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Linden Lab

In 2013, we introduced a pilot program for Authorized Linden Dollar (L$) Resellers. This pilot program was designed to give Second Life Residents additional options for purchasing Linden Dollars, particularly for those based outside the US.

Since then, we have expanded the payment options for Second Life users, and today, you can easily purchase L$ in more countries than ever before, using a credit card, PayPal, or Skrill, which supports a wide range of payment methods. We’ve found that these options support the vast majority of Second Life users, and we have therefore made the business decision to close the Authorized Linden Dollar Reseller pilot program.

We are contacting program participants directly to detail the next steps for them, and they will have approximately six weeks to sell off their L$ inventory.

As of August 1, 2015, the Authorized L$ Reseller pilot program will be closed, and the LindeX will be the only authorized place to purchase L$.

 

How to Buy L$

If you’re used to using an Authorized L$ Reseller, you will still have many options for purchasing L$ as of August 1, 2015. If you put payment info on file for your Second Life account, you can purchase L$ in the Viewer with the “Buy L$” button. If you’ve never done it before, check out this quick

:

Among the options for payment information you can put on file in your account are:

Credit Card:
Using your credit card, you can purchase L$ on the LindeX using multiple currencies, including  EUR, GBP, JPY, and AUD.

PayPal:
PayPal can be connected directly to a bank account in more than 193 countries and regions.

Skrill:
Skrill supports a wide variety of payment methods. To start using Skrill for Second Life, just login at SecondLife.com, click “Billing Information” under “Account,” and then select “Add a Skrill Account.”

Linden Lab

UPDATE: the deadline has been moved to September 1, 2014 (previously was August 1)

 Gambling is strictly prohibited in Second Life and operating, or participating in, a game of chance that provides a Linden Dollar payout is a violation of ourTerms of Service. However, games of skill are legally permitted in many jurisdictions, and we’ve seen that many Second Life users are interested in playing such games for Linden Dollars. Therefore we are updating our gaming policy in Second Life.

The details of the revised policy can be found here, and this is a summary of how it will work:

  • Skill games that offer Linden Dollar payouts will be allowed in Skill Gaming Regions only. This is a new region designation that will apply beginning August 1, 2014 September 1, 2014. Those Second Life residents who wish to convert their regions to Skill Gaming Regions can do so by contacting Linden Lab in accordance with Linden Lab’s Land Policy. Due to the additional administrative and compliance-related costs associated with these regions, the monthly maintenance fees will be greater than those for regular regions in Second Life. We will include Skill Gaming Regions as a new category in our Destination Guide (unless the owner requests its removal). As a resident, you will be able to check the setting of each region to verify that it has been recognized by Linden Lab for the placement, operation, and use of approved Skill Games.

 

  • Only operators approved by Linden Lab will be allowed to run skill games that offer Linden Dollar payouts on Skill Gaming Regions. Those wishing to become approved operators can apply now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved operators. We will maintain a public wiki page of operators.

 

  • Creators of skill games that wish to make them available in Second Life may do so only through Skill Gaming Regions and only after the games have been approved by Linden Lab. Creators of skill games that offer Linden Dollar payouts can apply to become an approved creator and to have their games approved now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved creators. We will maintain a public wiki page of approved creators and their approved games of skill.

 

  • Access to Skill Gaming Regions will be restricted to Second Life users who are of sufficient age and are located in a jurisdiction that Linden Lab permits for this kind of online gaming activity. If you are in a permitted jurisdiction and you meet the relevant age requirements, you will be able to access these regions just like any in Second Life. If you are not eligible, you will receive an error message.  However, you are responsible for knowing which jurisdictions are prohibited and the requisite ages of participation and not attempting to access a Skill Gaming Region if you do not qualify.  Attempts to circumvent our controls will constitute a violation of our Skill Gaming Policy and Terms of Service.

 

In summary, skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab.

These changes are effective as of August 1, 2014 September 1, 2014, and applications for approved creators and approved operators are now being accepted at Echosign.

If you live in a jurisdiction where gaming is permitted and you plan on playing these games in Skill Gaming Regions in Second Life, you should not need to do anything differently. However, adding payment information on file now is a good way to ensure you’re able to play as soon as Skill Gaming Regions are live.

We understand that this updated policy may raise some questions, and so we’ve created an FAQ page to address what are likely to be the most common ones at this point. We’ll be sure to update that as needed and will keep an eye on the forums and other community discussion channels so that we can help clarify anything that might seem confusing as this update goes into effect.

 

Linden Lab

It’s time to get creepy, kooky, and positively spooky! The annual Second Life Creepy Crawl is here - and you’re not going to want to blink - or you just might miss out on all the hauntingly de-frightful fun!

Creepy-Crawl-2.jpg

Join us as we creep and crawl our way to some of the spookiest spots on the Grid. We had so many wonderful submissions, that narrowing it down to just eight was a Halloween nightmare! 

Our fate begins at 10 a.m. (SLT) - please see the full schedule below. This schedule is final, but may be subject to change - so be sure to check back on the day of.  

