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Linden Lab

UPDATE: the deadline has been moved to September 1, 2014 (previously was August 1)

 Gambling is strictly prohibited in Second Life and operating, or participating in, a game of chance that provides a Linden Dollar payout is a violation of ourTerms of Service. However, games of skill are legally permitted in many jurisdictions, and we’ve seen that many Second Life users are interested in playing such games for Linden Dollars. Therefore we are updating our gaming policy in Second Life.

The details of the revised policy can be found here, and this is a summary of how it will work:

  • Skill games that offer Linden Dollar payouts will be allowed in Skill Gaming Regions only. This is a new region designation that will apply beginning August 1, 2014 September 1, 2014. Those Second Life residents who wish to convert their regions to Skill Gaming Regions can do so by contacting Linden Lab in accordance with Linden Lab’s Land Policy. Due to the additional administrative and compliance-related costs associated with these regions, the monthly maintenance fees will be greater than those for regular regions in Second Life. We will include Skill Gaming Regions as a new category in our Destination Guide (unless the owner requests its removal). As a resident, you will be able to check the setting of each region to verify that it has been recognized by Linden Lab for the placement, operation, and use of approved Skill Games.

 

  • Only operators approved by Linden Lab will be allowed to run skill games that offer Linden Dollar payouts on Skill Gaming Regions. Those wishing to become approved operators can apply now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved operators. We will maintain a public wiki page of operators.

 

  • Creators of skill games that wish to make them available in Second Life may do so only through Skill Gaming Regions and only after the games have been approved by Linden Lab. Creators of skill games that offer Linden Dollar payouts can apply to become an approved creator and to have their games approved now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved creators. We will maintain a public wiki page of approved creators and their approved games of skill.

 

  • Access to Skill Gaming Regions will be restricted to Second Life users who are of sufficient age and are located in a jurisdiction that Linden Lab permits for this kind of online gaming activity. If you are in a permitted jurisdiction and you meet the relevant age requirements, you will be able to access these regions just like any in Second Life. If you are not eligible, you will receive an error message.  However, you are responsible for knowing which jurisdictions are prohibited and the requisite ages of participation and not attempting to access a Skill Gaming Region if you do not qualify.  Attempts to circumvent our controls will constitute a violation of our Skill Gaming Policy and Terms of Service.

 

In summary, skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab.

These changes are effective as of August 1, 2014 September 1, 2014, and applications for approved creators and approved operators are now being accepted at Echosign.

If you live in a jurisdiction where gaming is permitted and you plan on playing these games in Skill Gaming Regions in Second Life, you should not need to do anything differently. However, adding payment information on file now is a good way to ensure you’re able to play as soon as Skill Gaming Regions are live.

We understand that this updated policy may raise some questions, and so we’ve created an FAQ page to address what are likely to be the most common ones at this point. We’ll be sure to update that as needed and will keep an eye on the forums and other community discussion channels so that we can help clarify anything that might seem confusing as this update goes into effect.

 

Linden Lab

In the spirit of the open Q&A sessions held at inworld events like the VWBPE conference and the

series, we’re pleased to participate in a new Resident-driven initiative called “Lab Chat.”

Lab Chat is an opportunity for you to ask Lindens your questions during a live taping that will be recorded and archived for everyone to view.

The first Lab Chat will be Thursday, November 19th, at 10:30am SLT at the Linden Endowment for the Arts Theatre - with guest Ebbe Altberg, CEO of Linden Lab.

Residents from the Lab Chat production team - Draxtor Despres, Gentle Heron, Marianne McCann, Elrik Merlin, Petlove Petshop, Inara Pey, Arduenn Schwartzmann, Aisling Sinclair, Devin Vaughan, Saffia Widdershins, and Jo Yardley - will pick questions to ask Ebbe from this forum thread - so be sure to get your questions into the thread no later than Friday November 13th, 2015. Authors of selected questions will be invited to ask their question live at the inworld show. Time permitting - additional questions from the audience will be answered.

If you are unable to attend the live show, a recording will be available shortly after the first Lab Chat wraps, so no one will miss out!

We’ll see you on November 19th at 10:30am SLT. Don’t forget to add your questions to the forum thread and mark your calendars to join us!

Xiola Linden

Hello, October -- you gorgeous beacon of the mysterious and magical! Our Residents are ready for you -- with a virtual cauldron full of haunted treats in the Destination Guide. And as for those tricks? We have got a few up our magician’s sleeve this year. The Creepy Crawl has clawed its way from the Graveyard of Halloweens Past, and there’s a special inworld shopping event a-brewing that should prove to be a thriller! Find out how you can participate as a host on the Creepy Crawl, or a participating Merchant in the Shop ‘Til You Drop Shopping Event at this blog.

We’ve prepared a sackful of some of the sweetest Halloween spots to hit the Grid this year. If your spot should be in the Destination Guide, please submit it for us to consider.

With everything decorated to the rafters, it’s perfect photo-taking time! Don’t forget to share your photographic adventures to the official Second Life Flickr .

Let’s get to haunting that Grid! See you on the other side!

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2016 Halloween Town

Halloween Town is full of shops for all of your Halloween needs from party food to costumes. Be sure to enter the haunted house where you will turn from spectator to participant as Halloween Town pays tribute to the greatest horror movies of all time.

Visit in Second Life

 

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The Mad Circus Halloween & Gacha Fair

The Mad Circus is not your "typical" Halloween experience. The theme of the event is Halloween and includes everything dark and twisted. You'll find L$10 gifts at every store! There are over 100 gachas in the theater and all around the sim. Event open Oct. 8-31. More info at evilbunnysl.com.

Visit in Second Life

 

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The Nightmare Event

The Nightmare Event is a yearly event for the month of October where creators get together to bring you the scariest Halloween walk through possible! The walk through is completed with obstacles, characters, and a hunt for prizes! And don't forget about the vendors where some of our favorite creators will be displaying new and awesome Halloween items!

Visit in Second Life

 

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Bay City's Halloween Hay Maze

Bay City's fairgrounds have gone spooky, with a hay bale maze full of creeps. Can you make it through -- or will you be dinner for the ghouls and creeps? Come try your luck in Bay City's Halloween Hay Maze! It's a-MAZE-ing fun for all!

Visit in Second Life

 

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The Haunt of Herston Canyon

Set to a story, you'll hop on a boat that'll take you through a haunted canyon. Will you make it out alive? Live interactive characters will haunt you and look to kill. This haunted experience is open 24/7 with live characters interacting on daily scheduled times. Don't be afraid of the dark. Be afraid of what's in it. Opens Oct. 7.

Visit in Second Life

 

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The Faery Crossing Black Marsh

The house on the rise has seen happier days, now its timbers strain as though to flee. In this waning time the veil between worlds thins as an aged, pocked, suppurating skin. Where it breaks, a corruption invades. Life becomes as dead, though not dead. This blight leeches into the ground too and infiltrates the halls of rest that lay below. Then what is truly dead…is no longer quite so.

Visit in Second Life

 

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Pumpkin Town 2016

Pumpkin Town is back! One of the most famous Halloween towns in Second Life, Pumpkin Town is where you can experience deejay sets, live performances, shows, horror movies, freebies, a hunt and more. More info at pumpkin-town.blogspot.be. Event held October 1st to October 31.

Visit in Second Life

 

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Fallen's Haunting

Fallen's Haunting is an interactive haunt that is perfect for everyone. Visit this old haunted mansion that is complete with a cemetery and dungeon and prepare to be frightened! You never know what lurks in the shadows. Grab a lantern at the landing point to help light your way. Due to inclement weather, the hunt and weekly events will be held indoors. Have a haunting good time!

Visit in Second Life

 

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Krazy Kritter's Haunted Isle

Are you brave enough to explore Krazy Kritter's Haunted Isle? This entire sim, conceptualized and designed by Pierce Design Studios, features an abandoned campground, cemetery, haunted forest, freaky carnival and more! Highlights include Ghostly Lake (a programmed boat ride) and the Terror Coal Mine (a programmed coal car ride),

Visit in Second Life

 

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Manson-Crowley Hall: Foggy Hill Island

Explore a centuries-old manor deep in the foreboding woods of Foggy Hill Island. Purported to be haunted, it is rumored to be inhabited by an evil presence and cursed by the restless, wandering spirits of those who mysteriously and violently lost their lives there.

