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Linden Lab

We’re pleased to announce an update to Second Life pricing for educational and nonprofit institutions. Effective immediately, any accredited educational institution or any organization with a 501©(3) charitable non-profit tax status (or equivalent) is eligible for a 50% discount on private region set-up costs and a 50% discount on private region maintenance costs.

As long-time Second Life users will note, the discount on maintenance costs is similar to a discount previously offered to these organizations. More recently, after reviewing our pricing, we have been offering this discount directly to individual organizations, but today we are happy to formalize this pricing, extend the discount to also include set-up costs, and open applications for all that are eligible.

For more details on the offer, including how to apply, please see the wiki page here

Organizations eligible for this discounted pricing are also eligible for invoicing of the private region costs. Invoices must include a minimum of six months of maintenance. Additional details can be found here.

Linden Lab

In May, we launched some new mesh default avatars to give new users some up-to-date, better-looking options that incorporated some of the new technological advances to Second Life. Following community feedback about these new avatars, we’ve made some adjustments, and today we’re re-deploying them with a few updates.

Most significantly, users will now have the ability to edit the avatar shape for the human form avatars. Because these avatars are mesh, not all sliders will affect the shape, but many of them will. Play around and personalize the body, torso, and legs using the sliders now supported with the updated, modifiable shape. Some of the head and eyes sliders will also now work to adjust the avatars’ faces.

Additionally, Sara (the blonde female avatar) got a fuller hairdo with more body and volume, and we’ve fixed the hover position for several of the avatars which helps prevent sinking into the ground.

Updating to the new release of avatars is easy. New users that are just coming into Second Life for the first time will automatically receive the new avatars via registration. Existing users will simply need to re-wear the avatar from the library (Inventory>Library>Clothing>Initial Outfits) or by accessing the avatars via the Me Menu (Me>Choose an Avatar).

Give the new avatars a try - we hope you enjoy the updates!

Linden Lab

As part of our ongoing work to keep Second Life transactions secure and in compliance with applicable regulations, we are updating the browser requirements for Second Life’s web cashier (the tool you see when you login on the web and go to make a payment).

Effective June 15, 2016, you will need to use a web browser that supports TLS 1.2 in order to access the Second Life web cashier; if your browser does not support TLS 1.2, you will not be able to access cashier to send, receive, or exchange L$ after that date.

Please check that your browser’s security support is up to date. You can do this simply by visiting https://www.howsmyssl.com/ and checking that it detects TLS 1.2 in the Version section:

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Updated security support is also required for accessing the cashier via the Second Life Viewer. The latest version of the official SL Viewer is safe. You can download it here: http://secondlife.com/support/downloads/.

If you’re not using the latest version of the official SL Viewer, check the browser built into the viewer you use with the same test above. Actively maintained Third Party Viewers should have versions available that have the required support. Older or unmaintained viewers may not, and you will not be able to use them for L$ transactions after the deadline if you do not update.

If you need to update your web browser (or aren’t sure), you can download the latest versions of popular browsers using the links below:

 

Linden Lab

Second Life is transitioning to a new payments processor for credit cards. If you use a credit card for Second Life payments and have not added or updated your billing information since July 7, 2015, we strongly encourage you to re-enter your information to avoid any potential disruption of services. If you use PayPal or Skrill for Second Life payments, no action is needed.

Adding billing information to your Second Life account is as easy as 1-2-3:

  1. Login to your Second Life account at SecondLife.com
  2. Click “Account,” then “Billing Information”
  3. Under “How You’re Paying” just click to Add the payment method of your choice*

To learn more about the benefits of adding billing information on file, the many supported payment options, and how to add or update your billing information, please visit this page in the Second Life Knowledge Base.

We apologize for the inconvenience and thank you for your attention and help in spreading the word throughout the Second Life community.

*Note: You may notice small authorization charges made to the credit card associated with your account. As is common when new payment processors are initialized, these charges are made to confirm the validity of the billing information on file and will be automatically voided by your bank or credit card issuer.

Linden Lab

On September 1, 2014, the updated Skill Gaming Policy for Second Life went into effect. As a reminder, this policy allows for skill gaming activity in Second Life, but establishes that only approved Creators may make skill games with L$ payouts, only approved Operators may run them, and they may only be run on designated Skill Gaming Regions, where access is restricted to those who meet certain qualifications.

