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Linden Lab

For a limited time, get 50% off your first payment on a new monthly Premium Membership subscription.*

Premium Members receive a L$1000 sign-up bonus, a weekly L$ stipend to spend on whatever you want, your own home, and exclusive gifts like an amazing Crystal Fortress Skybox (pictured). You can also enjoy many other benefits, like exclusive access to Premium Sandboxes inworld (where you can create and meet other Premium Members) and Premium Access that gives you priority access to crowded Regions and events.

Upgrade to Premium and start enjoying the benefits now!

This Skybox is a Real Gem!

Talk about a view! In honor of our 15th Birthday we are giving Premium Members a very special new gift, a Crystal Fortress Skybox! The new skybox is a luxurious palace with several special features like a teleport system for easy access to all areas, a water feature with koi fish, and your own Guardian Dragon! Okay, so your Guardian Dragon doesn't do much serious guarding. He mostly flies around inside your skybox looking awesome. The Crystal Fortress also incorporates a privacy screen so you are not visible from the outside and has a special owner-only access port underneath coded to your UUID. Use it as your home, a gathering place for friends, a work space, or just for yourself as a special place for some solitude.

Premium Members can stop by one of the Premium Gift kiosks to claim their gifts. If you’re not yet Premium, take advantage of this 50% off sale to upgrade and grab your Crystal Fortress right now.

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*TERMS & CONDITIONS FOR 50% DISCOUNT This offer begins on June 21, 2018 at 8AM Pacific Time (PT) and expires on July 5, 2018 at 8AM PT. To qualify for this promotion, you must 1) have an existing Second Life ("SL") basic account or create a new account, and 2) select monthly (every one month) billing for your SL account. The fifty percent (50%) discount will be applied to your first month's bill and future months will be billed at the standard Premium Membership price (currently US$9.50 per one month). For new accounts or accounts not previously upgraded to Premium Membership, after initial login through the Second Life viewer following upgrade to Premium Membership and: 1) following your first full week, the L$300 weekly stipend will be deposited to your account every Tuesday for the duration of your Premium Membership; and 2) after your account has been active for forty-five (45) consecutive days, the L$ sign-up bonus will be deposited to your account.

Linden Lab

This Wednesday evening, long-time Second Life resident and artist DC Spensley (aka DanCoyote Antonelli in SL) is presenting a free, mixed reality theater performance in San Francisco. If you’re in the area, come see the show in person - details from DanCoyote are below.

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Avant Garden, a mixed reality performance presented by DC Spensley

Avant Garden is a mixed reality theater performance by Artistic Director and Virtual Worlds Producer DC Spensley. Mixed reality in this sense means a combination of live and virtual reality dance performers interacting by means of a rear projection screen. The virtual team is called the ZERO SkyDancers, an ensemble that has been performing professionally since 2006 at art biennials, festivals and commissions, log in from all over North America using their computers to rehearse and perform together in simulated space. Imagine people controlling puppets over the internet all together on a stage similar to a video game environment. The live dancer (physically present) Kathleen Moore (of Dance Generators) performs in front of the screen allowing her to interact with the virtual performers and stage set.

Avant Garden is a combination of avant garde and walled garden, and refers to the challenge presented in offering virtual reality theater to a physical audience. Avant Garden is an experiment in doing exactly that: sharing virtual theater with a live audience.

This show is only for the live audience in the physical theater, but for those unable to attend, it sounds like performances for inworld audiences are also planned for the future. As details become available, we’ll share them here!

 

Linden Lab

For those who were unable to attend the live performance of DanCoyote Antonelli’s Avant Garden in San Francisco last week, there’s a chance to catch the live inworld performance, but it’s limited!

Please join DC Spensley (DanCoyote) and the ZEROG SkyDancer at one of only two performances of the show in Second Life.

If you’re interested in attending, contact Dancoyote Antonelli inworld to request an invitation.

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Linden Lab

August Update

This update brings a variety of features for you to check out, including upgrades to Profiles and the Viewer. The new features are part of our ongoing quest to create an excellent experience for you — whether you’re creating, connecting or exploring.

Profiles

It’s easy to forget about RL for a while, socialize as your unique SL identity, and share what you love about Second Life when you’re part of SL Profiles. Connect with other Residents and explore Profiles using whichever identity you choose. You can add your interests, tweet your favorite locations and form friendships with other Resis, as well as continue the conversation through Facebook, Plurk and other social sites.

As always, we value your right to network under any identity you like — and SL Profiles lets you do just that. Your SL Profile name and identity can be whatever you like — let your imagination run wild! Update your status, share your location and comment on friends’ posts. You’re in charge of how you connect and how much of your RL identity you share.

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Spend some time exploring — there’s a ton of ways to customize your settings for a rich, social SL experience. You can edit your Profile at any time — and there’s a spot for your real-world info, too. Customize your settings to optimize your Profile.