Visit in Second Life

 

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Haunted Halloween Horror

Nightmare Halloween Horror brings all your favorite characters together in one Halloween destination. Experience the ultimate fright night experience with rides,ghosts, zombies and more. Leave your nerves at the door and enjoy the experience.

Visit in Second Life

 

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Neverland

With the beginning of its 7th year, Calas Galadhon creators Ty Tenk & Truck Meredith share their 2016 Halloween build Neverland. In the spirit of the season with the creator's unique mix of beauty and terror, this enchanting build provides many opportunities for haunting exploration and fun for every Peter Pan & Wendy. The magical boat tour with its overview of the build is a must!

Visit in Second Life

 

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FoM Corn Maze Hunt

Fall of Man proudly presents the Corn Maze Hunt, held through Oct. 31 with lots of prizes from several great merchants! Come wander through the maze and find the hidden pumpkins. Several stores have hidden more than one, so make sure to find them all! On Oct. 29, there will be a Halloween party with music and prizes for costume contests!

Visit in Second Life
Linden Lab

Experience Keys are a new tool in Second Life that make it so you can opt-in to an entire experience made up of numerous scripted objects, rather than having to grant avatar permissions to every individual element of that experience. In other words, they allow creators to make experiences that are more immersive, because they’re not interrupted by permissions dialogues. Additionally, with Experience Keys, each of the scripts in the experience has access to a common private database that stores information across user sessions and simulator restarts; a powerful new capability for scripters. Here’s a quick video introduction.

Recently, we kicked off the limited beta for Experience Keys. Thanks to the great applications we received, we now have enough participants for this stage of the beta, and are beginning to send out keys to those beta creators now.  

We’re excited to see what creators make with this new tool! In the meantime, though, you can have some fun and get a sense for the ways Experience Keys can improve inworld content by checking out The Cornfield- a new (free) game, thematically inspired by a bit of Second Life history and created by the moles. Watch the trailer below, then grab the Experience Keys Project Viewer and go check it out for yourself - you can find a portal to The Cornfield here

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Linden Lab

Last month, we blogged about some of the projects we’re working on to improve Second Life, and today, we’re happy to share that one of those changes has become a part of the default Second Life Viewer: hover height adjustments.

As a reminder, here’s what this change means (quoted from our previous post):

 

One of the surprisingly difficult things to do in a virtual world is to make things come to rest in a natural-looking way. Keeping feet on the ground when standing and the right body parts on furniture seems obvious, but getting an avatar to "just touch" without either floating above or penetrating into the adjacent surface can be computationally quite expensive. To avoid some of that expense, Second Life has always used approximations, which rely on some simplifying assumptions about the avatar shape and size. Those assumptions are adjusted by a number of factors including several of your shape parameter choices, values included in attachments you are wearing, and active animations.

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As we've all seen, sometimes these things combine to leave you floating above or sinking into the surface on which intuitively you should be resting. This is because the adjustments come from many sources and sometime interact in unexpected ways. Because they have not always been applied in exactly the same order, even if you wear the same set of attachments in the same setting you could sometimes get different results.

This Viewer, and some accompanying server changes, improve things in two ways: the order in which we make adjustments to your vertical position has been made more stable -- combining the same set of attachments and animations should now always produce the same vertical offset: even if it's not perfect, it will at least be predictable. Because it can't always be perfect, we've also introduced a new final adjustment that is directly under your control: a new avatar right-click selection allows you to tweak your vertical position. This final adjustment is shared with everyone around you so that they too will see you correctly, and is saved locally by your viewer so that it persists between sessions. This new feature was inspired by a proposal from the Firestorm viewer team, and they've been helping with testing it.

This new feature is now available to everyone as part of the default Second Life Viewer. Update to the latest version and start enjoying this improvement today!

Linden Lab

We are pleased to announce two changes that make it less expensive to get your own Private Island in Second Life!

Price Drop for Land Set-up Fees

Effective immediately, all new Private Island set-up fees are up to 40% cheaper! Whether you’re looking to expand your estate or just getting started with your first Private Island, it’s a great time to buy.

Here are the new, reduced set-up fees:

  • Full Private Island  - previously $1000, now $600
  • Developed Full Private Island - previously $1029, now $629
  • Homestead Private Island - previously $375, now $225
  • Developed Homestead Private Island - previously $395, now $250
  • Openspace Private Island - previously $250, now $150

Qualified educational and nonprofit organizations will continue to receive a 50% discount off the applicable set-up fee (as well as 50% off ongoing maintenance fees). For more information about our discount program, please visit this page.

If you have paid a region set-up fee in the past 14 days, you will receive the difference in fees back as a credit (in US Dollars) to your account balance.

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Pic by Samuel Fallen.

Transferring Regions with Grandfathered Pricing

Previously, Private Islands with grandfathered pricing would lose that status and revert to the usual schedule of land maintenance fees when the regions were transferred to a new owner. Today, we are changing that policy to make it easier for these regions to remain on the grid if and when they are sold to new owners.

Effective immediately, both Grandfathered Full Private Island regions ($195/month) and Grandfathered Homestead Private Island regions ($95/month) may be transferred to new owners without losing the discounted pricing. However, the one-time fee for transferring grandfathered regions will be higher than the usual transfer fee, as follows:

  • Transfer of a Full Island, maintaining grandfathered pricing: $600/each
  • Transfer of a Homestead Island, maintaining grandfathered pricing: $300/each

The standard fee will still apply to all other region transfers, as well as if you choose to give up grandfathered pricing when transferring a previously grandfathered region.

 

Xiola Linden

This episode of the Drax Files is the very first of the series to use 360° for an immersive and innovative viewing experience! You can move around in the video to view the full 360 degrees of the space. If you’re new to 360 video scroll down to the end of this blog for instructions on how to get started it’s easy!

Now, back to the show! Vista Animations provides dances, AOs, and other types of avatar interactions for Second Life Residents to purchase. As CEO of Vista Animations/MoCap Barcelona, Vista Barnes owns and operates a motion capture studio in Spain, and employs a small team of three to help create realistic animations that add personality and customization to your avatar. Have two left feet but wish you could dance like Fred Astaire? You can with motion capture animations the level of freedom and expression is limitless!

Vista Animations is already delving deeply into the upcoming release of Bento developing cutting-edge beta products that Residents can already enjoy in beta form. For example, Bento-enabled hands allow expressive finger articulation that has not been possible before.

The process of motion capture isn’t simple, but it sure looks like a lot of fun! Get a sneak peek at what goes into creating an animation, and why it is such a labor of love for this tight-knit team by watching the

or pressing play in the embedded window below.

Want to see more Second Life stories? Find previous episodes of The Drax Files: World Makers at Draxtor’s website, or at the links below and be sure to subscribe to our YouTube channel where you can watch the entire series.

 

The Drax Files: World Makers - Episode 40: Bernhard Dörries

The Drax Files: World Makers - Episode 39: Sergio Delacruz

The Drax Files: World Makers - Episode 38 : Eboni Khan

The Drax Files: World Makers - Episode 37 : Nonprofit Commons

The Drax Files: World Makers - Episode 36 : Sominel Edelman

The Drax Files: World Makers - Episode 35 : Project Bento

The Drax Files: World Makers - Episode 34 : Cheeky Pea

The Drax Files: World Makers - Episode 33: Luxembourg 1867

The Drax Files: World Makers - Episode 32: Jay Jay Zifanwe

The Drax Files: World Makers - Episode 31:Tom Boellstorff



New to YouTube 360° videos? It's easy to get started!

On a desktop computer, just click the play button like you do other YouTube videos, then rotate your view by: (1) pressing the WASD keys on your keyboard, (2) dragging with the left mouse button, or (3) clicking the directional widget in the upper-left.  if video playback looks fuzzy, click the gear icon in the lower-right and set that to a higher resolution. 