SCHEDULE TIME DESTINATION
10am - 10:30am SLT Bay City's Halloween Hay Maze
10:30am - 11:00am SLT Dreadville - Halloween at Cay's
11:00am - 11:30am SLT Sanctuary of Rock
11:30am - 12:00pm SLT All Hallows
12:00pm - 12:30pm SLT Club End of Days
12:30pm - 1:00pm SLT ShenaniganS Music Cafe
1:00pm - 1:30pm SLT I Am A Rock
1:30pm - 2:00pm SLT Ambrosia Dance Club

The rules to surviving The Second Life Creepy Crawl:

  1. Bring friends - we’re less likely to get followed by a slasher movie villain if we stick together and travel in a group! Also - you’re going to want to have your best dance crew on hand in case some spooky dance battles break out on the dancefloor.    
  2. Dress up - costumes are sure to confuse those pesky serial killers! They’re also fun all year - but especially on Halloween.
  3. Have fun and stay with us - A ‘brb’ could mean doom for anyone. The person who leaves the group first in a horror movie is most certainly the first to meet a terrible fate. Never answer the phone or wander off to the basement while the Creepy Crawl is going. Bad things always happen if you do!       

See you there!
 

 

Xiola Linden

 

Second Life hits its 14th Anniversary this summer. That’s worthy of celebration, and you do not have to wait until the actual Anniversary ( June 23rd, if you’re curious) to start enjoying the fun!

While we have a few things in the works for later this month, yesterday we launched a HUGE shopping event in honor of the occasion. Sixty Merchants with some of the most popular brands in Second Life have set up shop across three Regions  -  Golden, Gilded and Halcyon - each providing a FREE gift and some major discounts on their top-selling items!

 You’re going to want to find some time to make your way through each of these stores, as there really are some amazing things to find.

 Go, check it out now! Sales ends on June 26th!

 shop.jpg

Participating Merchants

 .{PSYCHO:Byts}. / .TeaBunny. / [ west end ] / [Tia] / {CA} CALIGULA™ / *KC|Couture* / % anxiety / • Zuri Jewelry • / ^.^Ayashi^.^ / || Fashiowl Poses || / ~Tableau Vivant~ / 1313 Mockingbird Lane / 220ML / addams / Alice Project / alme. by ChloeElectra / Aphorism / Bella Moda / BigBully / Blueberry / BOYS TO THE BONE / by Crash / Cae / Candle and Cauldron / Canimal / Catwa / Chez Moi / ChiMia / CONSTRUCT / Deadwool / Deccan Arida / eve / eXxEsS Hair / FUSSY x FOXCITY / G&D The Italian Style / Gos / Heartsdale Jewellery / Hello Dave / Hucci / Ison / jacinda jaxxon / Lapointe and Bastchild / Lemon Chilliz / Lure / Lybra™ / Mina / Murray / Patron / RealEvil Industries / Rebel Hope / Refuge / Silvan Moon Designs / STRAY DOG / Sweet Tea Couture / Thalia Heckroth / The Cube Republic / Titans / titzuki/FAKEICON / WILD Makeup Studio / zed designz /

Linden Lab

If you have a private region in Second Life, there are several special services you might occasionally need, like region moves and name changes.

 

The charges for these services depends on the number of private regions you have, and to make it easier for all of our customers to understand the fee structure, we now have laid it out in this chart in the Knowledge Base:

 viewer.png 

To request one of these private region management services, please submit a case through the support portal.

 

Linden Lab

Acclaimed artist Cica Ghost is known for her frequent pop-up art experiences in Second Life. Each creation is only active for a very limited time, which means that you’ll have to act fast to catch her latest work Drawn Town that debuted on Feb. 1.

“Drawn Town” is an immersive space filled with scribbled black-and-white chalk drawings and stick characters that are delightful to explore as you either walk around or drive in the provided cars. Cica ambiguously describes the piece with the quote from Maureen O’Hara “In the beginning it was all black and white.”

Cica’s latest work is already catching the eye of several bloggers. Inara Pey has a great walk-through on her Living in a Modem World blog, while German blog Echt Virtuell also has an in-depth preview.

You can visit Drawn Town now in Second Life or check out this video preview created by Draxtor Despres.

 

Linden Lab

Do you hear those sleigh bells ringing? That’s the sound of the season of giving approaching, and it’s arrived with the Christmas Expo & Winter Breedables Fair.

Returning for a 4th year - the expo kicks off today - December 4th- and runs through December 15th, 2014. Coordinated and sponsored by residents who wish to help fund a charitable organization with a festive event, this event intends to make the gift of giving memorable and fun.

This joyful happening helps raise funds for Relay for Life of Second Life - with 100% of registration fees, sponsorship feeds, kiosk donations, hunt, raffle, auction, and vendor donation items going to Relay for Life of Second Life - part of the American Cancer Society.

There will plenty of activities for you to participate in; from two tree lots filled with beautifully decorated trees from some of the best designers, auctions, live performances and DJs, to pictures with the man himself - Santa!

 

547d10c310e56655307817.jpg

2014 Christmas Expo & Winter Breedables Fair

The 2014 Second Life Christmas Expo & Winter Breedables Fair offers 12 days of shopping, hunts, live performances, and winter fun! This returning eight-sim event is in support of Relay For Life of Second Life. For more information, be sure to visit https://slchristmasexpo.wordpress.com/.

Visit in Second Life
Linden Lab

 

Mixed-reality filmmaker extraordinaire, Draxtor Despres, today launched “The Drax Files: World Makers” - a new web series that profiles Second Life users. After watching the first episode, we’re extremely excited for the series, and we think you’ll enjoy it as much as we do.

You can watch the first episode

.

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Here’s Drax’s description of the series:

“The Drax Files: World Makers” will be a monthly show on YouTube examining the creative people behind the avatars who continue  to move the virtual world of Second Life forward with their passion and persistence.

Mixed reality interviews form the basis of very personal stories that profile designers, game-makers, role-players and fashion aficionados, musicians, artists and social-issue activists: for these dedicated residents the avatar is not just a separate pixelated entity, but a true extension of their identity with which they navigate the digital space.