As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.

Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down.We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.

From the start, we’ve seen strong interest from Residents seeking to become approved skill gaming Creators and Operators. You can find the current list of approved participants here, and we’ll continue to review applications as quickly as possible to expand that list. If you would like to apply to become an approved skill gaming Creator or Operator, you can do so here.

 

Linden Lab

As you may notice, to fulfill legal obligations, we have added a notification in some places when making purchases that clarifies which legal entity you are transacting with, depending on the country associated with your payment method.  Tilia Inc. and Tilia Branch UK Ltd are wholly-owned subsidiaries of Linden Research, Inc, and this does not affect how you contact or receive support.

We wanted to clarify this to hopefully help those who may have encountered this and were wondering why they saw some updated notifications.

 

 

Linden Lab

Per this forum update post from Patch Linden - some news on the release process for Linden Homes.

 

"I have an update to our release process I want to share with everyone.  As I alluded to here, we are going to try and change our release strategy for a little while to see if a particular process works better for everyone involved, including many of you who have been very patiently waiting for one of the new Linden Homes.   

Many of you have already been witness to the new process unfolding in front of you whether you knew it or not.   Those regions that have been called out in various places such as New Hamsterdam down to SSPE136 (soon to be officially named).  We did this for multiple reasons, mostly in an effort to show all of you some of the process we go through in real-time to make these beautiful new regions come to life, and give a glimpse into the timeline involved.  

Starting today, we’re going to try to release a region’s worth of new Linden Homes on a regular cadence.  We’re aiming to try for a region per every other day, but as we can not control all the factors involved in the lengthy process, we may have some gaps which could last anywhere between a day to several days and especially on the weekends.  This will also mean that I will not update this post with each region release, but keep it for larger release updates, announcements, news, information, etc.

This will be followed by the future initial release of the new Campers & Trailers theme that has also now been revealed here at SL16B.  This release will be large-scale like other releases we have done in the past, and then also potentially follow the release process I’ve outlined above.

Next up, is an area that is going to be our first community events space called the Bellisseria Fairgrounds!  Our vision for this space is to grant communal access to an area that is clear and ready for set-up of an event.  We are going to supply the outlying basic infrastructure which includes water taxi access to the main continent, an airstrip and landing pad.  We will have a scheduling calendar and process in place where the space can be reserved in advance.  The first events already in line for use of this space will be around the 4th of July holiday coming up.  More information to come about how the reservation process will work in the near future."

 

Linden Lab

At Linden Lab, we’ve recently been reviewing the long list of improvements and enhancements we want to bring to Second Life, weighing priorities, and scoping out important projects for the next few months. We wanted to share a few highlights from the list of projects we’ll be working on so that you can know what improvements to expect in the coming months. This isn’t an exhaustive list, of course, but here are a few of the initiatives we think will have a big impact on improving all of our Second Life experiences.

Releasing Experience Keys

We recently put out a call for creators to join a limited beta for Experience Keys - new LSL functions and calls that make it possible to bypass the multiple permissions dialogs that you encounter with scripted objects today. Thanks to the applications we received, we now have enough creators to move ahead with the beta, and we’ve begun giving these beta users access the keys. The feedback we get from beta participants will help determine our next steps for making Experience Keys available to everyone, and we may start by expanding the beta group with a second group of creators.

In the meantime, though, everyone can get a sense for what’s possible with Experience Keys by downloading the Project Viewer and checking out The Cornfield game.

lXoXy7Fyb0E

 

Improving Group Chat Performance

Today, group chat messages can sometimes take a long time to be delivered, and in some cases delivery fails entirely. This is an issue that impacts lots of Second Life users, and it’s something we’re actively working to improve. Anyone should be able to reliably hold a conversation using group chat in Second Life without delivery delays or other problems.

We’re carefully monitoring the effects of the changes we make to improve group chat performance, and so far, the results of efforts like upgrading the servers that host chat have been positive. We anticipate that the work to improve group chat performance will continue for some time as we identify the underlying causes of the issues, experiment with different fixes, and analyze results, and as we move forward, we’ll use this blog to share our progress.

