most sims and breaks the six (eight if you count sun and moon) light limit before everything goes a bit odd so if you wonder why your alphas are glowing and your hair looks a bit weird then don't blame us. 

We were lucky to find the blueprints (after Yandex searching in poorly-translated Polish) which prompted a complete almost 1:1 scale build which is proving annoying to some avatar giants who can't get past some doors.

The build itself uses a mix of prim and mesh, textures range in size from some 128x128 normals going all the way up to texture layers imported at 4096 x 4096 which was the only way you could see the hairs on the carpet and read the text clearly on the beermats (16 of them on one texture). The magic of SL compresses them to 1024 x 1024 so fear not texture lag police. The texturing is optimized by recycling of materials whenever possible and getting rid of any that had no real purpose and could be replaced by some already used. It was built in a no-light Windlight (it has no windows and is underneath a hotel so sun and moon don't really come into it )  and needs advanced lighting on and preferably shadows off.” 

You can learn more about Crazy Dragona on its official Facebook and Flickr pages, but we encourage you to also check it out for yourself inworld in Second Life.

CREDITS:
Video production by Draxtor Despres

Strawberry Linden

CDS.jpg

Each week, the Second Life Destination Guide editorial team reviews dozens of new locations and events worth exploring. With all those beautiful destinations to check out, we thought we’d highlight a few of the entries that stood out to the editorial team. So in no particular order, here are a few locations on the Destination Guide that we recommend checking out this week:

Sunday, March 8th, 2020 is International Women's Day and the Confederation of Democratic Simulators (CDS) in Second Life is holding an all-day event, visit if you can!

 

 

 

HullabaZoo is a new annual event that is all about animals and is raising money for The Jane Goodall Institute. The event starts on March 10th! (Please note that the region is closed right now, it will be open to the public on March 10th.) 

Got a spot that you’d like listed in the Destination Guide? Make sure to drop us a note at editor@lindenlab.com or submit your spot via web form.

Connect with Second Life at the following links:
CommunityInstagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk

Brett Linden

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We’ve gotten quite a few questions lately about how we market Second Life to potential new residents. Insight into our current and future marketing strategies is important because it provides a glimpse into our efforts to help grow the Second Life population and economy as it enters its 17th year of operations. That’s why our current Marketing team has been working hard over the past year to sharpen our growth initiatives with more efficient and targeted campaigns that reach across many paid, organic and social channels. Keep reading to learn what we’re doing now and in the near future - we’ll be discussing our plans in even more detail this Friday on the live video stream of our weekly “Lab Gab” program (found on YouTube, Facebook, Mixer and Twitter).

PAID/PERFORMANCE MARKETING

On the paid/performance marketing front, we modernized our acquisition efforts last year by putting into place the use of new technologies that allow us to more precisely target new users across numerous themes, communities and genres. As part of this effort, we’ve identified a few dozen strategically-relevant, high-impact community segments and themes -- all of which now have new related display, search and video ad content served against specific matched keyword inquiries and sites. Some ads are also served across social media to those with social profiles that express an interest in some or all of our targeted themes. That means that you might see new sci-fi roleplaying ads appearing on some sci-fi fan sites, social media pages, or new romance ads on long-distance relationship forums - the list goes on…

In many cases, Second Life ads are also set up as multivariate tests that help us determine which combination of images, text, and call-to-actions perform the strongest for click-through rates and retention. So, some ads may look identical except for one variation in text or imagery as we test and learn which combinations convert best. Among the themes with high traffic volume and interest among potential new residents are those that involve fashion and/or avatar customization, identity exploration, fun socialization and chat (“meet new friends,” etc.) and several specific roleplaying communities (with many campaigns going deep into specific areas such as maternity, fantasy, sci-fi and vampire themes). One consistently high-volume (but often polarizing) theme is “romance” as these ads tend to have high click-through rates that ultimately bring a large number of new people into Second Life. However, SL is so much more than a place where you might meet or hook up with a potential partner - so we aim to balance out the overall portfolio with a range of themes across the overall marketing mix. Striking the right balance with a combination of heart and science in our ad creatives is a key concern and goal. 