On a mobile device, you'll need the YouTube app. On Android, you can even use Google Cardboard for more depth.

Make sure your web browser is up-to-date. Most modern browsers support 360-degree videos via the HTML5 standard. You can check for compatibility and learn more.

 

Nelson Linden

The Second Life economy remained stable in the second quarter of 2010, despite one-time events that affected a number of metrics. The most notable economic event of the second quarter was a temporary decrease in the exchange rate of the L$ vs. the US dollar in mid-June that has since returned to typical levels. Our research in the weeks since this occurred indicates this change was due in large part to our merge of Residents’ inworld and XStreetSL L$ balances.This had the temporary effect of reducing L$ purchase volume as Residents lowered the total amount of L$’s they were holding because they now had one combined account.  Previously, Residents held a higher combined L$ balance in two separate accounts and purchased L$’s more frequently when they were keeping a minimum balance in each.  You can read more details in our quarterly economic spotlight post.

Changes in Reporting

From time to time we will change our reporting in order to provide the most relevant and accurate summary information for the use of merchants, landowners, content creators, and other participants in the Second Life economy. Our goal is to provide those who participate in the economy and run inworld businesses with the data they need to make informed business decisions.  We are making a change from the recent past by reducing the relatively large set of metrics we have provided--many where causality is complex or unclear--and we will instead provide a more focused data set with a briefer description about each quarter’s activity.  We believe the indicators below are the key items to focus on, and we are adding a page describing the content and methodology behind each figure.

In addition, we will be phasing out the data feeds at http://secondlife.com/statistics/economy-data.php. We’ll have more updates on this shortly, but because this data currently bears little relationship to the health or strength of the Second Life economy, we feel it’s appropriate to discontinue these feeds.

Resident-to-Resident Transactions

At least for the time being, one figure we will no longer publish in our historical charts is the Resident-to-Resident transaction data. As we’ve analyzed this data we believe that it is not as accurate a measure of the inworld economy as we would like. We are currently working to develop a more accurate metric with which to replace this number. For the near term, we will continue to publish a comparable Resident-to-Resident transaction figure for historical comparison. In Q2 2010, Resident-to-Resident transactions totalled approximately L$40 billion, or US$152 million.

RESIDENT USAGE INDICATORS

MONTHLY REPEAT LOGINS

Monthly Repeat Logins indicated improved retention and engagement over recent quarters:

  • Q2 2010 averaged 805 thousand monthly repeat logins, a rise of 8.6 percent vs. the Q2 2009 average of 742 thousand.
  • Levels are flat with Q1 2010.

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USER HOURS

User Hours were slightly lower, at 108 million for the quarter.

  • The Q2 2009 User Hours figure of 126 million includes substantial usage attributable to “bots” and other scripted agents. Bot policy changes took place in mid-Q2 2009, making it difficult to make accurate comparisons with the year-ago period.
  • User Hours in Q1 2010 totaled 116 million.

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MONTHLY ECONOMIC PARTICIPANTS

Monthly Economic Participants (those accounts that receive or distribute L$ in a given month) are the most active and engaged participants in Second Life and the economy. Economic participation in the second quarter, on average, was flat against the previous quarter, and rose against the same period a year ago.

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LINDEN DOLLAR RATES AND RELATED METRICS

EXCHANGE RATE

The average Linden dollar exchange rate moved from approximately L$261 per US dollar at the beginning of the quarter, to just under L$269 per US$ at the end and fluctuated across a larger range for two weeks during June (see second chart below), as we noted at the time. Average exchange rates, however, remain largely unchanged. As noted above, our research indicates this change was due to our merge of Residents’ inworld and XStreet SL L$ balances and temporary market uncertainty immediately after the announcements of our restructuring and changes in senior management. Read more details in our quarterly economic spotlight post.

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L$ SUPPLY

We are also improving and changing how we report the L$ Supply figure with this quarter’s post. Previously, this metric did not include individual XStreet SL account balances, and misclassified some administrative accounts as Resident accounts. For this quarter we have updated the calculation to include only Resident accounts, and have summed their balances across both XStreet SL and inworld. This number now more accurately represents the total purchasing power of all Residents in Second Life. Note that we have shown both calculation methods in the charts.

  • L$ Supply in Q2 was US$25.9 million vs US$26.2 in Q1
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LINDEX VOLUME

Historically, LindeX volume has been very stable, and the slight decline from Q1 is within past ranges. This metric is traditionally less volatile than many other indicators we report, and we expect this behavior to continue.    

  • LindeX trading volume of US$29.4 million in Q2 2010 was up slightly against the year-ago Q2 volume of US$29.1 million, but off from Q1’s US$30.7 million
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XSTREET SL MERCHANDISE SALES VOLUME

Q2 2010 saw 39% growth in sales over Q1 2010 and 124% growth over the same quarter a year earlier. The primary driver of this growth was the merging of users’ Xstreet SL and Second Life Linden dollar balances. This simplified the purchase process on Xstreet, producing an immediate jump in sales volume. In addition to the benefits of the balance merge, we continue to show healthy growth from the acquisition of new users paired with the development of new creative products from our merchants. Q2 continued the trend of setting record sales volume and this quarter in particular contained an important milestone, as Xstreet SL had it’s first month with over US$1 million worth of sales.

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LAND

WORLD SIZE

World Size grew to 2,110 square kilometers at the end of Q2, from 2,070 at the end of the previous quarter, and 1,900 for the year-ago period. Private regions accounted for the largest portion of inworld land (44 percent), and private homesteads the next largest (36 percent). Mainland regions accounted for 19 percent of the total inworld land mass.

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Linden Lab

When we updated our Terms of Service in August 2013, the revised language of Section 2.3, the “Service Content License,” caused concern among certain Second Life creators. The revision to this section was worded in such a way that these creators expressed concern that we intended to appropriate their original creations and sell or license such creations without their permission. As our historical practice demonstrates and as we have since tried to clarify, this was absolutely not our intent. Creators are the lifeblood of Second Life. It is you who have populated Second Life with a petabyte worth of unique content and experiences, and it is important for our collective and continued success that you remain confident in continuing to create in our world. To be clear: Linden Lab respects the proprietary rights of Second Life’s content creators and prides itself in its success in providing platforms on which users can create original content and profit from their creations.

As part of an update to our Terms of Service today, we have made a modification to further clarify Section 2.3. The updated section still provides Linden Lab with the rights that we need in order to operate and promote Second Life, so you will see that we have retained much of the language as the previous version. However, the updated section now also includes limits that better match our intended meaning, and we hope will assuage some of the concerns we heard about the previous version.

First, the modified version limits our rights with respect to user-created content in Second Life by restricting our use “inworld or otherwise on the Service.” Additionally, it limits our right to “sell, re-sell or sublicense (through multiple levels)” your Second Life creations by requiring some affirmative action on your part in order for us to do so. This language mirrors the corresponding User Content License currently in Section 2.4, which has been part of the Terms of Service for years.  

We know that the legal language of documents such as the Terms of Service can seem daunting, and we expect that some creators may continue to have concerns about particular elements of the updated agreement. Today’s revision to this section of the Terms of Service more closely expresses our intent - that we do not intend to appropriate or sell your content outside of our Service - and our hope is that the limitations clarified in the updated language of this section will support creators’ confidence in our platform.

As with any document like this, it’s important to read the whole Terms of Service before agreeing to it. Section 2.3 isn’t the only thing that’s changed - we’ve also added the updated policy for skill gaming, which we blogged about here - but we wanted to blog about this update to be clear about what’s different in this section, what it means, and why we made the change.

Linden Lab

UPDATE 11.23.2015
Additional changes have been made to the Marketplace Beta Search and new forum thread has been opened for your constructive feedback once you have a chance to review the changes and test the Beta again. The old forum thread has been closed. Thank you for your continued feedback.