Implementing the Chrome Embedded Framework

We’re working to upgrade the component of the Viewer that’s responsible for rendering web content, including the Viewer splash screen (displayed before login), the content of a number of floaters, and inworld media-on-a-prim. This is important because it will fix a number of bugs (especially related to streaming media) that currently affect many Second Life users, and it will also make available many modern web features that aren’t possible with the Viewer today.

We’re making good progress on this initiative already, and expect to have an experimental Project Viewer ready for testing soon.

More Texture and Mesh Loading Improvements

Building upon the performance enhancements we made with Project Shining, we are continuing to make improvements to how the Viewer retrieves texture and mesh data from our servers.

The next round of improvements will reduce the number of connections the Viewer needs to get this data (making it easier on your router and network), while also using each connection to retrieve more data more quickly (for the technically inclined, this means that among other things we will add support for HTTP pipelining).

These improvements will mean that as you explore Second Life, objects will appear more quickly and reliably, especially for users who have longer latency connections (higher “ping times”), such as those who live outside the US.

We have begun doing small scale testing with a selected group of users, and the early results have been great from a performance point of view. Unfortunately, we’ve also encountered a bug that we need to tackle before we can move on to releasing a project Viewer. We’re eager to move ahead as quickly as we can, and will use this blog to announce that project Viewer as soon as it’s available.

Stay tuned for more!

Again, these certainly aren’t the only things we’re working on as we continue to improve Second Life, but they’re among our priority initiatives in the coming months. As we move forward on these and other improvements, you’ll hear more from us on this blog, so keep an eye out!

 

Linden Lab

As the end of 2017 draws closer, we wanted to take a moment to reflect on just a few of the major beats that made this another great one for Second Life. From technical improvements to new features, to community happenings, the virtual world’s 14th year was a busy and fun one!

Baby Got Backend Enhancements

We rolled out a number of upgrades to SL’s backend and build systems. This behind-the-scenes effort helps to improve stability and performance, and also is part of the future-proofing and prep work needed for the “Brave New World” project - i.e. moving SL to the cloud.

Tons of Fun Inworld

We launched our first-ever grid-wide game experience: Tyrah & the Curse of the Magical Glytches! Thousands have already enjoyed playing so far, and there’s even more to come.

This year also saw the introduction of a brand new group of starter avatars, and some awesome events inworld, including great shopping events like the one going on now, our annual Linden-vs-Resident snowball fight, the Halloween creepy-crawl, and some massive celebrations for SL14B - our 14th anniversary!

We hope you had as much fun in SL this year as we did. Next year is SL’s 15th birthday and we’re planning an absolute blow-out to celebrate. Stay tuned for more on that soon - we’re talking way more than one month’s worth of parties...

More Primo Premiums

In addition to regularly rolling out fresh gifts exclusively for subscribers, we added new benefits to Premium membership to make it even more, well, premium! We launched Premium Access to full regions, and extended the L$ transaction history for Premium subscribers up to 90 days.

We’re very pleased to share that as a result, we did see some growth in Premium account membership this year. Happy as we are, we think we can do even better, so look forward to new initiatives in 2018 aimed at making the benefits of going Premium even more valuable.

But Wait There’s More!

This year, we introduced a whole of new features and capabilities as well. For example, Animesh (which you can now test on Aditi using our Project Viewer) allows independent objects to use rigged mesh and animations, just like mesh avatars, and Residents have already used this feature in impressively creative ways.

We also rolled out more land features - Estate owners have more control over their land, we improved region capacity, and introduced Place Pages to help make your favourite SL places much more discoverable on the web.

Along those same lines, we brought back an improved version of the Community Gateway Program (and RegAPI), enabling communities to grow their ranks (and SL’s user-base) by registering and onboarding new users.

Last, but not least, we revamped our Support Portal and Community Forums to make it easier for Residents to get help when they need it and connect, discuss, and share with other users on the web.

Onward to 2018!

Not only does SL celebrate our 15th birthday next year, but we’re also working on some exciting new initiatives and enhancements we can’t wait to share with the community. As we announced earlier this year, we’re investing many millions in SL and 2018 is going to be a big one.

See you inworld!