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The Recommendations tab lets you know which Residents might make good friend match-ups for you, and the more interests you add to your Profile, the more recommendations for potential pals will pop up. You have the option to add your recommended connections to your friends list right in Profiles, and you can contact them right away through instant messaging — or just have fun reading the profiles of like-minded Residents.


Updates to the Viewer

We’ve made big changes to the Viewer Login Screen.

  • When you open the Viewer, you’ll get a peek at what’s happening inworld. Check out the latest Destination Guide Editor’s Picks and stay up-to-date on SL news with a direct link to the blogs. Want to chat? “What’s Hot Now” reveals the most popular locations — click, log in and start socializing! Get started right now. Just click on any one of the images before logging in, and you’ll start your SL experience at that location.


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  • You’ll also notice some changes relating to Region Environment Settings. These give region managers the ability to customize environment settings — like atmosphere, sun, time of day, and cloud coverage. Visiting Residents will automatically see those settings, unless they’ve already chosen to use a personal override. For example: a Gothic castle might have a gloomy, spooky environment — and a tropical island might be bright and sunny. This feature is sometimes referred to by its previous moniker, Windlight Environment Settings. Check out the Knowledge Base for more info.


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  • For greater discoverability and to provide you faster access, you’ll find the Search Button displayed along the bottom bar in the Viewer.
  • Another new feature gives parcel owners greater control, including the ability to hide avis, avatar activities and conversations from everyone outside a parcel and vice versa. You also gain the ability to restrict sounds emitted by avatars on the parcel.
  • We expect to release the next version of the Viewer toward the end of August.


Meanwhile, we continue to work on the issue of full compatibility with Apple OS X Lion — we’re currently testing out compatibility issues. Many Residents have chosen to wait on upgrading their versions of Mac OS X so they can continue to go inworld. Check out more details here, and join in the conversation.


More new avatars

We’re proud to introduce the latest members of the SL family — a new troupe of human avatars. Last month, we rolled out our line of robot, animal and vehicle avis, and this month we’re adding to the new selection.

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Avatars created by: Adam n Eve

The newest group of human avatars includes a spectrum of ethnicities, and complements current inworld trends — Steampunk, anyone? You can try them out by going to the Library folder in your Inventory and choosing Clothing > Initial Outfits. These guys (and gals) have been designed to optimize loading time. We considered various benchmarks, including Avatar Rendering Cost. We worked with Adam n Eve to craft detailed textures that emphasize aesthetic beauty. This balance provides a good starting point for customizing your look, and serves as an example for creators of how to make inworld items look good — and also load quickly.

Second Life is about creativity, diversity and communication — and this new pack of avis gives you a greater range of personalities to try out. They’re also completely modifiable.

Payments

It is our goal to continue to improve our payment process in order to make it easier and worry-free. Starting this month, Residents will begin to see improvements in usability including simpler layouts and flows, and we’ll be working on making the system even easier over the next couple of months. We’re also working on a new-and-improved way to offer local currency options. If you are currently part of the Local Payments beta there are no changes just yet.

Mesh is in production

We’re still accepting volunteer regions to receive mesh support here. If you just want to experiment with mesh creation, the same link will provide you with the steps you’ll need to take to get involved, and locate a mesh sandbox to work in. We’ve started to roll out mesh to regions across the grid via our release channels, and it will soon arrive at a region near you. While it’s being deployed, mesh objects are supported — but not all viewers will display them, and not all regions will fully support them until the rollout is completed. Also, we know there are going to be questions about some concepts being introduced with mesh, and we’re working to help explain them — more to come on that topic in the near future. The mesh forum is a great place to see and read what others are doing, as well as ask questions.

More Personalized Emails

If you’ve unsubscribed to optional news and promotional emails in the past, you can now resubscribe to emails by category. It’s important that you enter the email address that’s connected to your SL account. These subscription options don’t affect the emails you receive for transactions, instant messages from friends and/or customer service responses.

Have fun,

Linden Lab









Xiola Linden

Second Life is about to turn 13 this June, and we’re planning a few wonderful ways to help commemorate this incredible event with Residents! Please stay tuned to this blog and our social media pages for all the details as they roll out. We’re kicking off the first of these celebrations today by announcing the auditions for … (drum roll, please) … the return of Second Life Music Fest, sponsored by Linden Lab!

Last year’s auditions turned out to be an incredible showcase of some of the diverse musical talent in Second Life. It was its own mini-musical-fest - with nearly 50 musicians pulling out all the stops in front of the Second Life music community. This bite-sized showcase led to the final lineup for Music Fest. It’s definitely worth reading this audition day wrap up from musician and Second Life Resident Zak Claxton on his blog from May of last year.

This year, once again we’re hoping to draw out all you guitarists, bassists, drummers, singers, tambourine shakers and other music makers to come audition for the festival. All genres are welcome! From bands to solo acts, opera to rock and roll - we encourage anyone to sign up for consideration. The Second Life Music Fest is an opportunity to perform at one of the biggest celebrations in Second Life, and it’s a paid gig!