DISPLAY AD CAMPAIGN EXAMPLES

While we have hundreds of ads in rotation at the moment, here are a few examples of some of our more recent ads that are performing particularly well for click-through and conversion rates across multiple languages:

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To be clear, we don’t want to limit our messaging just to those themes that get the most clicks - that doesn’t do justice to the true creativity and diversity of the Second Life community, culture, and overall experience. That’s why our overall ad strategy includes campaigns that aim to appeal to a more diverse mix of users (even if those themes have a lower volume of potential new users). In fact, some of the most successful retention rates we see come from campaigns with smaller and niche themes. 

Further, some communities tend to spend more L$ than others and/or login more often and for longer periods of time. Among the most promising new and forthcoming campaigns are those targeting themes that better explore issues of identity formation and creative freedom of expression. In particular, we are looking to expand our campaign efforts to further embrace the furry/anthro, tiny, creator and LGBTQ+ communities. If you think we’re missing the boat on any specific themes or communities and/or have a question about our segmentation content strategy, then please give us your feedback and we may address your comments in this Friday’s “Lab Gab.”

VIDEO ADS

One of the newer areas of focus in our marketing is the use of paid video advertising. We’re now in the process of developing dozens of new video ads to promote Second Life across YouTube, Twitter, Facebook and other outlets that support video advertising. 

You may have already noticed our recent “Second Life Destinations” video series, produced in partnership with Draxtor Despres. This web series, which is distributed across our social media channels, explores a different community or theme each week. While these longer fly-through videos are not intended to be ads, we do simultaneously create shorter ad edits from each episode. That means that each episode is accompanied by shorter fifteen- and thirty-second formats that are used for targeted paid advertisements to non-residents. Here’s a side-by-side comparison of how a longer video about surfing destinations was truncated into a fifteen-second ad edit: 

Original Social Video - "Second Life Destinations - Surfing Hot Spots"

15-Second Ad Edit - Catch a Wave in Second Life 

Here’s an example of how our “Love Made in Second Life” series was truncated into shorter ads, too:

Original Social Video ("Love Made in SL" videos) - Romance

30-Second Ad Edit (Sourced from multiple videos) - Romance

So far, we have dozens of these community-specific video ads in rotation with more added each month. Here are some examples of the more popular segment ads currently in rotation:

Avatar Customization/Fashion

Medieval Roleplaying Communities

Online Hangout/Social Chat

Art & Creation (French Language)

Virtual Travel & Exploration (Japanese Language)

These examples are just the tip of the iceberg. Among the dozens of other active video campaigns are those that focus on virtual pets (horses, cats, etc.), 3D art and exhibitions, cyberpunk, haunted attractions, adventure and exploration, SL Pride, motorcycle enthusiasts and skill gaming. There's even an ad that's all about Second Life hair!

AD REACH

With all of these new video, search and display ads, we are running MORE ads now than ever -- across more channels than ever. So, where then do these ads run? 

Some of these ads and the longer social media edits are found organically amidst Google and social media search results but also on the open web: display, social and video ads are appearing across many, many sites and networks. In some cases, we work with external ad or affiliate network partners to help us maximize our ad reach -- but we also now have better expertise in-house to manage and strategize our performance marketing efforts. In the next episode of “Lab Gab,” you’ll meet Darcy Linden, our Senior Marketing Manager who oversees our performance marketing efforts and strategy.

Still...one of the most common bits of feedback we hear is “I never see ads for Second Life”...and that is somewhat by design as we don’t want to be inefficient with our precious ad dollars to serve acquisition-focused ads to our existing community.

However, that doesn’t mean that we don’t want to reach out to you. In addition to ads aimed at non-Residents, we also have separate “retargeting” campaigns that include content specifically created to inform existing Residents about new events or experiences. For example, we might want existing users to check out a specific high-profile event or experience -- or maybe let them know about Premium memberships and discounts. While these efforts are still in their infancy, we expect to do much more retargeting in the coming year.