 

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We’re pleased to share that improvements to the existing Marketplace search functionality are now available through Marketplace Search Beta.  We’ve made infrastructure changes to improve the relevance of search results - making it easier for you to find what you’re looking for! We have also made changes for search to scale better as more content and categories are added to the Marketplace - and that means the newest creations and additions are at your fingertips.  We are still working on an important feature, which will allow you to exclude keywords (such as “demo”) from your search - but want to get this into your hands now and get your feedback!  

You can, of course, continue to use the default search as well.  

To try out the Marketplace Search Beta, visit https://betasearch-marketplace.secondlife.com to perform all your regular Marketplace activities. If you see any issues, please file a BUG JIRA with the Website -> Marketplace component.  For general comments and feedback, visit this forum thread. Happy shopping!

Xiola Linden

If the Destination Guide were a bowl of Halloween candy, it would be full-sized handfuls of your favorite sweets. It’s packed with tons of fun-filled treats to check out with your Second Life family and friends.

Later this month, we’ll be kicking off the Shop Til You Drop and Creepy Crawl events but there’s no need to wait until then to get frightfully festive! Just reach into our bag of Haunted Halloween spots, and surprise yourself.

Scared of all that decision making? We’ve made it easy by shaking our sack of destinations and selecting some of the newest goodies to fall out of the bag. If your spot should be in the Destination Guide, please submit it for us to consider.

With everything decorated to the rafters, it’s perfect photo-taking time! Don’t forget to share your photographic adventures to the official Second Life Flickr .

Grab a flashlight and take a deep breath the merry mayhem is about to begin!

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BURN2: Da Vinci's Workshop

BURN2 "Da Vinci's Workshop," set for October 15-23, echoes the spirit of the High Renaissance with contraptions of wood, canvas and rope gyrating, undulating and vibrating to music around the dusty playa. The festival will be brought to a close after the Burns of Virtruvian Man and Temple.

Visit in Second Life

 

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The Women of Science History Museum

The Women of Science History Museum is a monument to the often forgotten or misattributed accomplishments of women in the sciences. It's easy to forget that we would not be where we are today without them. It's about time they got the recognition they deserve!

Visit in Second Life

 

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Mictlan: Aztec Underworld

Mictlan was the underworld of Aztec mythology. Most people who died went to Mictlan, although other possibilities existed. Mictlan, far to the north, consisted of nine distinct levels. The journey from the first level to the ninth was difficult and took four years. Learn more in this special Day of the Dead exhibit, held through Nov. 5.

Visit in Second Life

 

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Halloween Tour

Do you dare take a ride in the Haunted Halloween Tour? Strap in and prepare to experience haunts, ghouls, death, scares, and a descent into madness itself. It’s definitely not for the faint of heart!

Visit in Second Life

 

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The Boo! Bunny Hunt 5

That boo! bunny is a jokester! Dressed as a ghost, this bunny yells BOO! at everyone and steals their candy. Little does he know that he has left us a trail of shiny wrapped yummies to help hunt him down. The Boo! Bunny is a fun Halloween hunt, held through Oct. 31. Follow the trail of candy and you'll be led along a path of clues to hunt down your themed prizes!

Visit in Second Life

 

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Scare Me Silly

It's time to get scared silly at the Scare Me Silly event, which supports Team Diabetes of Second Life, an official and authorized team of the American Diabetes Association! This event will feature shopping, a pumpkin hunt, live performances, tribute bands, tricks and treats! For more information, visit teamdiabetesofsecondlife.org/scare-me-silly-event.html

Visit in Second Life

 

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The Fallen

The Fallen is a haunted village full of surprises, twists and turns. The residents sure are a friendly bunch - and may invite you to stay! Visit this great place to adventure and be sure to check out all the nooks and crannies!

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Edgar Allan Poe's House of Usher

Back for 2016 for its 10th season! Edgar Allan Poe's House of Usher will spook you into learning a little bit about Poe's work and life while searching for treasure chests filled with free prizes. Visit the Spooky Ride next door to feel Poe's impact on modern horror! Sponsored by Literature Alive!

Visit in Second Life

 

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Halloween Storm

Halloween Storm is an eerie place where you don't know what's around the next corner. Enter the Asylum with its crazy occupants who may get you to stay awhile as a guest. Drop by the Haunted Mansion and find secret rooms and interact with items. Then pay your respects to the dead in The Storm Graveyard.

Visit in Second Life

 

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Hunting Hollows

Wicked whisperings and sinister shrieks pierce the night among the darkly lit pathways of Hunting Hollows. A dreadful darkness lingers throughout, beckoning you to venture further into the woods. Dare you stray from the path? A forest of sinister secrets awaits the foolish and the brave...

Visit in Second Life

 

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Frightmares! - Face your Fear

Face your worst nightmares at Frightmares! Explore the many terror-themed areas, including a ghost town, maze, boardwalk, toxic sewer, space station, and go kart nightmare. Each area is filled with things from your nightmares and fun that is sure to give you a fright!

Visit in Second Life

 

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Trunk or Treat

Welcome to the third annual Trunk or Treat, a family-friendly fun Halloween and fall-themed event for all to enjoy. Designers will have all their favorite fall creations to browse and buy as well as free treats for all!

Visit in Second Life

 

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Dragon Chambers

Join the celebration for this 4th Annual Halloween Masquerade Ball, held Oct. 27 at 6 p.m. (Pacifci). The night begins with a show designed specifically for the Arges County Sim, home of the infamous, Vlad the Impaler.

Visit in Second Life

 

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Gacha Good Events present The MadHouse

Gacha Good Events presents The MadHouse, a monthly themed event. The MadHouse has all your needs for everything haunted and Halloween.

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Linden Lab

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We’ve got some exciting news for both aspiring and existing Landowners who think the cost of land is too darn high in Second Life. Effective immediately, we’ve reduced Mainland costs by over 10 percent. 

But, wait...there’s more!

Premium members now also get DOUBLE the Mainland allotment! That’s twice as much space to build, create and design your own home, business or experience in Second Life at no extra charge! Premium subscribers now have 1,024m² included with their membership: you could keep your Linden Home and still have another 512m² left over, or use your entire 1024 allotment towards a parcel on the Mainland.  To learn more about specifics of this change, view our Pricing and Allotment Comparison chart.

We know that costs associated with land ownership can hinder some people from realizing their full creative vision in Second Life or even keep them from participating in Second Life as much as they’d like. In 2015, we decreased land setup fees by up to 40% and restored a 50% discount on set-up fees and ongoing maintenance fees for educators and nonprofits. In 2016, we offered a limited-time “buy-down” opportunity that rolled back maintenance fees on full islands and homesteads.

As Second Life begins to celebrate its fifteenth birthday, we hope that this latest price drop will be welcome news to those who aspire to explore their creativity in 2018 and beyond.

To learn more about Premium benefits, visit our Premium page.

 

Ram Linden

The L$/US$ exchange rate briefly experienced fluctuations for approximately one week in June. At the time, we interpreted this as being due to a number of factors, including uncertainty over our recent reorganization. Further research has shown  this was also caused by the effect of merging Residents’ inworld and XStreet SL account balances in late March. Previously, Residents had two separate balances: one for inworld transactions, and one for XStreet SL transactions. Merging those balances provided a more convenient, efficient way for Residents to maintain and spend their L$ balance. Residents are no longer keeping a higher than historical average L$ balance across their two accounts and this process of reducing their  total balances caused new L$ purchases to temporarily be lower while  these “extra” L$ were used and/or added to the selling volume if the L$ were taken out of the economy. At this time, total Resident L$ balances have stabilized and are no longer falling.

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Despite this temporary uncertainty and related market impact that caused sell volumes to briefly spike beyond purchase demand during one week, trading activity and the exchange rate have since returned to near historical levels.

The L$ exchange rate is a floating rate that can change based on supply and demand. Although Linden Lab employs a variety of methods including  sinks, sources, and selling L$ from time to time, and tries to maintain a relatively stable money supply and exchange rate, we are committed to allowing the economy to fluctuate based on its own market forces. As in the real-world economy, these market forces can sometimes result in changes that can affect businesses positively or negatively in Second Life.