To sign up for an audition, please complete and submit the submission form no later than May 26, 2016. While we encourage everyone to sign up, it is not a commitment on your part and does not guarantee a spot at the auditions. We will review all submissions and extend audition invitations via email to the designated contact. Each invited act will have a short audition time (5 minutes max) to play and leave an impression on a panel of judges made up of Lindens and Residents. This panel will select acts to be invited to perform at the Second Life Music Fest. Upon completion of a half hour slot at the festival, the designated contact for each act will be eligible for payment (subject to Linden’s terms and conditions).

All Residents are welcome to participate in the auditions as audience members. Again, I can’t stress enough what a great time it is to see so many musicians perform and support one another! For those who are interested, the auditions location will be shared in a future blog post. Showcase dates and times are as follows:

Friday, June 3, 2016 12 PM - 2 PM (SLT)

Saturday. June 4, 2016 from 6 PM - 8 PM (SLT)

Auditions are at the following destination.

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Second Life Music Fest Auditions

Join us Friday, June 3, 2016 12 PM - 2 PM (SLT) and Saturday. June 4, 2016 from 6 PM - 8 PM (SLT) while some of Second Life's best musicians showcase their talent for a chance to be part of Music Fest later this month!

Visit in Second Life

This should make a few days of great music and entertainment. Slather on that virtual sunscreen and get ready to rock out inworld!

music.jpg

"Coachella or Bust!" Pic by Sorcha Irelund.

 

Linden Lab

46813528905_d5ba2fa64e_k.jpgPic is from inkie Pixelstyles.

This June, Second Life turns 16 and we’re planning some fun ways to celebrate the Second Life community as a whole, as well as the incredible live music community within SL.

In recent years we’ve taken the popular idea of music festivals and brought them into the virtual world - all the music, merriment, and good times without the sunburn. Last year marked the 4th Music Fest, and this year, things are going to be a little different! We do have a Music Faire that we’re very excited to announce! Like Music Fest, Music Faire is a way to enjoy a ton of live music within Second Life as part of the birthday celebrations.

We’re holding an audition showcase to highlight some of the musical talent in the Second Life community. Many of you have been performing for years in virtual venues all over the grid, and we’d love to have you come showcase your talent. All genres are welcome! From bands to solo acts, rock and roll to electronica - we encourage anyone to sign up for consideration.

The Second Life Music Faire is an opportunity to perform at one of the biggest celebrations in Second Life and will be held on June 21st and 22nd this year from 10 am until 4 pm SLT.

To sign up for an audition, please complete and submit the submission form no later than June 1st, 2019. While we encourage everyone to sign up, it is not a commitment on your part and does not guarantee a spot at the auditions. We will review all submissions and extend audition invitations via email and/or notecards to the designated contact. Each invited act will have a short audition time (5 minutes max) to play.

All Residents are welcome to participate in the auditions as audience members. Again, I can’t stress enough what a great time it is to see so many musicians perform and support one another! For those who are interested, the audition location will be shared in a future blog post. Showcase dates and times are as follows:

  • May 27, 2019 6 AM - 6 PM (SLT)
  • May 28, 2019 6 AM - 6 PM (SLT)
  • May 29, 2019 6 AM - 6 PM (SLT)
  • May 30, 2019 6 AM - 6 PM (SLT)
  • May 31, 2019 6 AM - 3 PM (SLT)
  • June 3, 2019 6 AM - 6 PM (SLT)
  • June 4, 2019 6 AM - 6 PM (SLT)
  • June 5, 2019 6 AM - 6 PM (SLT)
  • June 6, 2019 6 AM - 6 PM (SLT)
  • June 7, 2019 6 AM - 3 PM (SLT)

See you inworld!

Please note that applications for Exhibitors and Performers have been extended through the end of the month and the applications for Merchants for the shopping event are open until June 1st.

Linden Lab

As we blogged earlier this month (Announcing “SL16B” - Second Life’s Sweet Sixteen!) SL16B is coming this summer - and part of the celebration means we will be opening applications for Volunteers, Exhibitors and Performers. This year, we are excited to return to being more involved in the organization of all the events. In addition to the official Music Fests, costume parties,  and Shopping events, of the last few years, we’re also returning to our roots and participating more in the development and planning of the main SLB celebration.

While we already  launched applications for Merchants interested in the inworld Shopping Event, here is your first opportunity to apply as an Exhibitor and/or Performer.

Festivities kick off with a special event opening on June 20. Then, many entertainers will take the stage to perform a variety of sets from June 23-29.

Please review the policies before submitting your application.

APPLICATIONS & POLICIES

We’re excited to celebrate this milestone with our community this summer - and can’t wait to share even more details on event specifics and activities - but be sure to get your application in ASAP!

