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  1. Susanne´s Ideas - 17.jpg

    "Hello my friends, a new LeLutka head will come out at Friday the 14th of August. Meet with me Ryn. I use the head with the shape and face skin that you can find in the head folder. I use beautiful new hair, a new necklace, a new tattoo and top…" Read more on the blog.

  2. Whoosh-1.png

    Hi Residents!

    We rolled out some changes to how region crossings work this week, and I want to explain a little about why and what we changed.

    Please note that this blog post is gonna be a bunch more technical than my normal posts, because this is a tricky technical thing. Here’s a really quick summary, however: As part of moving regions to the cloud we discovered that region crossings between the cloud and our data center were terrible. Since we now had an easy way to reproduce the issue, we dug into it, and were able to find some really old bugs, and fixed them. Hooray! :)


    And now for a fuller description!

    The process of crossing from one region to another when you’re riding in a vehicle is pretty involved. The region you’re leaving needs to be able to tell the region where you’re arriving  everything it knows about the vehicle, and has to do it really quickly. That includes all of the scripts in the vehicle, everything that’s attached to it, the direction and how fast it’s going, and lots of other stuff.

    To make this happen quickly, early on in Second Life’s history we made some assumptions about our network, including things like how big a packet can be. Those assumptions generally worked okay on our own network, but not outside it.

    When you crossed from one region to another, the regions were putting a lot of information into large packets and sending them across our network. This was usually okay because our network was purposefully built to run Second Life. Then, as soon we tried to do this on someone else’s network (in the cloud), things didn’t work quite right. The problem was most noticeable when crossing from a region in our data center to one in the cloud.

    The first thing our engineering teams tried was breaking those large packets up into smaller ones, but that actually made the problem worse. Rather than send one big packet and wait for the other side to say it received the data, with smaller packets, it had to repeat that bunch of times for each packet. (Send, get an acknowledgement, send another piece, get an acknowledgement, etc.) It was still mostly okay across our network, but way worse when a region in our network was talking to one in the cloud. We now knew this code would never work well, so we needed a different approach.

    Next, our engineering team decided to use another way to send the data across the network, using the same protocol and method we use for other types of data. Most importantly, it is faster and more reliable. That did the trick! We’re still collecting statistics on the impact this change has, but things are looking very positive.

    Once this new code was written, the performance when going  from region to region got a lot better, and it worked between our data center and the cloud! The improvement was so dramatic that we decided to not make our Residents wait for uplifted simulators, and rolled the changes out right away. That code is what rolled out to the grid this week.

    It’s really exciting that the cloud migration is helping us find really old bugs and make Second Life better as we go.

    A gridbun that’s really ready to hop among the clouds,
    April Linden
     

  3. Tara Linden
    Latest Entry

    By Tara Linden,

    Steampunk-AstralDreams.jpg

    (photo taken at Astral Dreams)

    One of Second Life’s role-playing communities involves steampunk fandom. For those unfamiliar with the term, steampunk is a genre of science fiction/science fantasy that takes place during the era of steam power (usually the British Victorian era or the American “Wild West”) in which the fashion, technology, and physical settings are influenced by designs from the future. The aesthetic can be anachronistic, containing futuristic elements that are set in the past, or retrofuturistic, where the design is inspired by depictions of the future made in an earlier period.

    Residents can visit a number of steampunk regions to be immersed in a wondrous mixture of time and imagine what might have been. The decor often contains a sense of whimsy and magic, with polished brass, plenty of iron, and wood. Leather clothing is quite common, as are clocks/watches with visible gears and thick goggles to protect your eyes while flying airships or welding.

    The marketplace has tons of incredibly creative steampunk items, from tophats to Victorian furniture. You can also take inspiration from notable steampunk films, such as The League of Extraordinary Gentlemen and The City of Lost Children.

    For those who just want to see what others are up to before diving in, check out this chat on the forum. Steampunk is an easy style to experiment with, since the accessories are so distinct. You can start out with a monocle and a watch on a gold chain and take it from there!

    Orion.jpg(

    (An example of a steampunk setting, photo by Orion)

  4. Mac Massimo - 1.jpg

    When there are 15 seconds left on 'Chopped' and there's no time to change into a new shirt! Today's Second Life pic of the day is by Mac Massimo

    For a chance to have your image featured as the Second Life pic of the day, submit your work to the Official Second Life Flickr Group, but don't forget to read the rules!

    Connect with Second Life on Social Media:
    Instagram | Facebook | Twitter | YouTube | Flickr | Pinterest | Tumblr | Plurk | TikTok | Reddit | LinkedIn

  5. Happy Wednesday!

    We’re writing today to remind everyone that we’ll be holding our monthly Web User Group meeting on Wednesday, August 5th at 14:00 SLT in our usual meeting place, where we’ll be discussing our status with ongoing projects such as the cloud uplift and our near future plans for our web properties, particularly in light of the changes taking place in the world around us. As always, we’ll leave plenty of time for Q&A from the community. We look forward to seeing you there!

  6. Linden Lab
    Latest Entry

    By Linden Lab,

    Happy Friday!

    Our new auctions system has now been live for awhile and we wanted to give you an update on how it’s working. We’ve been very pleased with our Linden-run auctions and judging from your response, so have you. Our team of land experts will be continuing to offer those daily. 

    Our Resident to Resident auctions need a little more work. Effective the morning of October 14, creating new Resident to Resident auction listings will no longer be possible, while we take them back to the drawing board. All existing auction listings will be allowed to complete as originally scheduled.

    Any additional requests for abandoned Mainland can always be made via support ticket and we will continue to evaluate whether they are eligible for direct sale.

  7.  

    Hello Residents of Second Life!  

    Over the last few days, Residents using certain email providers may have noticed that they are not receiving all email notifications for events such as Marketplace purchases and Offline Messages.  

    Email has come a long way since it was first introduced to the world in the 1960s. There are many factors that affect the deliver-ability of a message, and algorithms which affect it are constantly being updated.  Sometimes things go awry despite best intentions - such as certain phrases being flagged as indicative of spam, or the volume of messages sent in a certain time frame.

    Second Life is a complex beast and not all our email sending practices are as good as they could be. We are re-examining these practices and we’re going to do better to make sure our Residents are able to get the information they need.

    There are some things you, as the recipient, can also do to better ensure deliver-ability, such as having email filters, white-listing certain contacts, checking your spam folder and marking legitimate messages “Not Spam,” and even contacting your email providers about certain emails.

    If you are experiencing issues receiving emails from us, you may also want to consider updating your email temporarily to a different provider (for example if @yahoo emails are failing, try a @gmail account), verifying your email address with us (offline IMs, friendship offers, auctions, etc all require a verified address), and white-listing (add sender to contacts) Second Life messages to ensure you receive them in the future. It’s always best to use an email account that is only accessible by you.  

    We sincerely apologize for the inconvenience caused and will provide updates once available.

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