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Linden Lab

Back in March, we blogged about a British documentary company that was looking for couples who first met in online communities, like Second Life, for a TV piece with a working title of “Happily Ever Avatar.”

The production company says that in response to our first blog post, they found some great stories to tell, but they’re still interested in a few more from Second Life users. Here’s their updated casting call with more information on the angle they’re pursuing and what they’re looking for:

British documentary company Back2back are currently making a documentary for Sky Living about relationships that start in online communities such as Second Life, with a working title of “Happily Ever Avatar”. The programme is a completely positive documentation of these relationships, where we look at relationships that have blossomed through online gaming, with players falling in love through their avatars and going on to have meaningful, committed relationships in the real world. It will look at unconventional relationships in a counterintuitive way, overturning many of our prejudices and misconceptions with honest storytelling. It will challenge us to realise that committed, successful relationships can embrace the unusual.

It’s set to be a heart-warming series celebrating dating and relationships in the 21
st
Century. The theme is very much about 'love conquering all', and showing the incredible lengths couples that meet online go to in order to become a real life couple. I am currently seeking couples of all sexualities and backgrounds to take part in the programme. These can be new or established relationships – even those where the partners haven’t met. The only prerequisite is that one person in the relationship must be based in the UK.

If you’d be interested in taking part, or would like to find out more, email
toni.tyldesley [at] back2back.tv
. All emails will be treated with the strictest confidence.

 

Linden Lab

Some recent issues with our billing system have caused some accounts to become delinquent and that has prevented those users from logging in to Second Life. We apologize to those who have been affected and for any inconvenience that this has caused.

If you have had problems with our billing system, such as difficulty adding or updating your payment info or you are unable to login to Second Life, then we’re here to help.

The best way to quickly get your billing issues resolved is to call our Billing Support team who is available 24 hours a day, 7 days a week. And, we’ve just created several new toll free numbers as an added convenience for our international customers.

Call Our Support Team to Resolve Your Billing Issues
Toll-Free (US/Canada): 800.294.1067
Long-Distance (US/Canada: 703.286.6277

Local Toll-Free numbers:

  • France: 0805.101.490
  • Germany: 0800.664.5510
  • Japan: 0066.33.132.830
  • Portugal: 800.814.450
  • Spain: 800.300.560
  • UK: 0800.048.4646

Please press option 3 to get to Billing Support.  

Or, if you would rather, you can always create a Support case and we’ll get to it as soon as possible.

Thanks for your patience as we work through these issues. We’re looking forward to helping you get everything sorted out and seeing you back inworld.

Linden Lab

Join us on Thursday, November 15th for a Second Life Town Hall event featuring Grumpity, Oz, and Patch Linden.

We put out a call last month for questions, and they will be answering as many of those questions as we can get to, starting at 10 am SLT tomorrow.  See you there!

Drop by and enjoy the show live at one of three following Regions.

Linden Lab

There are a lot of people working behind the scenes on Second Life, creating new features, improving performance, keeping things running smoothly, and performing incredible feats of troubleshooting and resolving issues when it doesn’t. 
 
That is why we have invited Grumpity Linden (Director of Product), Oz Linden ( Senior Director or Engineering) and Patch Linden ( Senior Director or Product Operations) to participate in our next Town Hall - taking place November 15th from 10 to 11 am SLT.
 
Collectively, these three have over 28 (!) years of experience working on Second Life and work closely with all the Second Life teams to continue to improve this platform that we’ve all come to love.
 
They are some of the biggest stakeholders in the direction of the product development roadmap each year, and know the product inside and out!
 
If you have a question that you would like to ask these Lindens, please take a moment to post it in the Community Forum thread “Town Hall Meeting with Grumpity, Oz, and Patch Linden - November 15” in advance of the Town Hall. Questions will be selected from all submissions made prior to November 9th, so be sure to get your question in before then!
 
Don’t forget to mark your calendars for November 15 to see if your question is selected. On that day, you can join us live for the Town Hall meeting. Location will be publicized closer to the event - stay tuned!
 
We’ll see you inworld soon!