SL16B_Logo_Final.jpg

Linden Lab

SL_Blog_PriceReduction.jpg

 

As Second Life continues its 15th birthday festivities this month, we’ve got a new pricing announcement that is definitely worth celebrating. How about lower land prices and reduced set-up fees?

Effective July 2, monthly maintenance fees on Private Estates are dropping by up to 15%! In addition, one-time land set-up fees are also reduced by as much as 41%.  And remember, the setup fee includes your first month’s payment.

Discounts will vary based on the type of land, so here are the details on current vs. new pricing:

Table-2.jpg

 

The fine print? These price reductions do not apply to Skilled Gaming Regions.  New Openspace Regions will no longer be available after June. However, existing Openspace Region landowners will benefit from this newly-reduced monthly pricing beginning July 2. Also, these changes will not impact any grandfathered or “bought down” land prices, since those are still below the newly-reduced rates.  Lastly, Education/Nonprofit (EDU/NP) discounted full islands will be re-priced to maintain their 50% discount off the regularly priced full islands. The new price of $124.50 will go into effect at the start of that island's next invoiced billing term.

OTHER PRICING CHANGES

These latest price reductions continue our commitment to improving the overall health of the Second Life economy, which historically has relied a lot on costs incurred by landowners. For example, in March we lowered Mainland costs by over 10 percent and doubled the Mainland allotment for Premium Members.

In addition to dropping prices on land, on July 2, we will also increase the cost to buy Linden Dollars to $1.49 per transaction (compared to the current rate of 99 cents per transaction).   This increase will help us offset the revenues lost on land, and to keep Second Life a vibrant world that continues to push the limits of possibility - for another 15 years to come.

Best,

The Second Life Team

Linden Lab

 SL16B_Logo_Final.jpg

 

It feels like we just packed away all that crystal magic from our 15th anniversary celebration, but our sweet sixteen is just around the corner! This summer, we’re throwing a huge celebration to commemorate 16 years with this incredible community and we wanted to fill you in on just a few of the details.

Sixteen years ago, on June 23rd, 2003, Second Life launched to the public. Though it feels like just yesterday and a lifetime ago at the same time, this year we couldn’t pass up the opportunity to go retro and embrace the “Sweet Sixteen” theme for our big party. Sock hops, bowling alleys, and late nights at the diner were a quintessential part of many teenagers lives back in the 1950s, but the 1950s were also a time of political and social change. The world was shocked by the iconic ‘Elvis pelvis,’ and poodle and pencil skirts changed the fashion world forever. Rebellion became the titillating pastime among all that soda shoppe sweetness. It was an era that - like Second Life - rocked and rolled! So, this summer we’re throwing a 1950s themed SL16B with a TON of fun events and happenings. Here is a brief rundown of just a few.

Save the Date
The dates of this year’s celebration will be June 20th, 2019 through - July 8th, 2019.

SL16B Applications for volunteers, performers and exhibitors will be opening soon - so stay tuned to our blog for more updates as these applications become available.

 SL16B Shopping Event
We’re bringing back our multi-region inworld shopping event, complete with gifts and great deals from many Merchants from all over the Grid. If you are a Merchant and you’re interested in submitting an application to participate, please visit and complete this form. The cut-off for submissions will be June 1st, 2019, so be sure to apply sooner rather than later. The shopping event will take place for the duration of the celebrations - June 20th, 2019 through - July 8th, 2019

SL16B Music Faire
The 1950s were an exciting time for music - and we have such an incredible live music community in Second Life, we’re going to carry on the spirit of Music Fest with a new event called Music Faire -  and will be announcing application for the audition showcase and more very soon.

SL16B Gifts and Parties
There really ain’t no party like a Second Life party - and there will be some parties within the party that you won’t want to miss. Come As You Were Party (dust off those oldbies and round up those Ruths) and a modern twist on the dance party are just a few of the opportunities you’ll have to come out and shake your virtual tail feathers. There will be costume prizes - so start planning those looks. Dates will be announced as we get closer to the celebration.

Last year we introduced the Swaginator at SL15B - and we’re bringing it back again this year with some updates and changes based on feedback. You’ll hear more about this as we get closer - but Swaginator gifts will be easier to get than ever!

See You There
We’re very excited to hit another incredible milestone this year and can’t wait to shake, rattle, and roll with all our Residents this summer. It’s going to be the ginchiest!

 

Linden Lab

Animesh is Here!

 

The long wait is over: Project Animesh has been released Grid Wide! As of today the default viewer download and all regions on the grid support Animesh.

Animesh, first announced a year ago (!), allows independent objects to use rigged mesh and animations, just as you see today with mesh avatars. This means that you can now have wild animals, pets, vehicles, hair, zombies …. The possibilities are in your hands! We’ve created a Wiki which outlines how you can begin playing with Animesh. If you are a Premium Account, you will be able to attach two Animesh attachments instead of one.  Note: You will need to be on an Animesh Enabled Viewer to see Animesh objects work correctly; if you are using a third party viewer they can let you know when support will be available.