The show will utilize real-life footage and Skype interviews as well as machinima from within Second Life and feature a range of creators from self-taught hobbyists to dedicated pros from all walks of life, from all over the world, cutting across gender, ethnic and generational divides.

This is a world solely made and nourished by its residents - therefore truly only their imagination can be the limit!

For more info on the series, be sure to check out Drax’s website at draxtor.com.

 

Linden Lab

Place Pages are a new feature aimed at making the huge variety of awesome places in Second Life easier to find by creating web pages for each inworld location that opts to show in search.

Today, we’re starting a beta for this feature. All regions and parcels that have elected to Show In Search now have an automatically generated Place Page that’s visible on the web, you can check them out and share them today! Places rated General will be visible to anyone, and those rated Mature or Adult will be subject to the usual Maturity controls.

We’re beta testing additional capabilities that will make Place Pages even better. Invited testers will have access to an admin panel that allows them to add a custom welcome message, place description, tag line, image, and video support to their place pages. That’s not all -  we’re working on other features like an events calendar, advertising parcels that are for sale/for rent, and more. Of course, all of the region/parcel stats like size, maturity rating, etc. will be available front and center too. After the testing period, we plan to roll these features out to everyone - so stay tuned!

For now, our beta is focused around customizing these pages, and planned future improvements include making sure these pages are optimized for search engines to be sure your inworld places can be easily found by people searching for relevant terms. Keep up with the most recent developments by checking out our public forum post on it. Thanks and enjoy!

Linden Lab

We (both the Lindens and some hard-working open source contributors) have been busy making improvements to Second Life, and now is a good time to let you know about some new things you’ll soon be able to enjoy. These changes include improving the way your avatar interacts with surfaces inworld, giving you more tools for managing your preferences for notifications and graphics settings, as well as improvements to make life easier for mesh creators and merchants. Read below for the details and links to download Project Viewers that will let you get an early look at some of these improvements.

Hover Height

One of the surprisingly difficult things to do in a virtual world is to make things come to rest in a natural-looking way. Keeping feet on the ground when standing and the right body parts on furniture seems obvious, but getting an avatar to "just touch" without either floating above or penetrating into the adjacent surface can be computationally quite expensive. To avoid some of that expense, Second Life has always used approximations, which rely on some simplifying assumptions about the avatar shape and size. Those assumptions are adjusted by a number of factors including several of your shape parameter choices, values included in attachments you are wearing, and active animations.

As we've all seen, sometimes these things combine to leave you floating above or sinking into the surface on which intuitively you should be resting. This is because the adjustments come from many sources and sometime interact in unexpected ways. Because they have not always been applied in exactly the same order, even if you wear the same set of attachments in the same setting you could sometimes get different results.

Avatar Hover Height Screenshot 2.png

Avatar Hover Height Screenshot.png

We've been doing some work on all this and testing the results in the Project HoverHeight Viewer. This viewer, and some accompanying server changes, improve things in two ways: the order in which we make adjustments to your vertical position has been made more stable -- combining the same set of attachments and animations should now always produce the same vertical offset: even if it's not perfect, it will at least be predictable. Because it can't always be perfect, we've also introduced a new final adjustment that is directly under your control: a new avatar right-click selection allows you to tweak your vertical position. This final adjustment is shared with everyone around you so that they too will see you correctly, and is saved locally by your viewer so that it persists between sessions. This new feature was inspired by a proposal from the Firestorm viewer team, and they've been helping with testing it.

 

Notifications

Busy Second Life Residents have told us via JIRA, the Suggestion form, and other channels that they need better ways to control and organize the many notices they receive: inventory offers, group notices, event invites, and money transactions all result in the same kind of pop-ups and notice chiclets and are all listed together. It can be difficult to keep track of what has been happening, and all too easy to miss something important. An upcoming Viewer release will add a new floater that provides separate displays for different notice types, and the ability to sort them. You can prioritize and organize what's important to you.

 

Mesh Import

Mesh creators have sometimes found that large or complex models can't be imported to Second Life, and the reason why is not always clear. We're upgrading support for mesh import: an upcoming Viewer update will allow uploading models that have more than eight unique faces, and improved association of physics representations and LODs by name. It also improves error reporting, including a detailed mode that dumps everything you might want to know about how your model is being processed. You can try out this work in-progress now in the Project Importer Viewer.

 

Viewer Managed Marketplace

Merchants get improvements too! In the next couple of months, you'll be able to manage the  inventory in your Second Life Marketplace store directly from the Viewer (there is a Project Viewer available for exploring this on Aditi). Items no longer need to be loaded into the Merchant Outbox or a Magic Box; instead you'll designate items to be sold directly from your personal inventory.

Marketplace Listings Window Screenshot.png

 

Graphics Settings

Your preferred way to see the world can change depending on what you're doing, and your graphics preferences strongly affect the performance of your viewer. We're introducing an open source contribution that allows you to save named sets of graphics settings, with a drop-down for quickly changing between them. When you sit down to listen to a performance in your favorite music club, you can pick settings optimized for rich display of your companions and settings, and when you go exploring you can pick a set that trades off longer draw distances and better lighting effects for simpler rendering of details - whatever you think is important. This Viewer will also expose some controls we've been experimenting with for some time to give you better protection against nearby objects or avatars that are too difficult to render fully on your system.

Graphics Presets Screenshot.png

 

Second Life Developer Tools

Finally, we've been updating several of the tools we use to build both viewers and simulators; while this doesn't directly provide new features, we believe it will improve stability, performance, and the productivity of developers so that we can more quickly bring you an even better Second Life.