For more information on the Second Life economy in the second quarter, read today’s blog post.

Linden Lab

At Linden Lab, we’ve recently been reviewing the long list of improvements and enhancements we want to bring to Second Life, weighing priorities, and scoping out important projects for the next few months. We wanted to share a few highlights from the list of projects we’ll be working on so that you can know what improvements to expect in the coming months. This isn’t an exhaustive list, of course, but here are a few of the initiatives we think will have a big impact on improving all of our Second Life experiences.

Releasing Experience Keys

We recently put out a call for creators to join a limited beta for Experience Keys - new LSL functions and calls that make it possible to bypass the multiple permissions dialogs that you encounter with scripted objects today. Thanks to the applications we received, we now have enough creators to move ahead with the beta, and we’ve begun giving these beta users access the keys. The feedback we get from beta participants will help determine our next steps for making Experience Keys available to everyone, and we may start by expanding the beta group with a second group of creators.

In the meantime, though, everyone can get a sense for what’s possible with Experience Keys by downloading the Project Viewer and checking out The Cornfield game.

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Improving Group Chat Performance

Today, group chat messages can sometimes take a long time to be delivered, and in some cases delivery fails entirely. This is an issue that impacts lots of Second Life users, and it’s something we’re actively working to improve. Anyone should be able to reliably hold a conversation using group chat in Second Life without delivery delays or other problems.

We’re carefully monitoring the effects of the changes we make to improve group chat performance, and so far, the results of efforts like upgrading the servers that host chat have been positive. We anticipate that the work to improve group chat performance will continue for some time as we identify the underlying causes of the issues, experiment with different fixes, and analyze results, and as we move forward, we’ll use this blog to share our progress.

Implementing the Chrome Embedded Framework

We’re working to upgrade the component of the Viewer that’s responsible for rendering web content, including the Viewer splash screen (displayed before login), the content of a number of floaters, and inworld media-on-a-prim. This is important because it will fix a number of bugs (especially related to streaming media) that currently affect many Second Life users, and it will also make available many modern web features that aren’t possible with the Viewer today.

We’re making good progress on this initiative already, and expect to have an experimental Project Viewer ready for testing soon.

More Texture and Mesh Loading Improvements

Building upon the performance enhancements we made with Project Shining, we are continuing to make improvements to how the Viewer retrieves texture and mesh data from our servers.

The next round of improvements will reduce the number of connections the Viewer needs to get this data (making it easier on your router and network), while also using each connection to retrieve more data more quickly (for the technically inclined, this means that among other things we will add support for HTTP pipelining).

These improvements will mean that as you explore Second Life, objects will appear more quickly and reliably, especially for users who have longer latency connections (higher “ping times”), such as those who live outside the US.

We have begun doing small scale testing with a selected group of users, and the early results have been great from a performance point of view. Unfortunately, we’ve also encountered a bug that we need to tackle before we can move on to releasing a project Viewer. We’re eager to move ahead as quickly as we can, and will use this blog to announce that project Viewer as soon as it’s available.

Stay tuned for more!

Again, these certainly aren’t the only things we’re working on as we continue to improve Second Life, but they’re among our priority initiatives in the coming months. As we move forward on these and other improvements, you’ll hear more from us on this blog, so keep an eye out!

 

Linden Lab

Being a Premium Second Life subscriber carries many benefits - from weekly L$ stipends, to your own Linden Home, expanded live customer support options, exclusive gifts, and more. Today, we’re happy to announce a new perk for Premium subscribers: access to more missed instant messages!

Previously, if IMs were sent to your account while you were offline, you could access up to 25 messages when you next log in. That remains the case for free account holders, but starting today, Premium Members can access up to 50 missed IMs. That means fewer notecards filling up your inventory and fewer missed messages from friends, colleagues, and customers.

There are many reasons to upgrade to Premium, and we’ll be adding even more benefits and features for subscribers throughout the year. Learn more about Premium benefits and upgrade your account here: https://secondlife.com/premium/

You can pick the subscription plan that best fits your budget - pay monthly, quarterly, or annually. Pro tip: do the math on the annual plan - in addition to a total savings of more than $47 compared to a monthly subscription, the value of the weekly L$ stipend alone means it nearly pays for itself!

Xiola Linden

Autumn has finally decided to fall upon us here in the Lab’s San Francisco offices. We didn’t think it would ever come - but took comfort in the fact that we could always visit gorgeous autumnal regions in Second Life. There is something magical and fantastic about that mix of Fall and Winter taking place all over the grid. Some of you are eager to dash into the winter holiday season - while others still cling to the lingering haunts of Halloween. I’m a little bit of both - to be honest! So, our Second Life Destination Guide editors must have been in the same mind when they curated this great list of spots you need to visit inworld!

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Gacha Good Events Bounty Of the Harvest

Gacha Good Events presents "Bounty Of The Harvest," a holiday event that celebrates the autumn and upcoming winter months with a variety of items that represent the fall month. There are 50 designers and over 100 Gachas to browse through.

Visit in Second Life

 

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Rainbow Music Festival

Vote for your favorite deejays at the Rainbow Music Festival, beginning Nov. 13 at the Santorini Club.

Visit in Second Life

 

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Disability Rights Affirmation Confererence

Virtual Ability's International Disability Rights Affirmation Conference (IDRAC 2015) offers speakers who discuss and celebrate successes, identify issues and re-affirm the rights of people with disabilities across the world. The event is held Friday and Saturday, November 13 and 14 between 9 a.m. and 4 p.m. (Pacific).

Visit in Second Life

 

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Bellisimo Art Gallery

This gallery hosts beautiful artwork by talented Second Life artists. Don't miss the monthly exhibitions on rotation.

Visit in Second Life

 

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Fractal Insanity

Fractal Insanity is an exhibition that features the fractal art and abstracts of Milly Sharple. The art in this gallery is rotated regularly as new work is added, keeping the venue interesting for new visitors as well as returning ones.

Visit in Second Life

 

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BristolQuest

Explore this island of adventure, filled with lots of fun and prizes that await you. There are several missions where you can look for artifacts, pendants, vouchers worth Lindens, treasures and more.

Visit in Second Life

 

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Aspen Fell - Endless

Discover the charms of Endless by Aspen, a calm monochromatic sim is open to the public for all to enjoy.

Visit in Second Life

 

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Driftwood Valley Winter Wonderland 2015

Driftwood Valley Estates would like to invite you to explore the 2015 Winter Wonderland. The naked winter trees line the avenue.There is a freezing chill in the air that brings crispness to the leaves, bejeweled with frost, that crunch underfoot. Rosy cheeked, we stamp to keep warm, pulling woolen hats over our reddened ears and tightening scarves over our blue-tinged lips.

Visit in Second Life

 

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Christmas Fair 2015

Get ready for Christmas at this special fair, held through the holidays in Second Life. In the town square, you'll find a lit Christmas tree and shops that sell a variety of souvenirs, gifts, decorations and more.

Visit in Second Life

 

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Christmas Lane

Come visit this beautiful Christmas and winter sim where you can fly with Santa, skate on ice, visit a coffee shop, listen to Christmas carols, take pictures and find all you need for this holiday season!

Visit in Second Life

 

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Let it Snow! A Winter Wonderland

This winter-themed sim is filled with the spirit of Christmas. Bring your friends to explore, dine and dance in the ballroom, ice-skate, sledge, cuddle, play in the snow, visit the coffee shop and take photographs. There's plenty to do and see and everyone is welcome!

Visit in Second Life

 

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Telrunya - Winter Has Come...

Welcome to the wintery land of Telrunya, the perfect place to explore, relax, go ice skating and take wonderful pictures in this exquisite scenery. With a hint of magic, this place is truly a winter wonderland.

Visit in Second Life

 

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Krampus - Your Christmas Nightmare

In a repeating vivid dream, you get told that your name is written in Krampus' book. It promises that you will suffer all kind of hell's agony before the year is over. Can you escape your fate and stop the repeating dream?