Linden Lab

With SL15B behind us (and SL16B to look forward to!) we thought it was time to have another Town Hall, and give Residents a chance to ask about Second Life and hear the latest news on what is being worked on and planned in Second Life. We’ll also share specific updates on our product development roadmap, as discussed earlier this year.

Linden Lab CEO Ebbe Altberg will be appearing at a  “Town Hall” chat session on Thursday, September 13th 2018 at 9:30 a.m. (SLT/Pacific). This is your chance to interact directly with Ebbe as he discusses 2018 and beyond. 

Got a question you want to ask? Post it in the Community Forum thread “September 2018 - A Conversation with Linden Lab CEO Ebbe Altberg” in advance of the Town Hall. Questions will be selected from all submissions made prior to Sept. 10, so make sure to weigh in now!

Don’t forget to mark your calendars for Sept. 13 to see if your question is selected. On that day, you can join us live for the Town Hall meeting. Location will be publicized closer to the event - stay tuned!
 
We’ll see you inworld soon!
 

Linden Lab

Second Life is turning 15 this summer...but why wait to celebrate? Last month, we wrote about 15 exciting new features and other things that we have on the roadmap for this year, including lower tier prices and double allotment on Mainland, and the return of Last Names - but there’s still more to come!

As part of our year-long 15th anniversary celebration, we’re making numerous appearances inworld to talk about Second Life and the Second Life roadmap directly with our communities! These  ongoing meetups and events will provide opportunities for you to interact with and ask questions to Linden Lab executives and staffers.

SL15B_Logo_Lg.png

To kick things off, Linden Lab CEO Ebbe Altberg will be holding two “Town Hall” chat sessions on April 20th at 9:30 a.m. (SLT/Pacific) and 1 p.m. (SLT/Pacific). Ebbe will be sharing his vision for Second Life in 2018 and beyond, as well as taking questions from the community. Got a question for Ebbe? Post it in the Community Forum thread “A Conversation with Linden Lab CEO Ebbe Altberg” in advance of next week’s meeting. Questions will be selected from submissions for as many as can be answered in the time frame. To join either meetup, head over to one of these Town Hall Regions in Second Life on April 20.

SL15B-Stroke_Small.png

 

In the coming months, we plan to hold additional conversations and meetups directly with many of our communities including Firestorm users/developers, Designing Worlds,  Bay City and more. 

Finally, don’t forget to mark your calendars for the official SL15B Community Celebration! This year’s event, held June 17-30, is going to be spectacular! We are hearing rumblings about a few new special events linked to this year’s celebrations, too.

Stay tuned for more specific dates and details. We’ll see you inworld soon!

Linden Lab

Making Strides Against Breast Cancer in Second Life has kicked off their fundraising initiatives and activies inworld and will be hosting lots of great events for you to check out.

Inara Pey has outlined some of this week's events in her blog here, including contests, hunts, ways to virtually participate in events that help raise awareness and funds, and other activities to show your pink pride.

You can pick up a fundraising kit with event submission instructions if you are interesting it throwing your own Think Pink event. Just review the fundraising guidelines, and drop by the MSABC kiosk where you can pick up free goodies, make a donation, and find more information about the events and contributors to the event!

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Linden Lab

Some Residents have noticed that we’ve added a new group of classic, system  “starter avatars” to the mix this week - a more mature couple in formal apparel, a groovy guy and gal, a pair of grunged-out music lovers, and some well accessorized, fashion-forward folks (because there is no better addition to any outfit than a pet!). While the last few batches of new starters have focused on Fantasy themes, this round we wanted to add some updated humanoid styles for new Residents to select from. Each avatar has been created utilizing some of the latest features in Second Life such as Bento - and have also been created with a focus on optimization to keep the avatar complexity below 30,000 (with most coming in around 10,000- 20,000).

avatars.png

 

While these avatars are intended to be just the starting point for new Residents of Second Life to get to exploring quickly, everyone is welcome to take them for a spin around the Grid via the Avatar Picker inside the viewer.

Resident Windywinters started a thread on the forums already - feel free to share your thoughts there - and let us know what else you’d like to see in the starter avatar selections.

There will be more avatars in the future - some new themes and styles - so stay tuned!