All marketing efforts have to work hand-in-hand with our product teams to ensure that once we get a new Resident in the door, there is a positive experience once they arrive. There are many ongoing experiments underway (and improvements to be made) on that front that we’ll perhaps address in a different blog post.

MESSAGING

Einstein is alleged to have once stated, “Imagination will take you everywhere.” That's certainly true in Second Life and we intend to stick with the "Your World. Your Imagination" tagline that captures the many wonders and possibilities of SL. 

However, in today's world of programmatic advertising, segmented ad buys and keyword search advertising, our campaigns are often customized with messaging and images that are optimized to appeal to and elicit clicks from specific targeted audiences. These efforts can be highly cost-efficient and effective, but we also recognize the necessity of keeping the heart, soul and spirit of Second Life alive amidst the algorithms. This is one of our biggest challenges in the coming year. 

It isn't enough to be data-driven. We also want to do justice to the community with campaigns that accurately capture and convey the cultural and creative energies that charge our virtual world. To do this, we may need to think further "outside the box" with bolder experiments in messaging and design for future campaigns and acquisition channels. That may include more mainstream ad efforts that reach untapped audiences, including those found on cord-cutting platforms. We'd love your ideas as this is a conversation that is very much alive and active inside and outside the Lab. You can share your thoughts on our feedback submission form for this Friday’s “Lab Gab.”

ORGANIC MARKETING, SOCIAL MEDIA & INFLUENCER MARKETING

Of course, not everything we do in marketing involves paid campaigns. We recently brought aboard one of our top social influencers - Strawberry Singh - now Strawberry Linden to help with our social efforts - and she worked closely with our former community lead Xiola to help boost our social strategy. 

On our social channels, you may have noticed we’ve been quite active over the past year. In addition to our ongoing presence on Facebook, Twitter, Plurk, Tumblr, Pinterest, Flickr and YouTube, we’ve recently expanded to Instagram and we are testing out younger-skewing social channels TikTok and Byte

We look closely at what types of posts get the highest reach and engagement and a key lesson is that video posts consistently perform higher than other forms of content. That’s one of the reasons why we have prioritized the launch of new original video programming , such as the weekly “Second Life Destinations” videos that showcase a different location with a fly-through. We also launched the “Made in Second Life” mini-series that offers in-depth interviews with creators and communities (recent episodes showcased the aviation community, museum curators, artists and fashion creators). Interestingly, some of the most-viewed videos we’ve seen are those that explore the true stories of people who found love in SL

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Last year, we also debuted live streaming programming across multiple channels including YouTube, Facebook, Twitter/Periscope and the new Mixer platform. Expect to see more “Lab Gab” episodes that include interviews with Linden executives and community creators, as well as many more spontaneous and scheduled live streams that showcase inworld locations and events. 

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Additionally, one of the most visible contributions from Strawberry has been her work on the production of numerous new user tutorials - all of which are localized in eight languages with unique voice-overs in each language - a first for us. Here’s a teaser of how these tutorials sound in each language:

PROMOTING COMMUNITY CONTENT

We recognize that we have an abundance of amazing creative content from our community - so why not promote it? After all, who knows SL better than those who use it, love it and create content about it?

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That’s why we recently launched the Second Life Blogger Network (SLBN) to better call attention to high-quality community blog posts, videos, images and e-zines. Through the SLBN, we are now sharing a significant amount of community-created content distributed our social channels, official blog and the login page of the official SL Viewer. In addition to giving the community more reasons to log back in, this effort also aims to build better mutual web traffic as well as to establish improved search engine relevance and indexing for both Second Life and many community bloggers.

We are also working closer and more directly with many community members to amplify some of their events and experiences, too. Now we can’t do this for every event or creator but we are looking at high-impact partnership opportunities that we think can help grow SL. For example, SL creator Astralia secured an official license from Sanrio that covers many well-known characters such as Hello Kitty - and we’ve collaborated directly with Astralia and Sanrio for some cross-promotion opportunities that introduce completely new audiences to SL. We’ll continue to look at additional high-profile strategic partnerships with creators and micro-influencers to help grow SL, too.