A huge “Thank you!” goes out to those Second Life Residents who participated in our year-long Beta, both in the forums and at our inworld User Group Meetings .  

We’re can’t wait to see what you will create and share with the rest of the community using these new capabilities.  To help everyone find new animesh content, we’ve added a category on the Marketplace for it: Animated Objects

We look forward to your comments and bug reports in Jira.

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Examples courtesy of Silas Merlin

Linden Lab

Linden Lab has blocked the third party Android client “IM to Secondlife”; it may no longer be used to access Second Life. We did so due to serious violations of the Policy on Third Party Viewers relating to user account security and user privacy.

If you have ever used that viewer, Linden Lab strongly suggests that you secure your Second Life account, beginning with updating your password on the Second Life account page:

https://accounts.secondlife.com/change_password/

We may need to temporarily hold some accounts in connection with this incident. Please ensure that your contact information is up to date and verify your email address: https://accounts.secondlife.com/change_email/

As a reminder, although you may connect to Second Life using software released by a third-party developer,  as explained in our Privacy Policy and Terms and Conditions, you do so at your own risk. Linden Lab provides a Policy on Third-Party Viewers to promote a positive and predictable experience for all Second Life Residents. Extra caution must be taken with third-party viewers that are not in the Viewer Directory: they have either declined to self-certify their compliance with Linden Lab policies or have been refused for noncompliance with the policies.

-Oz Linden

Linden Lab

We wanted to update you on the continuing improvements we are making to Second Life. We have recently released fixes that improve the user experience and performance. Here’s a quick progress update on some of the projects we’ve been working on:

CHUI Beta Viewer

We’ve made lots of changes to streamline and improve your experience communicating with others in Second Life. CHUI (the Communications Hub User Interface) is getting ready for primetime. When we last blogged about it, CHUI was only in a Project Viewer; now it’s available as a Beta Viewer, and the next step will be rolling it out to everyone as part of the main Second Life Viewer.
The big goals of CHUI are:

  • Bring all communication functions and conversation text into a single window
  • Provide a single notification system, with more detailed user controls
  • Stop losing IMs -- keep a log of all conversations, including attempted conversations and IMs received while not logged in
  • View chat transcripts inside the Viewer, and control them more easily
  • Replace Busy mode with Do Not Disturb mode, a richer and more consistent feature


Check out the overview video or go to the forum post for more details.

If you are unable to view the embedded video, you can view it

.

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Region Crossing

We have made several improvements to region crossing that allow a smoother transition between regions, instead of the jerky transition some users experienced in the past. This change also reduces the rate of teleport failure rate. This went out the full grid on January 25, 2013. Since that date, the number of reported teleport failures has dropped by 91%.

Email Updates on Marketplace

A new version of Marketplace was released on February, 5, 2013, which adds new emails and provides the ability to opt out of each type of email. This will allow Merchants and Shoppers to be better informed about Marketplace activity -- or choose not to be notified at all. In addition, infrastructure changes were made to improve reliability of email delivery.

Cocoa Project Viewer

The Cocoa Project Viewer has updates to streamline development and improve Viewer performance on a Mac. Check out the new full screen mode and more.

Coming Soon

Wondering what’s next for Second Life? Here are a few things you can expect to see soon:

  • We will have a Project Viewer for the Normal and Specular Mapping project for content creators to try out.
  • More performance improvements are in the queue as well, specifically related to threaded object rezzing.


As we hit milestones, we’ll post updates on these and other projects in the works that will help make Second Life better and better. In the meantime, whether you’re experimenting with Project and Beta Viewers, shopping or selling on the Marketplace, or just exploring and having fun inworld, we hope you’ll start to notice the impact of our initiatives to improve your Second Life experience.

Linden Lab

As part of Second Life’s 12th birthday celebrations, Linden Lab CEO Ebbe Altberg (aka Ebbe Linden in SL) sat down inworld with Saffia Widdershins and Jo Yardley for a "Meet the Lindens" interview. You can watch the video below, and Inara Pey has written up a transcript you can read here.

You can

in full on our Official YouTube page.

The interview ended with some audience Q&A, but there wasn’t time to get to all of the audience questions, and of course not everyone was able to watch the interview live in the auditorium and ask their questions.

So, today we’re opening up a new Forum thread to address some of the questions we didn’t get to and to give everyone an opportunity to ask their own. We’ll answer some of the frequently-asked questions we spotted in local chat at the "Meet the Lindens" interview at the top of the thread, but feel free to add your own questions to the forum thread and Ebbe and other Lindens will endeavor to answer as many as we can. Join us in the Forums, here.

Linden Lab

As we blogged back in the Summer of 2014, gambling is strictly prohibited in Second Life and operating or participating in a game of chance that provides a Linden Dollar payout is a violation of our Terms of Service. However, games of skill are legally permitted in many jurisdictions, and since then we’ve seen that many Second Life users are interested in playing such games for Linden Dollars. We updated our gaming policy in Second Life at that time and opened applications for Skill Gaming.