Linden Lab

 

HINTTravel the globe to discover this cove, wrap up warm as it’s bound to be cold! Where oh where could your gift be? Have you checked under the town's Christmas tree?  http://bit.ly/2r5dZbG

Grab the gift before it's gone!

If you missed out last week and didn't get your HUD to get started - you can drop by Winter Wonderland to get one now - just in time to get this week's gift.

How to get started - if you have not already:

  1. Grab your HUD from Winter Wonderland.

  2. Equip your HUD from your inventory, by finding it, right-clicking it and selecting “ADD”

  3. Find and collect your gift!

  4. Stay tuned to our blog, MoTD, and Social Media channels for new clues each week.

Happy Hunting!

Swaginator_Week2.jpg

 

Linden Lab

HINTAmong sparkling crystals and dangerous rocks, the treasure is hidden inside a magical box! In this Realm, look high, look low. It's hidden nearby a tree that glows. ( Head to Linden Realms from Portal Park!)  http://bit.ly/2SlU3x0

Grab the gift before it's gone!

If you missed out last week and didn't get your HUD to get started - you can drop by Winter Wonderland to get one now - just in time to get this week's gift.

How to get started - if you have not already:

  1. Grab your HUD from Winter Wonderland.

  2. Equip your HUD from your inventory, by finding it, right-clicking it and selecting “ADD”

  3. Find and collect your gift!

  4. Stay tuned to our blog, MoTD, and Social Media channels for new clues each week.

Happy Hunting!

Swaginator_Week3.jpg

 

Linden Lab

HINTIt’s winter-y, fun, games and a series of quests. Can you find the gift hidden in the magical chest?  http://bit.ly/2SIOpp1

Grab the gift before it's gone!

OR

HINT UPDATE: Winter Swaginator Hunt Week Four Clue: Winter is here, isn't it grand? Find the gift near the door to our snowy land!

If you missed out last week and/or didn't get your HUD to get started - you can drop by Winter Wonderland to get one now - just in time to get this week's gift.

How to get started - if you have not already:

  1. Grab your HUD from Winter Wonderland.

  2. Equip your HUD from your inventory, by finding it, right-clicking it and selecting “ADD”

  3. Find and collect your gift!

  4. Stay tuned to our blog, MoTD, and Social Media channels for new clues each week.

Happy Hunting!

Swaginator_Week4.jpg

Linden Lab

HINTIt begins with a Z and ends with a T, a cute little cabin and a wintery tree. Located at the center of a frozen lake, the prize can be yours if you find it to take! http://bit.ly/2QCTWkg

Grab the gift before it's gone! This is the final gift of this hunt - so don't miss out!

How to get started - if you have not already:

  1. Grab your HUD from Winter Wonderland.

  2. Equip your HUD from your inventory, by finding it, right-clicking it and selecting “ADD”

  3. Find and collect your gift!

Happy Hunting!

Swaginator_Week5.jpg

Nelson Linden

2010 ended on a positive note for the Second Life economy, with several key measures growing while others remained stable as compared to Q3 numbers.

Total money supply, LindeX volume, and web merchandise sales volume were all up between 6% and 8%, indicating growth in economic activity. Also, the L$ rebounded strongly from Q3, appreciating 3.7% quarter to quarter.

When comparing 2009 to 2010 measures, average monthly repeat log-ins were up 8%, average monthly economic participants were up 4.3%, annual web merchandise sales volume was up 104%, and the world size grew by 5.8%.

For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.

AVERAGE MONTHLY REPEAT LOGINS

Repeat logins gained 1% this quarter. Average monthly repeat logins in 2010 rose 8% over the 2009 average.

average monthly repeat logins.jpg

USER HOURS

User hours were flat this quarter, appearing to stabilize after a gradual decline in the prior four quarters. Total user hours in 2010 fell 10%  from 2009.

user hours.jpg

AVERAGE MONTHLY ECONOMIC PARTICIPANTS

Economic participants were flat in Q4, remaining in the historical five-quarter range. Year over year, the 2010 average of monthly economic participants was up 4% from 2009’s average.

average monthly economic participants.jpg

AVERAGE EXCHANGE RATE

Increasing demand and falling supply on the LindeX caused a 3.7% appreciation in the value of the L$ in Q4.* The average L$ value in 2010 was within 1% of the average value in 2009.

average exchange rate.jpg

*Note that the exchange rate is expressed in L$/USD, meaning larger numbers represent a lower L$ value and smaller numbers represent a higher L$ value. The average rate is calculated by dividing the total L$ exchanged through the LindeX by the total US$ exchanged through the LindeX in the quarter.