While not new, there is also an ongoing opportunity for Second Life creators and venue owners to continue to promote your Second Life events or locations in the Destination Guide. Each week, we add over a dozen new entries to help drive traffic to new and exciting experiences in Second Life. This gives heightened visibility to participating venues on the official SL website, inworld search, external search engines and even the login page of the official Viewer.

...AND MUCH MORE TO COME IN 2020!

We hope that this information helps to demystify some of the machinations and motivations of our marketing efforts -- but we also know that this just scratches the surface of what needs to be done to continue growing Second Life in the future. 

For example, our Marketing Analyst Maveric Linden is hard at work on several new email marketing initiatives, such as “Rez Day” notifications, a refresh of our new user emails, new community newsletters, and other useful announcements for those who opt-in. We’re also looking to do more to increase awareness of SL in both mainstream and specialized media outlets and blogs with several new “earned media” initiatives that help better connect reporters to compelling SL community stories and trends.

So, what are we missing? Are there things that you think we can do better and/or what feedback do you have for the Marketing team as it ramps up its efforts for the rest of 2020? Share your thoughts and questions with us directly via this form - and we’ll do our best to respond on this Friday’s "Lab Gab"!

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Pictured (Left to Right): The Second Life Marketing team including Sr. Director of Marketing Brett Linden, Marketing Content Specialist Strawberry Linden and Sr. Digital Marketing Manager Darcy Linden. Not Pictured: Marketing Analyst Maveric Linden.

Disclaimer: Pictured cats are not official members of the Marketing team. 

Linden Lab

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Lab Gab is a live streaming show that showcases events, destinations, and different talents across Second Life. 

Join our host, Strawberry Linden, as she speaks with two members of our Marketing team. Brett Linden is the Senior Director of Marketing and Darcy Linden is the Senior Marketing Manager. They will be talking about the 2020 Roadmap for Marketing Second Life.

Do you have a marketing-related question that you’d like Strawberry to ask them on your behalf? Fill out the Google Form and submit your question today, and it may be selected! 

Tune in on Friday, March 6th at 11am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope!

As part of our goal to be more transparent in 2020 with our communication and operations, we've published a comprehensive blog post covering our marketing efforts for Second Life with details about our growth initiatives, targeted campaigns, and more! 

 

Linden Lab

Our “Made in Second Life” series continues with “Movies Made in Second Life” featuring a look at the sci-fi machinima series “Future Shock” by Pryda Parx.

Shot entirely in Second Life, “Future Shock” tells a story of a dark and terrifying dystopian future dominated by technology and where real life and virtual worlds intertwine.

“I’ve worked on ‘Future Shock’ for four-and-a-half years,” says Parx. “The story of the series is about state intervention, watching your every move. You are born with credits and if they are depleted you are in big trouble. My hero Tracy is trying to defeat the forces that keep people oppressed”

The full production spans a total of 24 episodes and Second Life enabled Parx to have full creative control over her production. 

 “In Second Life I have free rein,” she says. “Since I do everything myself - from character design, props, animation scripts, etc - I don’t have to wait for anyone else. I just get on with it! I start with putting whatever is in my head down on paper and go from there. Since my home in SL is also my studio, I can change and modify the sets easily."

The first series introduced the "Future Shock" world and Tracy as the central character. It left a lot of the ideas in the story, as well as how the world works, only hinted at. The events in the first series shape Tracy's destiny.

“Her credit that she was born with gets depleted, and it’s about her wanting to survive,” says Parx.

Season 2 covers the same timeline as series one but is seen from the point of view of a group of rebels led by an unnamed character, known as Big Boss to everyone.

Season 3 picks up the story immediately after the ending of series one and series two and takes it through to a dramatic conclusion.

You can watch all episodes of the “Future Shock” series on the Pryda Parx Studio YouTube channel.