Skill games that offer Linden Dollar payouts are allowed in Second Life, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab.

As of today, Skill Gaming Operator applications are being closed. Any pending applications submitted prior to the date of this blog post will be reviewed and processed normally.

Though applications for Operators are now closed, you can still apply as a Skill Gaming Creator with the application process available on the FAQ page.

The details of the Skill Gaming policy can be found here, and the Skill Gaming FAQ - including approved Operators and Creators - is available on our wiki.

Linden Lab

As with any online service, Second Life users are targeted by scammers from time to time. One type of scam we’ve seen recently are websites that promise huge discounts on L$ sales and even offer to buy L$.

Often, these sites use these “too good to be true” discounts to lure you into entering your credit card information, which they then steal. Sometimes, they will use trusted payment systems, but sell you fraudulently obtained L$. When these fraudulent L$ are recovered by Linden Lab, you may then struggle to recover your payment from the anonymous strangers that sold them to you.

Not only does using these sites put your credit card information at risk, but it also constitutes a violation of the Terms of Service. Remember, you can buy L$ only on the LindeX or from an authorized L$ reseller; you can sell L$ only on the LindeX.

The good news is, keeping your credit card and your Second Life account safe is easy:

  • Only purchase L$ on the LindeX or from an authorized L$ reseller

  • Remember that the only place to sell your L$ is the LindeX, the official exchange operated by Linden Lab

  • Be wary of any offer (which may be made via IM or direct message) that sounds too good to be true. If the site isn’t an authorized L$ reseller, ignore it.

Linden Lab

It has come to our attention that some Residents are sending messages - which may appear as popup windows in some viewers - informing other Residents that their accounts have been compromised and encouraging them to contact Support, using a phone number that is not associated with Linden Lab.

These messages are phishing attempts to gain access to your Second Life account. Neither Linden Lab, nor Second Life Customer Support, would attempt to contact you in this manner. You can always find Linden Lab’s official customer support contact methods within the following links:

https://support.secondlife.com/billing-support/

https://support.secondlife.com/contact-support/

As always, please be wary of suspicious messages and contact from other users. If you believe your account has been compromised, please contact us via support case at https://support.secondlife.com/

Linden Lab

Recently, the Linden Lab IP team sent a takedown request regarding a YouTube video created by the great Strawberry Singh. She and many others have pointed out that this seems like a mistake, and we agree. We have reversed that takedown request and have reached out directly to Strawberry, but would also like to take this opportunity to publicly apologize to her.

Strawberry, we feel fortunate to have you as a member of our Second Life community (and Sansar as well!), and we are grateful for the public support that your blog, YouTube channel, and other social media activity provides. We’re fans of your work, we are sorry for this misstep, and we hope you will continue sharing your awesome videos.

Below is some more info on what happened and why, and what we’re going to do differently in the future.

Like most businesses, we have policies in place around permissible use of Linden Lab trademarks. These are intended to legally protect our trademarks and brand, and to avoid confusion that can arise about what’s actually from an official source vs. a third party (to help with this, we have the “inSL” program). This policy has prohibited showing portions of the SL join flow, and that’s what triggered the recent takedown request. We’re revisiting that portion of our policy now.

The support of the SL community is incredibly valuable. Resident-created videos, blogs, and other social media not only enrich our existing community, but also help it to grow by showing off incredible SL content to the outside world, helping new users to get started, and more. While we still need policies in place to protect our trademarks, we will apply them as permissively as we can with the goal of encouraging and supporting our community.

Many years ago, the illustrious SL legal team made news by sending an “un-cease and desist” notice to a parody blog - rather than asking for a takedown, it offered encouragement to the creator. In that same spirit, we would like to offer our encouragement to Strawberry Singh and other Residents helping to evangelize the virtual world on YouTube and other social media. We appreciate your enthusiasm for SL, we are grateful for your support, and we ask you to please proceed and persist.

Linden Lab

As you may have noticed, we recently added some banner ads to SecondLife.com. Today, we’ve also added them to the Marketplace, and we’ll soon expand the program to other Second Life web properties as well. The placement of these ads is designed to be unobtrusive, as we don’t want them to interfere with your Second Life experience on the web, and we’re taking care to keep the content appropriate.

These ads are a great opportunity for advertisers to reach the large, global audience that visits the Second Life web properties every day, and we want to extend that opportunity to Second Life merchants as soon as we can. For Merchants, advertising on the Second Life web properties will be a new way to get their offerings in front of potential customers, while at the same time making the ads extremely relevant to every Second Life user who sees them.

We have some work to do before we can make the ads purchasable by Second Life business owners, and it’s too soon to say precisely when we’ll be able to, but we wanted to let you all in on this plan early on. We’ll blog again when we have more info to share, so keep an eye on this space!