L$ SUPPLY

Money supply grew significantly in Q4 to US$28.4m worth of L$, 8% over Q3. The year end money supply in 2010 was 11.9% over 2009.

L$ supply.jpg

LINDEX VOLUME

Mirroring money supply growth, volume on the LindeX grew 8% in Q4, nearing the top end of the historical five-quarter range. Total LindeX volume in 2010 was nearly US$119m, 2.8% over 2009. This means that an additional US$4m traded hands on the LindeX in 2010.

Lindex volume.jpg

WEB MERCHANDISE SALES VOLUME

Driven by greater merchant adoption and improved shopping features, web merchandise sales volume grew 5.8% in Q4. 2010 web sales volume was up 104% relative to 2009.

web merchandise sales volume.jpg

WORLD SIZE

World size remained flat in Q4; 2010 year end world size was up 5.8% relative to 2009. Today, Second Life's virtual land mass would be roughly twice the size of Hong Kong.

world size.jpg

Linden Lab

The Second Life economy remained stable in Q3 2011. We closed the quarter with some positive momentum, with a continued increase in registrations and a stable Linden Dollar exchange rate with slight appreciation, as well as a higher amount of Linden Dollars held by customers. Most other key metrics were consistent with recent levels.  

For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.

DAILY COMPLETED REGISTRATIONS

Following the launch of our new-user registration flow, improvements to the Premium offering and the launch of mesh, we’ve seen a continued uptick in registrations throughout Q3. In fact, August was the biggest growth month for Second Life in nearly four years, with Q3 averaging 45 percent more completed registrations per day than Q1 before the new reg flow was implemented.


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AVERAGE MONTHLY UNIQUE LOGGED-IN USERS

Average monthly logged-in users increased slightly from Q2 2011.  


20111014_chart_QBP_avg_logged_in_users.png


USER HOURS

User hours declined slightly, remaining within 2 percent of the most recent quarter.


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AVERAGE MONTHLY ECONOMIC PARTICIPANTS

Active economic participants grew by 2.8 percent over Q2 2011.


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AVERAGE EXCHANGE RATE

The exchange rate remains very stable, strengthening slightly with a 0.5 percent appreciation in the L$ over Q2 and a 6.4 percent appreciation in the L$ over the same quarter last year.  


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*Note that the exchange rate is expressed in L$/USD, meaning larger numbers represent a lower L$ value and smaller numbers represent a higher L$ value. The average rate is calculated by dividing the total L$ exchanged through the LindeX by the total US$ exchanged through the LindeX in the quarter.

L$ SUPPLY

Money supply grew by 3.7 percent in Q3 from the prior quarter and 8.5 percent year over year, bringing the equivalent U.S. dollar value of all customer-held L$ to U.S. $29.3 million.


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*Note: From time to time we will change our reporting in order to provide the most relevant and accurate summary information for the use of merchants, landowners, content creators, and other participants in the Second Life economy. Q2 2011 is an estimate calculated based on different methodology versus previous quarters.  


LINDEX VOLUME

LindeX volume for Q3 amounted to U.S. $30 million, a 2 percent decline in line with seasonality, but 6.4 percent growth of the same quarter last year.  

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WEB MERCHANDISE SALES VOLUME

Q3 2011 web merchandise sales volume grew 2.8 percent compared with Q2 2011, and grew 30.9 percent as compared with Q3 2010.


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WORLD SIZE

World size remained consistent, with last quarter at just over 2,000 square kilometers.  


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Previously:

Q1

Q2

Nelson Linden

The Second Life economy continues to be steady, with nearly all key measures staying within a narrow range of just a few percentage points up or down over the last year. The largest changes compared to last year's Q3 were an increase of 7.2% in World Size, a decline of 11% in User Hours, and a 115% increase in Web Merchandise Sales Volume.