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CREDITS:
Video production: Draxtor Despres
Logo courtesy of Marianne McCann

 

Strawberry Linden

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Pictured: Tralala's Diner

Each week, the Second Life Destination Guide editorial team reviews dozens of new locations and events worth exploring. With all those beautiful destinations to check out, we thought we’d highlight a few of the entries that stood out to the editorial team. This week, instead of showcasing new entries, we are going to focus on a few of the golden older entries that are some of our favorites.

 

 

 

 

Once you've visited all these beautiful regions, don't forget to hop on over to the Home & Garden expo to see the all new Linden Homes Preview!

Got a spot that you’d like listed in the Destination Guide? Make sure to drop us a note at editor@lindenlab.com or submit your spot via web form.

Connect with Second Life at the following links:
CommunityInstagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk

Linden Lab

4/21/20 UPDATE: Due to popular demand, the application process for musician auditions is now closed.

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Photo: Becky Blackcinder

Can you believe it? Our 17th birthday celebration (SL17B) is only four months away - and work is already happening to make sure that this year’s event is better than ever! 

Full details of this year’s SL17B event will be revealed soon...but to get things started we are opening up the sign-up process now for auditions for the annual Music Fest, to be held June 19-20. Music Fest will kick off the overall SL17B celebration with two days of live music performances featuring some of the most talented musicians in SL!

Are you a new or veteran Second Life musician that wants to participate? Over a dozen performers will be chosen to share their musical talents with the Second Life community in an event that has become an SLB tradition. We welcome performers to apply and join us in wishing Second Life "Happy Birthday!"

To sign up for an audition, please complete and submit the submission form.

While we encourage all interested performers to sign up, please note that it does not guarantee a spot at the auditions. We will review all submissions and extend audition invitations via a follow-up note in-world to the SL username that you provide. For more details, see the submission form.

Linden Lab

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Lab Gab is a live streaming show that showcases events, destinations, and different talents across Second Life. 

Join our host, Strawberry Linden, as she speaks with our beloved VP of Product Operations, Patch Linden, as well as some very hard-working Moles on his team: Squeaky Mole, Alotta Mole, Notta Mole, and Mischievious Mole. They will be discussing the upcoming Second Life 17th birthday celebrations, as well as Linden Homes!

Do you have a question about SL17B or Linden Homes that you’d like Strawberry to ask them on your behalf? Fill out the Google Form and submit your question today, and it may be selected! 

Tune in on Friday, February 28th at 11am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope!

Strawberry Linden

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Pictured: LastDove

Each week, the Second Life Destination Guide editorial team reviews dozens of new locations and events worth exploring. With all those beautiful destinations to check out, we thought we’d highlight a few of the entries that stood out to the editorial team. So in no particular order, here are a few locations on the Destination Guide that we recommend checking out this weekend:

The Virtual Black History Museum was also featured in our Made in SL video this week!

 

 

 

 

There are also some exciting new art installations and exhibits that have hit the grid recently, here are just a few:

This is Bryn Oh's new installation which is a HUD narrative told as people climb the floors of an apartment building. You will need to accept the experience and have sound on.

Cica Ghost's new Burlap installation was also shared last week but we wanted to encourage you to visit it once again.

Kultivate Magazine will be having a grand opening party on February 23rd from 1pm to 3pm SLT for their new Art Exhibit by Ilyra Chardin. The party will be held at their Windlight Art Gallery.

The GBTH project has been revamped and has some new installations to explore, by some new Second Life artists!

Got a spot that you’d like listed in the Destination Guide? Make sure to drop us a note at editor@lindenlab.com or submit your spot via web form.

Connect with Second Life at the following links:
CommunityInstagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk

Linden Lab

In recognition of Black History Month, our “Made in Second Life” series explores the newly-reopened Virtual Black History Museum in SL!

Open through late March, this interactive educational experience invites attendees to explore the timeline of African-American history from the heartaches to the victories in a park-like and welcoming environment.

At the heart of the museum is a new exhibit that spotlights the amazing women that helped shape African-American history in the US.