All of these changes, along with other fixes and small improvements, should reach the default Viewer over the next several weeks.

 

Linden Lab

Experience Keys are a new tool in Second Life that make it so you can opt-in to an entire experience made up of numerous scripted objects, rather than having to grant avatar permissions to every individual element of that experience. In other words, they allow creators to make experiences that are more immersive, because they’re not interrupted by permissions dialogues. Additionally, with Experience Keys, each of the scripts in the experience has access to a common private database that stores information across user sessions and simulator restarts; a powerful new capability for scripters. Here’s a quick video introduction.

Recently, we kicked off the limited beta for Experience Keys. Thanks to the great applications we received, we now have enough participants for this stage of the beta, and are beginning to send out keys to those beta creators now.  

We’re excited to see what creators make with this new tool! In the meantime, though, you can have some fun and get a sense for the ways Experience Keys can improve inworld content by checking out The Cornfield- a new (free) game, thematically inspired by a bit of Second Life history and created by the moles. Watch the trailer below, then grab the Experience Keys Project Viewer and go check it out for yourself - you can find a portal to The Cornfield here

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Linden Lab

OnLive's SL Go allows you to access Second Life on mobile devices - including recently added iPad support - and Draxtor Despres has produced a fun video ad for the service that you can watch below or on YouTube 

:

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As the ad shows, SL Go allows  you to enjoy Second Life even when you're away from your main computer. Where will you take it?  

For more info about SL Go, including regional availability, pricing options, and to get started with a free trial, visit the OnLive website for Sl Go and get playing outside.

Linden Lab

Being Premium comes with many perks, including a weekly L$ stipend, more privacy with a Linden Home, exclusive gifts and experiences, and now, live chat with the Concierge Support team at Linden Lab.

If you missed your chance to take advantage of our recent 50% off monthly Premium Membership offer - there’s no reason to worry! Now, we’re reducing the standard cost of a monthly Premium subscription to just $9.50 a month. Enjoy all the benefits of Premium Membership for less!

We will also no longer charge VAT for Premium subscriptions. If you live in a region where VAT applies, this means an effective savings in some countries of more than 20% below what you would have previously paid!

Find out more about the benefits of going Premium and upgrade your account here.

Philip Linden

After about four months as interim CEO, working closely with Bob Komin, the management team, and the board, we've decided we are ready to start the search for a new CEO. I'll be leaving day-to-day management of the company and continuing in my role on the board, including helping in the search to find a great CEO. I will also be continuing my work with my new company, LoveMachine. Bob will lead Linden Lab while we conduct the search. It's been an intense few months of transition, and we all feel like we are in a better place now, with a clearer sense of direction and more focus, and are ready to bring someone new into the mix as a leader.

Jack.Linden

Along with many other services across the Internet, Second Life needs to separate the unique identifier you use to log in with from the name you are known as inworld. By insisting that the two needs be served by one name, we make it nearly impossible for anyone to use their real name, nickname, role-play name or their social Web identity within Second Life. Our new Display Names feature will finally make that possible, as well as allowing a greater freedom of expression inworld.

Over the last two weeks, we’ve received a tremendous amount of Resident feedback, based on two blog posts -- one announcing Display Names and the other announcing the open beta and Project Viewer for that same project, giving all Residents the opportunity to get hands-on experience with Display Names today. In fact, we received more than 63,000 views and 1,600 comments on those two posts alone, which is very cool! Also, we’ve had thousands of Residents download the Display Names Project Viewer and test out the feature on our test grid which is providing invaluable feedback and enhancement suggestions.

We’ve read every single one of your comments and Jira submissions and as a result have been rethinking certain aspects of the feature with your comments in mind.

Display Names Enhancements
Having taken on board the concerns, here are the changes that I have asked the team to make in response to your input so far:    
  • We will change the default behaviour to show both the Display Name and the unique Username if the two names do not match. If they do match, we will show just one (Display Name). Residents can still change this behaviour in preferences.
  • Increase the visibility of the Username throughout the interface. As the Usernames are unique to each account we’ll make this more prominent in the Profile and elsewhere so that you can easily check who someone is. We’ll also label the two names clearly in the Profile so that it’s obvious what they are.
  • We will make it more consistent so that where you need to see both both names, you will.
  • Improvements to chat so that you can see username if you wish to and so that chat logs include notification of any display name changes by anyone present.
  • As often happens with password creation, we will require Residents that are changing their Display Name to enter it twice, to ensure they do not misspell it and end up stuck with a name they can’t change for a while.
  • We’re looking to add a simple one-click way to copy a Display Name to your clipboard - because unicode can be incredibly tough to type.
Other Ideas being considered

We also received two very good suggestions to help mitigate the impersonation and griefing risks. The first was to use colour coding for Display Names to bring more clarity to names. The second is charging a nominal L$ fee to change a Display Name. The thinking there was that it would deter new Alt accounts being used to misuse the Display Name feature. We are considering both ideas; I will get back to you with the outcome of that discussion soon.

Some of you have suggested disallowing the Display Name from matching any previous Username, but as we have used many millions of names for accounts already that would make Display Names very hard to use as most names would be blocked.

Rethinking Identity in Second Life

The Display Names project is about the freedom to express yourselves inworld -- including using the tag above your head. As people live out their Second Lives their needs for the name above their head may change -- perhaps they meet someone and fall in love, or they make a new professional affiliation or decide to roleplay. This is why an important principle behind this change is that Display Names not be unique or limited.

The Display Names project also allows us to simplify the registration process. In the past, name choice has been a point at which many potential Residents abandon the process.

Display Names is also about the ability to use Unicode characters for our international Residents, something that is increasingly important as we grow.