Visit in Second Life

 

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Christmas at The North Pole

In a secret valley in the North Pole, Santa Claus and his elves are working hard. In the hidden village, letters are piling up at the post office. Santa takes his time reading, checking each list twice, making sure he writes down who's naughty or nice. Come visit this magical wintry spot in time for the magic of Christmas

Visit in Second Life

 

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Country Christmas

Welcome to Country Christmas, where you can stroll around looking for a special holiday present or simply ice skate in the park.

Visit in Second Life

Be sure to share your inworld pics to the group pool at our Official Second Life Flickr Pic of the Day images are selected from there and featured on our blog and social media pages.

There’s only a day left to enter to win prizes in our 2015 Fa-BOO-lous Snapshot Contest - take pictures of your inworld adventures and share them to the contest for a chance to win Linden prizes.

See you inworld!

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Xiola Linden

Hello ghouls and boils have you braved the Haunted Halloween Tour  yet? It’s back this year with more frights and delights to enjoy. Just step through the door from Portal Park, hop in a coffin, and hold on for your dear life as you swoosh through madness, despair, and horror of unimaginable magnitude.

That is just one dish at the buffet of terror that invades the Destination Guide at this time of year. There is something for everyone’s tastes. If you’d rather frolic in crunchy leaves and pumpkin patches we’ve got that, too.

To get in the mood, you should stop by the Shop ‘til You Drop event and do a little shopping for the upcoming Creepy Crawl and Costume Contest!

Trick or treat? How about a little of both? Just dive into this list of creepy, kooky, mysterious and ooky spots and we’ll see you there! There also plenty more available in the Haunted category of the Destination Guide. 

 

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Shop Til You Drop

Don't get caught dead without a costume for those Halloween parties! Liven up the party with spooky steals and deals from Second Life Merchants at the first Shop 'til You Drop! This event runs from Oct 21 - Oct 31st, so hurry before these deals are dead!

Visit in Second Life
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Fiesta De Halloween De Dross

Hosted by M0rtus and DJ Raykomaru will be your musical guides at this mysterious, dark, and wild event. Follow the ladder and ascend into a celebration Halloween with the creator of the infamous " El Aterrador Secreto de Second Life" YouTube video. This event runs from 7 - 11 pm (Pacific) on Saturday, October 29.

Visit in Second Life

 

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Halloween Tour

Do you dare take a ride in the Haunted Halloween Tour? Strap in and prepare to experience haunts, ghouls, death, scares, and a descent into madness itself. It’s definitely not for the faint of heart!

Visit in Second Life

 

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The Boho Culture 5th Aniversary

The Boho Culture Fair is an annual shopping event inspired by the Bohemian trend. More than 100 talented designers bring together a combination of colors, embroidery, braids, fringes and more for relaxed but sophisticated looks. More info at eventhuntforeverplanners.wordpress.com. Event held Oct. 21 through Nov. 4.

Visit in Second Life

 

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Cupcake Corral Haunted Mine Walk

Take the teleport to the haunted mine! This scary walk takes a bit of time to get through...but will you make it to the end? Don't miss this Halloween attraction!

Visit in Second Life

 

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Ride To Hell & Haunted House

Can you survive the ride to hell? Climb aboard the ferry, and make your way through the Land of Hades on this award-winning roller coaster brought to you by the Templeton family, WolfSong Creations, and Torgon's Development Service. Explore Templeton Cove's Haunted House and forest and enjoy shopping in the Halloween decorated outdoor mall.

Visit in Second Life

 

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All Hallows Showcase Faire & Skull Hunt

Fifteen of Second Life's fantasy creators have come together to showcase their creations in one place. Everyone is invited to visit the dark castle at Old World Designs and hunt for skulls that contain wonderful free gifts.

Visit in Second Life

 

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Carnevil of Carnage

All that we see or seem is but a dream within a dream. What happens when our dreams become nightmares

Visit in Second Life

 

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Trick or Treat Lane

Trick or Treat Lane is a shopping market created in the spirit of Halloween! At Halloween, we all love treats so this event is meant to give a sweet treat and a discount of at least one item to shoppers at every booth door they visit. Event held Oct. 18 through Nov. 1.

Visit in Second Life

 

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Bukaroo County Presents The Haunted Hallows

The Haunted Hallows provides something for everyone, including shops, games, photo opportunities and so much more. Make sure to ride the exclusive ride, "The Cursed of the Damned Attraction." There are zombies and ghost and flying bats around every corner.

Visit in Second Life

 

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LUNA Halloween Fair 2016

Visit the LUNA Halloween Fair 2016 (for RFL), held through Nov. 13 on LUNA FairGrounds. Event highlights include a hunt, live music. deejays and a fun ride! Learn more at lunafairgrounds.blogspot.dk.

Visit in Second Life

 

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New Jericho

New Jericho is the city of the future and home to tens of thousands of inhabitants. As a massive structure meant to cater to all the needs of its population, New Jericho is the pinnacle of technological achievement and is the crown jewel of RTXC's self-contained industrial cities referred to as an "Arcology." However, something went terribly wrong and now its dwindling population struggles against a rising darkness.

Visit in Second Life

 

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Kharma Asylum

You have stumbled upon what remains of Kharma Asylum. Once a flourishing refuge for those of weak physical and mental constitution. Now a horrifying house of unspeakable monstrosities and evil. Within you will find things, many that may not be for the weak of heart. Explore, and you will see the depths of damnation that this institution has sunk to. And maybe discover what evil is behind it.

Visit in Second Life

 

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Everwinter

Welcome to Everwinter, a post apocalyptic theme park. Many years after a nuclear disaster, Everwinter sits frozen in time. Explore the aftermath, take in the sights and sounds,or maybe find a quiet spot in an abandoned building. Frequented by scavengers and those lucky enough to survive, only time will tell how long you'll last in Everwinter.

Visit in Second Life

 

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Maverick Studios Haunted

Maverick Studios presents several Halloween-themed experiences including a haunted forest, the scientist's lab, haunted maze, games and more!

Visit in Second Life

 

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SAMHAIN - Bullring House of Horrors

Samhain - Bullring House of Horrors Experience, sponsored by BRM Radio, summons individuals to a frightening and daring Halloween experience from October 23rd until November 13th. Boldly venture down the darkened path and experience the unknown...there is plenty lurking in the shadows. Bring a friend and explore the haunted land, testing your savviness in seven haunted experiences.

Visit in Second Life

 

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Halloween The Great Zombie Escape

The wind whistles through the leaves above your head. The 'kaw' of a crow echoes in the still, dank air around you. You're lost in the chill night air but salvation is within sight. To your right is a house sitting atop a hill, perhaps its occupants can help you find your way out of this bleak, dismal place. You wouldn't want to be caught outdoors, on Halloween ... when monsters are about.

Visit in Second Life

 

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Halloween Trail

It's the 10th Annual Halloween Trail at Aero Pines Park! Explore to find many interactive spooky activities for frolicky fun and photo moments. Bring your friends, family, group or a date!

Visit in Second Life

 

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Rothiemurchus Forest

Enter the eerie haze that permeates the dark Rothiemurchus Forest at your own risk. You must find your way through, chased by bats, wolves and creatures that slither, while possibly stumbling upon mutilated bodies. Wander through the decrepit cemetery or the inescapable dungeon. Careful - don't careen into the depths of the hidden crypt, or the maze of tunnels. Who knows where the exits may lead.

Visit in Second Life
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Day of the Dead (Dia de Muertos)

Celebrate Dia de Muertos (Day of the Dead) in Second Life. This traditional event, held Nov. 1-2, features competitions, concerts and more!

Visit in Second Life

 

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Day of the Dead Public Altar Exhibit

Join us as we celebrate Dia De Los Muertos! Explore altars created by Mexican American Folklore students at the University of Texas at El Paso, then stay to create your own. Learn about the cultural and historical aspects of the holiday through exploration of the Day of the Dead Placita, featuring interactive content from the Smithsonian Latino Center. Now through Nov 6.