“There’s a focus on women in Black history and telling some of the stories of people that don’t really make it into the history books,” says curator Abrianna Oceanside.”We talk about Harriet Tubman and Rosa Parks, but we don’t really talk about some of the [other] names that we don’t even recognize.”

That’s why the Museum goes deeper in its exhibition to amplify awareness of several lesser-known historical figures including civil rights activists Amelia Boynton Robinson, Daisy Bates, and Martha P. Johnson.

“To be able to walk through, observe and just be able to have a more immersed experience is more effective than just going to a website and reading the information,” says Oceanside. “I’m hoping to foster a place where there can be a dialogue.” 

While some of the subject matter in the museum can be unsettling, Oceanside says that she hopes the experience will help enlighten and educate attendees.

“There are a lot of difficult discussions and I’m OK with uncomfortable because I believe that is a big part of what helps us grow as people,” she says. “I’ve had some really interesting discussions with people whose perspectives shifted a little bit...and sometimes that little shift makes a big difference in the world.”

To learn more about the Black History Museum, watch the video or visit it in Second Life.

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Credits:
Video Production: Draxtor Despres
Logo: Marianne McCann

 

 

Linden Lab

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Lab Gab is a live streaming show that showcases events, destinations, and different talents across Second Life. 

Join our host, Strawberry Linden, as she speaks with the CEO of Linden Lab, Ebbe Linden, and the VP of Product, Grumpity Linden! They will be discussing the 2020 Roadmap including new features and improvements for Second Life! 

Do you have a question about the 2020 Roadmap that you’d like Strawberry to ask them on your behalf? Fill out the Google Form and submit your question today, and it may be selected! 

Tune in on Friday, February 21st at 11am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope

Strawberry Linden

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Pictured: Garrigua

Each week, the Second Life Destination Guide editorial team reviews dozens of new locations and events worth exploring. With all those beautiful destinations to check out, we thought we’d highlight a few of the entries that stood out to the editorial team. So in no particular order, here are a few locations on the Destination Guide that we recommend checking out this weekend:

 

 

 

 

If you're still in the mood for Valentine's themed locations, don't forget to check out our Valentine's Day category!

Got a spot that you’d like listed in the Destination Guide? Make sure to drop us a note at editor@lindenlab.com or submit your spot via web form.

Connect with Second Life at the following links:
CommunityInstagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk

Linden Lab

There’ve been quite a few rumors about changes at the Lab and their possible effects on Second Life and Tilia. The truth is that we have made a few operational and personnel changes to ensure that we continue to stay strong for the next decade and beyond. This means that we had to say goodbye to a few employees, but at the same time we also strengthened our team by bringing back some heavy hitters who will help make Second Life better than ever. 

So, Second Life is still here and still strong. We’re continuing to invest in its future and you’ll see the results of our commitment this year as we roll out a new mobile companion app, new Linden Home themes, performance and usability improvements, and a number of other new features and enhancements. The ability to change names will be available in the next few weeks, too. 

These changes reflect our commitment to making SL strong for many years to come. To infinity and beyond!
 

Linden Lab

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Lab Gab is a live streaming show that showcases events, destinations, and different talents across Second Life. 

Join our host, Strawberry Linden, as she tours One Billion Rising with Kess Crystal. On February 14th, men and women in Second Life will join people across the world and Rise to protest violence against women, as a show of unity, individual strength, and the need for change. The Second Life event will feature a four-region stage where 200 people can come together to dance, surrounded by an area of art installations, an arena for poetry, a stage for dance performances, informational exhibits and free gifts. Kess Crystal will be giving Strawberry a tour of the four regions. 

Tune in on Friday, February 14th at 8am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope

Join them on Valentine’s day at One Billion Rising!

 

Dunk-A-Linden & Hug-A-Linden Event Live Stream

Strawberry will also be doing another live stream on Valentine’s day, at the Dunk & Hug a Linden event, with a surprise guest (hint)! After OBR, drop by and dunk or hug a Linden between 12pm and 2pm!

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