Over the last year, the number of people participating in the economy has also been consistent, ranging from 480,000 to 496,000 (currently 486,000), as has L$ Supply, which has ranged from US$25.4 million to US$26.2 million, and was at a 12-month high in Q3.

For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.

AVERAGE MONTHLY REPEAT LOGINS

Average Monthly Repeat Logins fell 2.1% from Q2 but still rose 5.3% year over year.

repeat.png

USER HOURS

User Hours fell 3.7% from Q2 and 11.0% year over year. The most significant quarter-to-quarter loss of user hours was from the heaviest usage segment (accounts logging over 300 hours per month).

hours.png

AVERAGE MONTHLY ECONOMIC PARTICIPANTS

Active economic participants fell 1.0% from Q2 and year over year.

participants.png

AVERAGE EXCHANGE RATE

As expected from the fluctuations in June, the average exchange rate of L$ per US$ rose 1.7% from Q2, or 2.5% year over year. Note that a rise in the L$ exchange rate represents a drop in the value of the L$, as one US$ now buys more L$ than it did last quarter.

xchg.png

L$ SUPPLY

The equivalent US$ value of all Resident-held L$ grew 1.2% from Q2, or 6.1% year over year. Although there may have been fewer economically active accounts in Q3, this suggests the L$ in those accounts did not exit Second Life.

ldolsupply.png

LINDEX VOLUME

LindeX volume in Q3 fell 3.8% from Q2 and 2.8% from Q3 2009. With fewer economic participants, there was less need to replenish L$ balances from the LindeX.

lxvol.png

WEB MERCHANDISE SALES VOLUME

Total sales volume on both Xstreet SL and the new SL Marketplace rose 8.5% from Q2 and grew 115.2% year over year. Note that the SL Marketplace was only in beta during Q3 and makes up less than 10% of total Q3 Web volume.

newvolume.png

WORLD SIZE

Total world size fell 1.4% from Q2 and grew 7.2% year over year.

world.png

Linden Lab

The Second Life economy remained consistent in Q2 2011. The highlights were strong growth in registrations, a steady Linden $ exchange rate with slight appreciation, and continued growth in Linden $’s held by customers –with most other key metrics within 1-2% of recent quarters.


For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.

DAILY COMPLETED REGISTRATIONS

With the addition of Basic and Advanced viewer modes, plus an improved new user registration flow in early Q2, there was a sharp uptick in registrations that continued throughout the quarter. Q2 averaged 27.9% more completed registrations per day than Q1.


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AVERAGE MONTHLY UNIQUE LOGGED-IN USERS

Average monthly logged-in users for Q2 increased 2.8% from Q1 2011. This chart is more comparable to industry standards for reporting size of customer base and will replace previous measures based on user repeat logins or time active.


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USER HOURS
User hours remained within 2% of the most recent quarters.

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AVERAGE MONTHLY ECONOMIC PARTICIPANTS

Active economic participants were within 1% of last quarter.

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AVERAGE EXCHANGE RATE

The exchange rate remains very consistent and strengthening slightly with a 0.4% appreciation in the L$ over Q1 and a 4.3% appreciation in the L$ over the same quarter last year.  


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*Note that the exchange rate is expressed in L$/USD, meaning larger numbers represent a lower L$ value and smaller numbers represent a higher L$ value. The average rate is calculated by dividing the total L$ exchanged through the LindeX by the total US$ exchanged through the LindeX in the quarter.

L$ SUPPLY

Money supply grew by 2.2% in Q2 from the prior quarter and 15.8% year over year, bringing the equivalent US$ value of all customer-held L$ to US$30 million.


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*Note: From time to time we will change our reporting in order to provide the most relevant and accurate summary information for the use of merchants, landowners, content creators, and other participants in the Second Life economy.  Q2 2011 is an estimate calculated based on different methodology versus previous quarters.  

LINDEX VOLUME

Q2 LindeX volume declined 2.7% to US$30.6 million in line with seasonality. This is a strong 4.4% increase over the same quarter last year.

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WEB MERCHANDISE SALES VOLUME

The volume of web merchandise sales grew by 4.9%when compared to Q1 2011 and by 38.1% when compared to Q2 2010.


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WORLD SIZE

World size remained consistent with last quarter at just over two thousand square kilometers.  


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