We recognise that we need to offer this capability in a way that best preserves your unique inworld identity and protects you, as much as possible, against the risks of impersonation and griefing which are the areas where a large bulk of your concerns lie. We are listening and will continue to do so. We will soon provide a revised Project Viewer so that you can see the changes we are making as they take shape. We may have several such iterative releases so that you can see the results of your feedback.

On behalf of the entire Display Names team, we want to thank you for your passionate and thoughtful responses. You are at the heart of our business, and we really value the dialogue because ultimately it results in a better Second Life experience for all. I’m looking forward to hearing your thoughts as we continue to improve this Viewer 2 feature and others coming soon.

Rodvik Linden

Hello Everyone,

It’s been a little while since I last updated folks on Second Life.

Earlier this year, I noted several areas we would be focusing on. Let me update you on each area and share with you our plans for the remainder of the year.

But first, we’d like to give a warm welcome to our newbies! August was the biggest growth month for Second Life in nearly four years! I hope you all take the time to try out the many different activities in Second Life
there’s everything from clubbing to boating. You might even to want to try your hand at making something new. As a side note, one of the easiest ways to find new things is to check out the Destination Guide in the log-in screen of the viewer.


Now, back to our areas of focus at Linden Lab:


Usability 

With the Basic mode, which we rapidly deployed, new users can now more easily find things, move around the world and manipulate the camera. This has really helped people walk and talk, as well as getting newbies up and running. But it has its limits particularly when it comes to participating in the economy and creating things. Soon you will see us merge the Basic and Advanced modes, which will eliminate the need to switch. All functionality will be in one mode with easier-to-use controls. After these modes are merged and deployed, you can expect us to release an improved UI into the viewer. This should be a lot more flexible for user flow for all users.

Deploy Mesh

Thankfully, this massive feature got deployed on time. Many new creators joined Second Life so they can use their Mesh skills, and some of the creations I’ve seen are truly spectacular.

Improved Service

Although our response times have improved, we realize that we still have a ways to go. You can expect continued investment and focus in this area to include expanded support staffing, as well new features (similar to the estate tools we rolled out earlier this year) and revised policies to make the Second Life experience much better for customers.

Better Customer Value

Last month, we added exclusive Premium areas such as sandboxes (places where you can go and create), as well as free items. You can expect more exclusive areas, items and features in the months ahead. We have been really pleased by the positive response to Premium by our residents. In fact, last week we reached the highest number of Linden Homes ever. We hope these new Linden Home owners will enjoy their newfound land ownership and check out other ways that Land is available on the Second Life Land Store and through private estate purchases and rentals found through Second Life Search.

You can sign up for Premium right here!

Shiny New Things

Because worlds feel most vibrant when they are full of life, our next project for Second Life is the ability to make “life” within it. Second Life has more than a million real people in it every month, as well as many artificial creatures and people – however, our creation tools have not made it particularly easy for the content creators to build high-quality entities.

Over the next few months (with testing most likely starting in December), we will be rolling out a series of more advanced features. These will make the creation of artificial life and artificial people much smoother. For starters, we'll unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world avoiding obstacles. Imagine being able to create advanced pets, creatures or even a living town where non-player characters are walking about. Combined with the experience tools I mentioned above, it should soon be possible to create more advanced MMORPG’s or interactive experiences which use AI right within Second Life.

I will touch base again in a few months when we have delivered a few more things. Thank you again for being a customer! I hope you enjoy your time in Second Life, whether that has been for years or you have only just joined.

 

Rodvik

 

Linden Lab
As we head into the new year, I’d like to share some highlights from 2011, as well as a glimpse of what’s to come in 2012.

First, if you haven’t already, I hope you will explore our recently launched Linden Realms, the Lab's first-ever game prototype. For newbies, it is a very simple way to earn L$, so hop on over and start collecting gems.

One of the key goals of Linden Realms was to learn more about what tools Residents could use to develop richer experiences in Second Life — and boy, did we learn a lot! In Q1 2012 , we will be releasing new tools used to develop Linden Realms, which will allow Residents to create even richer original experiences in Second Life. To prevent abuse of these tools, we will introduce a "creators" program in which verified members will be given access to these very powerful capabilities.

In 2011, we also made strides to improve usability in Second Life.  We launched a new version of the Viewer, which allows you to customize the user interface for a more flexible workspace with drag-and-drop buttons, among other key new features. The new Viewer also makes it easier for new Residents to discover essential, basic functions — so, with the simple click of a button, you can change your appearance, go to a new location, find inworld merchants or head on over to the Second Life Marketplace.

Speaking of customization, since we deployed Mesh earlier this year, we’ve seen more than a 16 percent adoption rate. I expect this to continue to grow at a strong pace as more and more Residents take advantage of all the features available to allow you explore Second Life and create even more engaging, exciting experiences.

This past year, we also improved the customer experience with expanded Premium subscription benefits that include virtual gifts, as well as exclusive areas where you can go and create. One of the other benefits of being a Premium member is ownership of a Linden Home, which I’m pleased to report has reached an historic high. For those of you who have enjoyed owning a Linden Home and are looking for a little more real estate, you can check out what is available on the Second Life Land Store and through private-estate purchases and rentals found through Second Life Search. In 2012, you can expect to see more value added to Premium in the form of additional features and content. If you are not yet a Premium member, you can sign up here!

In 2012, the primary engineering focus of Q1 will be server side performance and fixing bugs. In fact, you may have noticed one upgrade deployed this week which should reduce the number of restarts and increase performance for all regions. This kind of work makes for a poor headline, but has enormous payoff for the customer experience. We will also continue to invest in and focus on our customer support, reducing response times and increasing satisfaction.