Linden Lab



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Teleport Agent
The first tool we added was Teleport Agent, a new LSL call that allows scripts to teleport agents to a particular SLURL or local position. A clear application of this call is to replace the “teleport” workarounds that many of you have had to implement over the years for your directories and “teleport pads.”

In Linden Realms, we also used this call to handle “death” for our rock monsters, poison lakes, rock falls, and other hazards.

Temporary Attachment
One of the difficulties we faced when making our HUD was that llAttach creates a copy of an object in your inventory once it’s attached. This led to the creation of a number of copies of a HUD that cluttered your inventory, and thus the need for Temporary Attachment.

This call works just like llAttach, but does not create the inventory for the user. This will allow you to create temporary objects like demo attachments or “region specific” gear, without creating unnecessary inventory.

It’s important to note that Temporary Attachment is NOT forced attachment. We accomplish forced attachment through our Experience Permissions system.

Experience Permissions
The Experience Permissions system is an expanded and simplified version of our current permissions system. Once a user grants permission to an experience, any object associated with that experience has the permission to control that user.

More importantly, these permissions span multiple regions, scripts, and objects. This will allow you to create cross-Second Life experiences with one simple request.

We have produced a number of other tools and prototypes to support more rich content creation that we look forward to releasing.  

In parallel to the rollout of these tools, we will be launching a Professional Creators Program. This program will provide members with helpful resources, such as tutorials and exclusive closed betas. More information will become available in the next few months.
Linden Lab

As you may have seen, a company called Skrill recently announced that we’re working together to provide additional payment options for Second Life users. Our relationship with Skrill allows Linden Lab to offer Second Life Residents many more options for their payment activity (like buying L$ or paying account fees), including additional local currency options for Residents outside the US.

We first soft-launched the Skrill options for payments a few weeks ago, and we’ve seen positive results so far as those interested in alternative payment methods have successfully taken advantage of the new options. If you’d like to check it out, using Skrill’s options for Second Life payments is as easy as using a credit card. All you need to do is login at SecondLife.com, click “Billing Information” under “Account,” and then select “Add a Skrill Account” to begin using Skrill for your Second Life payments.

In the future, we hope to also enable credits to be processed (redemptions) to Second Life Residents’ Skrill accounts. Keep an eye on this blog for more info!

Xiola Linden

On June 26, 2017, Linden Lab performed some upgrades on our billing system that resulted in an unanticipated issue. After we completed the maintenance to implement the intended upgrades, many attempted L$ purchases on the LindeX, in addition to Marketplace purchases, began failing to deliver L$ or items, respectively.

Thanks to Residents quickly contacting support and confirming our growing suspicions, we immediately disabled payment processing at 12:05PM PDT to prevent additional users from being impacted.

After some intensive troubleshooting that - despite our best efforts - took longer than we’d have liked, the base cause of these failed transactions was resolved as of 3:51PM PDT on the same day. However, we still have the task of refunding the thousands of failed transactions to the impacted users ahead of us. A large number of Lindens across several departments have been coming in early and staying late between Monday and today to fulfill that responsibility to our users. Your patience is greatly appreciated, and we hope to complete the work as quickly as possible.

We’ll post an update to this blog as soon as we have more information to pass along. Our support agents on the phone lines and live chat do not have any additional information to provide at this time. Support cases which have already been submitted will be answered once this situation has been resolved.

If you missed it, April recently shared a bit about the role of ‘Shrek Ears’ in the Linden culture here. You can believe that this week, Shrek ears are being worn. 

- The Second  Life Support Team
 

Linden Lab


Valentine’s Day is big in Second Life - whether you’re planning on buying something special for your sweetheart on the Marketplace, finding a romantic place to explore together, or just celebrating with friends inworld, Second Life is a great place to enjoy the holiday. 

To help you have even more fun in Second Life this Valentine’s Day, we have a surprise gift for you! 

You must log in by 7:30pm PT today to be eligible, so don’t wait!

What is it? Well, it wouldn’t be any fun if we spoiled the surprise here - you’ll just have to log in before 7:30pm PT today to find out.  

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We hope you enjoy this special gift and wish you all a very happy Valentine’s Day!

 

UPDATE: We've received a number of inquiries regarding an email that was sent to Second Life users to announce this promotion. Due to some technical issues, the formatting and foreign language content of the email may have caused some confusion and concern, for which we apologize. As you can see from this blog, this promotion is indeed a Linden Lab sponsored effort.  
 
Remember, this is a time-sensitive promotion. The gift described in the email and blog post will be delivered by 11:59pm Pacific time on Valentine's Day (February 14th) 2013, and to be eligible to receive it, you need to login to Second Life by 7:30pm PT on February 13.

 

Linden Lab

Today we’re excited to announce that the new Communications Hub User Interface (CHUI) is now a part of the main Second Life Viewer. The update should download automatically, or you can download the new Viewer here.

will help you get started with what’s new:

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What is CHUI?