Visit in Second Life

 

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Spookzilla 2016

Spookzilla 2016, hosted by AlterEgo and held Oct. 26-31, features a Halloween hunt, live music, gifts, raffles and more. There are prizes for being in costume and hidden treats to be found from a variety of shops. Come trick-or-treat here...if you DARE!

Visit in Second Life

 

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Woodbury Falls

Woodbury Falls is a photogenic horror sim where it is evident that something is wrong. The town lies through the maze of abandoned houses where windows have long shattered in the weakness of their structures and rotting boards, Weeds socialize across the cracking asphalt of every road, gathering and laughing at the lone pedestrian. Do you have what it takes to survive?

Visit in Second Life

 

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Invasion!

Flying saucers! Animated mutants! Giant robots! "Invasion!" open for another Halloween season! This original amusement park ride is based on alien invasion movies of the 50s.

Visit in Second Life

 

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Halloween Haunt at Fairy Tales Castle

Hunt for the magic pumpkins hidden around the island, and enjoy the adventure and fun-spirited Halloween Haunt. There is a lot to see including a few freebies here and there. Find each pumpkin and get your own copy for only $1L.

Visit in Second Life

 

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Halloween at the Santorini International Club

Join Santorini International Club if you dare for a Halloween scare! There's a party daily in this special Halloween-themed edition of the popular dance club. Don't miss the final party on Oct. 31, which includes a contest to win L$1,000 for the best Halloween outfit.

Visit in Second Life

 

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Out of the Looking Glass

Take an adventure with Alice and enjoy the art of this little girl's journey through childhood's fear and magic, Out of the Looking Glass|Into the Madness, will be once again joining The Dirty Grind for The 4th Annual Festival of Samhain.

Visit in Second Life

 

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Darkness Prevails: Shattered Masquerade

Darkness Prevails: Shattered Masquerade is a wasteland survival supernatural roleplay sim that is loosely inspired by World of Darkness.This spot caters to like-minded players who love descriptive paragraph roleplaying and long-term stories. More at wod-darknessprevails.enjin.com.

Visit in Second Life

 

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Trick or Treat 2016 Trail

Visit the Trick or Treat Trail and grab your free prizes at 24 prize stations while you explore tons of spooky areas. Beware the spider infestation! Explore an abandoned hospital or brave a special storm - there's much to discover here including a special mini-golf area built just for the event. Held through Nov 2.

Visit in Second Life

 

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Haunt Jaunt

The Haunt Jaunt includes a haunted mansion, graveyard and home on the ground level, and a haunted disco where events are held. There is a haunted maze up in the sky and a family-friendly pumpkin patch complete with a puppy! It is a free venue where all donations are forwarded to organizations supporting people with disabilities in Second Life.

Visit in Second Life
Linden Lab

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Something is wrong, something is amiss! Can you uncover the cause of the mysterious catastrophe that is causing chaos in Linden Realms?

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In “Linden Realms: The Wrath of Ruth,” you'll need to navigate through smoke and debris to collect crystals and earn Linden Dollars. Along the way, you’ll have to dodge rock monsters, fireballs and other fiery obstacles to save Linden Realms.

 

So, how did this all happen? While the rest of the grid was busy catching magical Glytches, the evil Ruth used this distraction to her advantage. Using Magellan Linden’s coffin, Ruth altered the course of a comet to come crashing down on Linden Realms. Now the region burns with flames as hot as her wrath.

Can you put an end to Ruth’s madness?

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Jack.Linden

Along with many other services across the Internet, Second Life needs to separate the unique identifier you use to log in with from the name you are known as inworld. By insisting that the two needs be served by one name, we make it nearly impossible for anyone to use their real name, nickname, role-play name or their social Web identity within Second Life. Our new Display Names feature will finally make that possible, as well as allowing a greater freedom of expression inworld.

Over the last two weeks, we’ve received a tremendous amount of Resident feedback, based on two blog posts -- one announcing Display Names and the other announcing the open beta and Project Viewer for that same project, giving all Residents the opportunity to get hands-on experience with Display Names today. In fact, we received more than 63,000 views and 1,600 comments on those two posts alone, which is very cool! Also, we’ve had thousands of Residents download the Display Names Project Viewer and test out the feature on our test grid which is providing invaluable feedback and enhancement suggestions.

We’ve read every single one of your comments and Jira submissions and as a result have been rethinking certain aspects of the feature with your comments in mind.

Display Names Enhancements
Having taken on board the concerns, here are the changes that I have asked the team to make in response to your input so far:    
  • We will change the default behaviour to show both the Display Name and the unique Username if the two names do not match. If they do match, we will show just one (Display Name). Residents can still change this behaviour in preferences.
  • Increase the visibility of the Username throughout the interface. As the Usernames are unique to each account we’ll make this more prominent in the Profile and elsewhere so that you can easily check who someone is. We’ll also label the two names clearly in the Profile so that it’s obvious what they are.
  • We will make it more consistent so that where you need to see both both names, you will.
  • Improvements to chat so that you can see username if you wish to and so that chat logs include notification of any display name changes by anyone present.
  • As often happens with password creation, we will require Residents that are changing their Display Name to enter it twice, to ensure they do not misspell it and end up stuck with a name they can’t change for a while.
  • We’re looking to add a simple one-click way to copy a Display Name to your clipboard - because unicode can be incredibly tough to type.
Other Ideas being considered

We also received two very good suggestions to help mitigate the impersonation and griefing risks. The first was to use colour coding for Display Names to bring more clarity to names. The second is charging a nominal L$ fee to change a Display Name. The thinking there was that it would deter new Alt accounts being used to misuse the Display Name feature. We are considering both ideas; I will get back to you with the outcome of that discussion soon.

Some of you have suggested disallowing the Display Name from matching any previous Username, but as we have used many millions of names for accounts already that would make Display Names very hard to use as most names would be blocked.

Rethinking Identity in Second Life

The Display Names project is about the freedom to express yourselves inworld -- including using the tag above your head. As people live out their Second Lives their needs for the name above their head may change -- perhaps they meet someone and fall in love, or they make a new professional affiliation or decide to roleplay. This is why an important principle behind this change is that Display Names not be unique or limited.

The Display Names project also allows us to simplify the registration process. In the past, name choice has been a point at which many potential Residents abandon the process.

Display Names is also about the ability to use Unicode characters for our international Residents, something that is increasingly important as we grow.

We recognise that we need to offer this capability in a way that best preserves your unique inworld identity and protects you, as much as possible, against the risks of impersonation and griefing which are the areas where a large bulk of your concerns lie. We are listening and will continue to do so. We will soon provide a revised Project Viewer so that you can see the changes we are making as they take shape. We may have several such iterative releases so that you can see the results of your feedback.

On behalf of the entire Display Names team, we want to thank you for your passionate and thoughtful responses. You are at the heart of our business, and we really value the dialogue because ultimately it results in a better Second Life experience for all. I’m looking forward to hearing your thoughts as we continue to improve this Viewer 2 feature and others coming soon.

Linden Lab

This weekend, take a break from all the spring showers and blooming flowers with the Second Life Destination Guide. Rescue elephants from evil ferrets, don the ruffles of European nobility, or dodge wart-covered monsters in claustrophobic, dripping caves. Start your springtime adventures below!

Free Wilma is an interactive adventure game on Escapades Island. This whimsical point-and-click journey takes players on an anarchic quest to save Wilma, an elephant held hostage by the dastardly Modsno the ferret.  

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Free Wilma

Prepare to embark on an interactive adventure game at Escapades Island, a place of childhood dreams and mayhem. The play scenes of this point-and-click game will immerse you into the world of an anarchic fantasy story. Solve a series of little quests to finally save the elephant Wilma, held hostage by the biggest mouse ever: Modsno the ferret.

Visit in Second Life

 

Shadewyck is a region that delights in gloom. Delve through dark tunnels, dank forests, and moonlit mountains under the fiery eye of a jealous dragon. In a land of wart-encrusted goblins, towering ogres, and skulking kobolds, who will claim the deepest shadows?