For landowners, existing land tier pricing will not go up in 2012. In addition, our service and quality focus in 2012 also means that we will be delivering features and policies that we believe will significantly assist merchants and landowners in running a business more profitably.

For creators our first new feature for 2012 will be pathfinding. Because worlds feel most vibrant when they are full of life, one of our next focuses for Second Life is the ability to make high-quality “life” within it. So in 2012, we will be rolling out more advanced features that will allow the creation of artificial life and artificial people to be much smoother. For starters, in Q1, we'll unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world while avoiding obstacles. Combined with the tools from Linden Realms this will make the polished creation of full MMORPG’s or people/animal simulators within Second Life easier and of high quality.

In addition to delivering new features and increasing our support for Second Life, we will be launching some completely different products next year not related to Second Life. Some of them will be very experimental, but all will fit within our company’s proud history of enabling creativity, which I hope may interest some of you.

Thank you again for being a customer have a great holiday and a Happy New Year!


Brett Linden

Happy birthday, Second Life!

This year, there are plenty of reasons to celebrate including new features, reduced Mainland costs, a new "Linden Realms" update and several anniversary events (SL15B , MusicFest & more!).

The SL15B "crystal" theme this year aims to inspire our Residents to reflect on the past 15 years and peek into the future to explore the next 15 years of Second Life. To kick things off, we've rounded up some interesting statistics and facts about the past and present state of Second Life in this new infographic (click to enlarge):  

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So, what about the future? Last week, Linden Lab CEO Ebbe Altberg met with the community to discuss what's next for SL via two live Town Hall events. SL Residents were invited to submit their questions in a Town Hall forum thread and many community questions were answered directly over both hour-long events.

Did you miss either Town Hall event? If so, you can catch up and hear directly from Ebbe in the following video:

Not all submitted questions were answered in both Town Halls. That's why Linden Lab staffers continue to review and respond to many additional questions submitted in the Town Hall thread.  

Stay tuned for news on more opportunities to interact with Linden Lab executives, including breakout meetups and additional Town Hall events.

Linden Lab

Dear Second Life Residents,

It’s been an exciting summer at Linden Lab. Second Life celebrated its 14th anniversary, and shortly thereafter we also opened Sansar’s creator beta to the world. In addition, we are thrilled to announce a set of investments into Second Life and its communities that will include enhancements to our engineering support, customer support, billing systems and upgrades, and customer acquisition outreach. In all, we’ve budgeted many millions (USD, not L$...) in the coming year to make SL even better, and we’ll keep everyone up to date on improvements as they roll out (or sooner).

This summer’s milestones have given us all another opportunity to reflect on just how strong the Second Life community is, what an incredible history SL has had so far, and what an amazing future lies ahead for the virtual world and its Residents.

For more than 14 years, you’ve created memorable experiences, diverse communities, close relationships, thriving economies, engaging art, exciting events, and amazing creations of all kinds. You’ve made the world, and we’re proud to provide the platform and tools that help you to do so. We at Linden continue to be impressed by what we witness from Residents every day, and we want you to know that we share that commitment to and love for Second Life.

Here are a few of the things you can look forward to soon:

  • We are hard at work upgrading all of the SL infrastructure and moving it to the cloud, which will bring a wealth of opportunities to Residents near and far, and allow us, among many other things, to make SL more performant for Residents across the world from us. It may also allow us to introduce new products with more flexible pricing.  

  • We’re working on several features to increase the value of Premium subscriptions. Most recently we gave Premium members priority access to near-full events, and shortly, we’ll be ready to unveil another bit of exciting news for subscribers.

  • We're building out a series of great extensions to Windlight (code name: EEP!), which will give value, flexibility, and new marketability to land, and will make Windlight settings tradeable assets.  

  • We have an extension to the animation system in the works (code name: Animesh) that will allow non-avatar objects to use more powerful and efficient skeletal animations the way avatars can today, and even more changes planned for creators and merchants later in the year.

  • We’ve also got new experiences and events coming. An exciting new grid-wide gaming experience is coming soon! The team can’t wait to share the details with you in just a few days. Also in the works for this fall is an updated Halloween Haunted Tour, with new spooktacular events to celebrate. Not to mention, we’re turning 15 next year - SL15B, baby! That’s an incredible milestone and we are looking forward to collaborating with you to produce an amazing celebration.

Long live Second Life and long live the creative process in the amazing worlds that you've trail-blazed! Thank you for filling SL with your creations and communities all of these past 14+ years, and here’s to many, many more together.

Best,

Ebbe Linden, CEO & the Second Life Team

 

 

 

Linden Lab

“Will you be my Valentine?” It’s the phrase we heralded with joy as children, possibly angst as a teen, and a slight sense of suspicion as adults - but there is no denying Valentine’s Day is an emotional mashup for many.

Are you a romantic or a cynic when it comes to love? Pick your poison from the diverse and delightful assortment of options to explore in Destination Guide’s Romance Category. Find your sweet spot and take a date or friends - old and new - on a thematic adventure inworld.

If you’re looking for a place to take a romantic date, why not stop by the Isle of View? We’ve dusted off, spruced up, and revamped a blast from the past with a Swan Boat Ride and some free treats for you and your special someone. Valentine Bears, candied hearts, kissing boothsm and a skyline of fireworks are sure to send the mood for love.

For those who have a less candy-coated view of the holiday - you can grab a group of like-minded individuals and partake in the the Tainted Love Hunt - a no-holds-barred look at the darker side of love - with hunt items from many of Second Life’s strange and unusual designers and creators.