As we’ve previously blogged about, CHUI puts Second Life’s communications tools in a more flexible UI that lets you customize it for the ways you prefer to communicate inworld. You can even turn it all off when you want to build, make movies, or simply be left alone for a while.

 

With CHUI, you can:

  • Add participants to a conversation already in progress

  • See all of your conversations and everyone in those conversations, using an inventory-like UI

  • Quickly move your voice connection between conversations and effortlessly adjust individual volume or overall volume in a single click

  • View all of your recent communications in one window (Conversation Log)

  • See what was said in any conversation (Conversation Transcripts)

  • Set Do Not Disturb to focus on other things and get all the communications (and inventory offers!) you missed, after you come back

  • Choose from four levels of notification for each of five different kinds of incoming communication. You can set IMs from friends and IMs from non-friends to different levels of notification

  • Turn sound on and off for four different events, such as inventory offers and teleport offers

  • Access voice morphs more easily

  • Get to chat preferences and privacy preferences directly from the Conversations window.

  • Type your chats into an expanding, multiple-line box

  • Select multiple users across different conversations and start a new conference with them

  • Choose which conversations are in their own windows, and which should be in a tabbed window -- you can have both now.

  • Collapse any conversation to a single-line input with popup messages.  

  • See users and objects you have blocked in a new tab in the People window.

 

How do you use CHUI?

There are a lot of ways to use the new communications features, and we hope you’ll take the time to explore. We know a new interface can be frustrating while you figure out how to do the things you’re used to doing, but

should help everyone get up to speed quickly.

To all those who helped beta test CHUI, thank you for all the great feedback you have given us along the way, which was incredibly valuable and helpful during the development cycle.  Your input is truly appreciated, and we will, of course, continue to improve on this feature in future releases.

 

Linden Lab

Over the past 15 years, thousands of students have logged into Second Life to extend their education beyond the classroom and into the virtual world. While Second Life continues to expand with new features and enhancements, many virtual world education offerings are also evolving to include more engaging and exciting lessons bringing students from different locations together in fun, shared learning environments.

This evolution of virtual world education is the subject of the latest edition of “The Drax Files,” which returns after a brief hiatus with a new super-sized episode that spotlights the latest edtech work of Chant Newall Development Group, LLC (CNDG).

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Pictured: CNDG CEO William Prensky meets with Pearson’s Dolly Womack and another attendee at a recent STEM Conference. 

For over a decade, CNDG has worked closely with Florida State University and the University of Central Florida on exciting Virtual Learning Environments (VLEs) that cover multiple disciplines including biology, chemistry, economics and environmental science. These efforts have been developed in partnership with education giant Pearson to create the “textbook of the future” using unique virtual world learning modules that include compelling social 3D virtual experiences and games.

“What differentiates what we do from many other iterations of distance learning is that we are virtual worlds learning,” says CNDG CEO William (Bill) Prensky. “Students begin to sense that they are present to each other.”

He adds, “The sense of presence in the environment is real. The live networked interaction between teaching assistants and students is vital to maintaining that sense of presence. So, it creates a community of teachers as well as a community of learners. It empowers them and it energizes them.”

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Pictured: CNDG promotes a learning module developed in Second Life at a recent conference.

You can see some of CNDG’s work and hear from its executives and university faculty in the latest episode of “The Drax Files” below.

Want to check out an example of CNDG’s work for yourself?  For a limited time, CNDG has opened up a free preview of its “Ice Core” module in Second Life (as featured in “The Drax Files” video). In this exclusive experience, which was developed for an environmental science course taught by Professor William Landing at Florida State University, participants take a helicopter to a drill site to begin an exciting scientific expedition in Antarctica. Adventurers will learn how scientists live and work in this frigid environment as they collect and analyze ice cores that provide clues into Earth's climate history. 

Second Life community members can check it out now at the Destination below.  
 

Linden Lab

Very few communities can say they’ve been around for 15 years, but that’s exactly what the Second Life community is celebrating this year! While Second Life’s official “birthday” is June 23rd, 2003, both our community-driven and official festivities kicked off this week in style! If you missed any of the major details, take a look at our blog post for a refresher in all things SL15B.

In addition to the many events, parties, contests, and other celebrations - we took a moment to speak to Linden Lab’s CEO Ebbe Altberg about what makes Second Life so unique, and what keeps it vibrant and thriving at fifteen years. There’s also a cameo from an extra-special former Linden that you don’t want to miss!

 

For more of Ebbe’s thoughts on Second Life and the incredible community we have, read his exclusive interview with Strawberry Singh over at her blog, and be sure to check out his avatar makeover! You can learn more about Ebbe’s vision for the next 15 years of Second Life in this recent podcast with Games Wisdom.

Be sure to mark your calendars for Ebbe’s inworld appearance at Meet the Lindens this Wednesday June 20th at 2 p.m (PT/SLT).

Thanks to Draxtor Despres and Marianne McCann for their work on this video!

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