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Shadewyck

Ruled by a dragon lord, Shadewyck is a realm of darkness and shadow. Shadewyck is a land where dark fae, goblins, orcs, ogres and other nightmarish creatures lurk through forest and caverns. Come hang out at this freeform fantasy role-play region.

Visit in Second Life

 

Eclectica is an enchanting world with a mix of forested wilderness and hidden relaxation spots. This land was lovingly crafted to be perfect for wandering, photography, or just taking in the sights. So come visit this living, beautiful world.   

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Eclectica

Wind your way through this enchanting region with an eclectic blend of forestry, fantasy, folklore, whimsy, and magical exploration. Enjoy wonderful photo opportunities amongst the ruins, hidden caves, lovers spots, and romantic meadows of Eclectica.

Visit in Second Life

 

A bright land of pastels and cheer, 2015 Easter Town is back again for more springtime goodness. Celebrate the greenest season with egg hunts, dances, gacha fun, races, rabbit ears, and giant candy eggs. Easter Town is only around for a limited time each year, so don’t wait.

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2015 Easter Town

Welcome to the 6th annual Easter Town event. You can do everything, from race marshmallow peeps, drive carrot cars, dance the bunny hop, ride egg boats, hunt for Easter eggs, enjoy hot air balloons, and even take pictures with the Easter Bunny. There's also an egg decorating contest with a L$ 7,000 prize. Enjoy of fun activities and shopping at Easter Town 2015.

Visit in Second Life

Few time periods did decadence like the 18th century, and Corona offers a chance to experience the pampered life of the royalty of yore. Rococo, gold leaf, and cavorting cherubs? Palace-sized gardens and lavish masquerades? All that glitters really is gold in this royal roleplay region.

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Corona

In Corona, you are royalty and everything else is at your service. Experience the glamorous life of 18th century monarchy. Walk through idyllic gardens, enjoy soothing fountains, watch opera premieres at the royal theater, take in tea at the greenhouse, waltz through the grand ballroom, and more. Become royalty at Corona.

Visit in Second Life

 

Contribute to the vibrant Second Life we know and love and show off your new springtime builds! Or show your latest looks on the official Second Life Flickr Page. Until next time, enjoy the fruits of the virtual world!

Linden Lab

As we blogged last week, we’ve joined with a Resident-led production team to participate in a new Q&A show called Lab Chat! Lindens will answer your questions in a 1 hour show that will be recorded with a live studio audience.

The first Lab Chat - with guest Ebbe Linden -  is this Thursday, November 19th, at the Linden Endowment for the Arts Theatre. The show starts at 10:30am SLT, and if you have trouble getting there at the link above - you can try here and here. Seating is limited - but if you are unable to attend, we’ll have a recording available soon - stay tuned!

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Xiola Linden

With the Creepy Crawl less than two weeks away, it’s time to get serious about Halloween. We’ve been brewing up a wicked treat that’s easy on the eyes and on your Linden wallet. Starting today through October 31st - we’re hosting a shopping event that is sure to liven any dead man’s party! With frights and delights from some of Second Life’s best designers at deals that seem simply insane - this party central for all things Halloween - is your one stop shop ( ‘til you drop!)

Costumes, accessories, decor, and much more await you and your friends in this mysterious haunted village. I dare you to venture the cobblestone paths and see what our vendors have in store for you.

 

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Shop Til You Drop

Don't get caught dead without a costume for those Halloween parties! Liven up the party with spooky steals and deals from Second Life Merchants at the first Shop 'til You Drop! This event runs from Oct 21 - Oct 31st, so hurry before these deals are dead!

Visit in Second Life

 

You can also visit these merchants on the Marketplace to see what else they have available.

  

 

 

Jack.Linden

During Philip’s keynote at the 2010 SLCC, we committed to bringing Mesh import to Second Life. This functionality would allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. In this case, we would provide support for the Collada file format. We see this as an important step to empower content creators to make the inworld experience an even richer and more creative one than it is today.

Find Out What Our Mesh Import Beta Testers Think

As you know, we have been working on Mesh import for some time and have had an awesome group of Resident beta testers helping us to iron out the kinks. Those testers have been under NDA, but today we will be lifting that NDA so that those folks in the closed beta can talk publicly about their experiences with Mesh in Second Life. This is in line with our desire to be ever more open about what we are working on. Look for other videos, blog posts, and Tweets (#slviewer2) shortly.

In fact, I encourage you to view the Second Life Youtube channel where we already have six videos showcasing Mesh Import technology, contributed by beta testers Draxtor Depres, Timmi Allen, and Matrice Laville.

And, big thanks to all of our Mesh Import beta testers. Your dedication, creativity, feedback, encouragement, and patience has been invaluable. We couldn’t have gotten here without you.

Open Beta Coming Soon
We’re also getting ready to move from the current closed beta, to an open beta so that any Resident interested in helping us to test the Mesh toolset, or just curious about the technology, can get involved. Mesh Import has some incredibly exciting implications for inworld content creators, so we’re very keen to get as much feedback as we can; and of course, the more people that use it, the better the feature will be when we go live gridwide.

The plan is to blog again in two weeks, when we’ll announce when the open beta will be available and talk more about the development process and the remaining work to be done. As you’re starting to see on other projects, there will be a specific Project Viewer for the open beta for Mesh Import that will take Residents to a development grid where Mesh is enabled. The open beta will be a ‘technology demo’ rather than being a complete product -- so you should expect that the user interface will change significantly as we receive your feedback and continue to work on it. The technology for Mesh Import is complex, so making sure that it is not only easy to use, but also a powerful tool for content creators, is part of the challenge. We’re looking forward to getting your help.

Take a Look at What’s Ahead
I’ll leave you with some great screenshots showing some of the work our beta testers have done. And definitely check out those Mesh Import videos on Youtube. I hope you’ll agree that this is going to be a wonderfully exciting addition to Second Life.
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Linden Lab

The latest installment of Draxtor Despres’ great series, profiling some of Second Life’s most creative people, is here! Episode 11 of The Drax Files: World Makers focuses on the Dwarfins.


Watch the

below, and be sure to check out the Dwarfins inworld!

 

 

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New to the Drax Files? Catch up on previous episodes at Drax’s website or at the links  below!

 

The Drax Files: World Makers - Episode 1: Kriss Lehmann

The Drax Files: World Makers - Episode 2: Jo Yardley

The Drax Files: World Makers - Episode 3: Eshi Otawara

The Drax Files: World Makers - Episode 4: Fantasy Faire / RFL

The Drax Files: World Makers - Episode 5: Engrama

The Drax Files: World Makers - Episode 7: Rod Humble

The Drax Files: World Makers - Episode 8: MadPea Games

The Drax Files: World Makers - Episode 9: Elie Spot

The Drax Files: World Makers - Episode 10: Robin Sojourner

Linden Lab

For a limited time, we’re offering 50 percent off Premium Membership*! There’s no better time to see what’s available to Premium members of Second Life.

As a Premium member, you’ll enjoy rewards like exclusive Resident-created gifts, access to special Premium Sandboxes, as well as Live Chat support. Plus, you’ll get your own inworld home, a L$1000 sign-up bonus, and weekly L$ rewards to spend on whatever you like. You can read more details about Premium benefits here

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Today, a new Premium gift is available! Go Premium today and jump behind the helm of your new interactive pirate airship, the Linden Marauder. Enjoy fast-action, high flying fun-near-the-sun, or menace the airways with your armament of cannons. Premium members can pick up their airships here.

The Linden Marauder is available to Premium members only. You can access the exclusive airfield in Orville to take flight, so don’t delay!


*TERMS & CONDITIONS FOR 50% DISCOUNT

This limited-time discount offer is available only for memberships on the Quarterly billing plan. Discount will be applied to the first quarterly billing cycle only, and all future charges will be at the regular Premium price. To qualify, Second Life members must have an active Basic account or create a new Second Life account. Discount offer begins on Friday the 18th of July at 8:00 am Pacific Daylight Time (PDT) and expires on Monday the 4th of August 2014 at 08:00 am Pacific Daylight Time (PDT).

 

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