Before you dive in, stop by the Marketplace Gift Shop to get something for your Valentine or to treat yourself!

After you visit these scenic spots - share your snapshot in the Share the Sweetness Snapshot Gallery

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Isle of View

Looking for something romantic this Valentine's Day? The Isle of View brings together everything the discerning romantic requires of their romantic festivities: boat rides, fireworks, kissing booths, forested walks, tasteful fountains, and free gifts. So bring that special someone to the Isle of View and tell them how you really feel.

Visit in Second Life

 

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Valentine at Winter Ice Rock Festival

Romance is the mission at this Valentine's celebration. Bring that special someone to one of the many romantic spots. Restaurants, theaters, concerts, and all your favorite winter activities await in this immersive Valentine winter experience.

Visit in Second Life

 

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Fotoscope Island

Fotoscope Island is dedicated to photography, fun, friendship and romance! Ride the Freefall and enjoy eight minutes of a space ride packed with animations and audio-visual special effects. Fotoscope also has quite a few of other interactive experiences. Dance and cuddle in a wide variety of beautiful spots and hidden locations. Just be sure to take lots of photos, huh?

Visit in Second Life

 

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2014 Valentine Town

Valentine Town is a visual panorama of all the things that denote love and affection. From chocolate waterfalls to the sugary delight of giant gum balls, expect an endless feast for all the senses, with remarkable vistas and colors bathing visitors with affectionate delight.

Visit in Second Life

 

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The Tainted Love Hunt

The Tainted Love Hunt is a grid-wide treasure hunt about anything but that saccharine-sweet Valentine's Day romance. Tainted Love celebrates; obsessional love, love of pain, loving someone to death, even the love of the suicide pact... Featuring great prizes from some of most troubled, twisted, and talented designers and builders in Second Life, it will run from February 1st to the 28th.

Visit in Second Life
Linden Lab

Winter has arrived — and the spirit of the season is evident in every sense — from the snow on the ground in many parts, to the merriment and joy and observances across the world.

We want to know how you celebrate the coming of the New Year in our New Year Snapshot Contest. If it’s a whole new look for your avatar, or an inworld party to celebrate — share your snapshots for a chance to win L$10,000,  L$5,000, L$3,000 or L$1,000. Visit the contest in our Official Forums for details and to enter.

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If you’ve got a sweet tooth — come by one of the Portal Park locations to pick up a free holiday gift. Look for the red gift box and click it to get your copy — and enjoy the seasonally decorated Portal Park while you’re there.

 

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Have a warm and bright season and a happy New Year!

Linden Lab

To help celebrate Second Life’s tenth birthday, we’re running a co-promotion with Alienware , the pioneer in specialty high-performance PC gaming systems!

From now until July 17, 2013, Second Life users can enter to win a brand new Alienware 14 laptop! For contest details and to enter today, visit here.


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Note: this contest is limited to Second Life users in the US; for full contest rules and legal information, visit the link above.

Xiola Linden

 

It feels like just the other day that we all commemorated a dozen years of Second Life, but here we are - ready to celebrate number 13 in style! Second Life opened to the public on June 23, 2003, and whether you’ve been a part of it for more than a decade or just a few days, we had to roll out the good times and hope you will join us at these fun inworld events! Please tag all your pictures of the SL13B fun "#SL13B" and share them on our Official Flickr Page.

Rock Out at the SL13B Official Music Fest

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Last summer’s Music Fest was amazing! Once again, we invite you to join us as some of Second Life’s best musicians hit the virtual stage! We held auditions earlier this month, and had a hard time narrowing it down to the performers we have - Second Life is full of amazing musicians, and you may just discover your next favorite music act inworld at any of the live music venues. Thank you to everyone who came to audition, and to those who came to support them!

This year, we’ve extended the festival to span across three days, featuring an amazing line-up across many genres of music. Each day’s event will start at different times so that everyone can enjoy some live music - no matter what timezone you’re in.

Grab some refreshments, prepare to boogie your pixels off, check out the schedule below, and join us at Stage Left for a rockin' good time!

 

Friday June 24 11 am - 3pm

 

Saturday June 25 8 pm - midnight

 

Sunday June 26 4 pm - 8 pm

 

11:00 AM

JueL Resistance

8:00 PM

Oblee

4:00 PM

Zachh Cale

11:30 PM

Phoenix J

8:30 PM

Oblee

4:30 PM

Mavenn

12:00 PM

Phoenix J

9:00 PM

Evely Lane

5:00 PM

Shannon Oherlihy

12:30 PM

Taka Coeur

9:30 PM

Toxic Darkmatter

5:30 PM

Ambrosia Kamala

1:00 PM

Tempio Breil

10:00 PM

Jerry Angel

6:00 PM

Frogg Marlowe

1:30 PM

Engrama

10:30 PM

Paul Nowles

6:30 PM

Spiral Sands

2:00 PM

Engrama

11:00 PM

Tzaryna Gracemount

7:00 PM

Amforte Clarity

2:30 PM

Zoz Quandry

11:30 PM

Acoustic Rhapsody

7:30 PM

Psiquence

 

SL13B Gift Shop Hop!

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We know that one of the most incredible things about the creator community is their creativity and talent - but they’ve also shown their tremendous generosity by providing some incredible, FREE gifts for you to come get at their shopping events! Just drop by the following events and look for the gorgeous flamingo cake designed by Second Life Resident Doctor Aho. Inside each cake is a gift from one of the event designers. While you’re there, please do a little shopping to help support these incredible creators and their brands!

Stop by each of these events to get your free gifts from these designers!

 

 

 

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A Vampire and a Viking Walk into a Bar …

On Monday, June 20, from 10am - 12pm SLT, join us at the SL13B Cake Stage for a Roleplay Mashup Party! Everyone loves to dress up and Second Life is full of amazing roleplay communities. From historical re-enactment attire to Sci-Fi couture - past, present, and future -  come in your absolute favorite roleplay costume (please note that the region is rated General) and spend a little time dancing and mingling with other costume enthusiasts! Costume contest with L$5,000 prize! Rules are posted on the wiki.

 

We All Start Somewhere …

Do you remember the first outfit you put together for your avatar? If you still have some of those oldies but goodies in your inventory, why not dust them off for posterity and show up to the Flashback Party at the SL13B Cake Stage on Wednesday, June 22, from 7 - 9 pm SLT? Wear something old and bring your oldest Second Life friend - the plan is to celebrate the past in all its glory and share some amazing stories from the Second Life days of yore. Dancing, music, and some good old-fashioned nostalgia - it’s sure to be a blast… from the past! Costume contest with L$5,000 prize! Rules are posted on the wiki.

Meet the Lindens (Astound Auditorium and Enchant Stage)

The Meet the Lindens series from Prim Perfect is a fun and casual chat with some of your favorite Lindens! Drop by the Astound Auditorium from 3 - 4 pm SLT from June 20th through June 24th to get to know a little more about these Lindens and what they do at the Lab!

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  • Mon. June 20 - Brett & Torley
  • Tues. June 21 - Ebbe
  • Wed. June 22 - Landon & Oz
  • Thurs. June 23 - Pete & Xiola
  • Fri. June 24 - Patch & Dee

 

 

 

 

 

Party Favor!

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Because no party is complete without a token to take home - and because of the long history of bears in Second Life - you’ll want to drop by the SL13B Community Celebration Regions and pick up this cute keepsake to remember the whole shebang by!

You can pick them up at kiosks across the birthday regions, from June 19th - June 26th. The special party favor is also available on the Marketplace.

We’re excited to spend time celebrating Second Life with our amazing community - and looking forward to SL14B next summer!

Xiola Linden

Last month’s epic Snowball Fight at the Winter Wonderland was our way of bidding adieu to the chill of Winter  - and now - suddenly Spring has sprung upon us with all that gorgeous greenery and snow-melting sunshine. What better day to celebrate the beauty of Mother Nature than on Earth Day!

Join us inworld for a walk that captures nature in some of her prettiest colours. On Earth Day - April 22, 2016, from 10 am to 12 pm SLT - we’ll take a stroll through Calas Galadhon in Second Life. No need for sunscreen, allergy medication or a long drive out of the city - just teleport in and join Lindens and other Residents for a little virtual sunshine!

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Calas Galadhon

Escape to the vast estate and nature park of Calas Galadhon, a peaceful, romantic place to enjoy the beauty of the natural world brought into Second Life. Explore by horse, buggy, boat or balloon.

Visit in Second Life

In addition to our meetup - there are some great events happening and several beautiful nature spots to explore for Earth Day - just visit the Earth Day category of the Destination Guide.

Linden Lab

This month marks ten years since Second Life first opened to the public in June of 2003! We’re incredibly proud of Second Life’s success and longevity and we hope that all of you are too - it’s thanks to everyone who has made Second Life part of their lives over the past decade that we’ve reached this major milestone.

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We’ve planned some special things to celebrate SL10B that we’ll be rolling out throughout the month - be sure to keep an eye on this blog to be kept up-to-date with the latest!

 

Commemorative SL10B Avatar

Starting today, you can get a free, special-edition SL10B avatar on the Marketplace. This avatar is made with some of the new Materials features and will look even better once that Materials Viewer launches (you can also check it out with the Materials Beta Viewer). Visit the SL10B Marketplace and get your commemorative avatar today - they’ll only be available until the end of June!

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Snapshot Contest

We’re also kicking off an SL10B Snapshot Contest! Start snapping your celebratory images and get ready to share. Top prize is free use of a homestead for four months, and second and third prizes are free use of a homestead for two months.  Check out the rules and submit your entries here.

Watch Rodvik Linden on The Drax Files

On the occasion of Second Life’s tenth birthday, machinimist extraordinaire Draxtor Despres interviewed Linden Lab CEO Rod Humble (aka Rodvik Linden), for a special episode of the great video series The Drax Files: World Makers. Check out the episode

.

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Join the Parties Inworld

Throughout June, there will be celebrations for Second Life’s tenth birthday (SL10B) all over the grid - thrown by DJs and event planners inworld. So that you can keep track of where the parties are at, we've launched an SL10B Category in the Destination Guide. If you have an SL10B event planned - there is still plenty of time to submit your entry; and check back frequently - we’ll be continually updating the Destination Guide as always.

 

From June 16 - 29, there will be a large community-organized celebration inworld as well. As with past Second Life birthday celebrations, you can expect great exhibits, music, and events. For more info, check out the SL10B  Community Celebration website.

 

More to Come

Later this month, we’ll be kicking off a special grid-wide hunt with unique prizes, exclusively for Premium members. We’ll blog with more details soon, but if you want to get in on the fun, be sure that your Premium membership is up-to-date.

We’ll also be releasing some limited-edition gifts on the Marketplace and inworld. Some will be limited quantity - so stay tuned to find out when and where to get them!

There’s more coming to celebrate Second Life’s tenth birthday, so be sure to keep an eye on this blog for the latest.

Thanks again to everyone who has been a part of the last ten years in Second Life - we look forward to what is still to come!

 

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