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  • Xiola Linden

    Seeking Musicians & Merchants for Second Life’s 14th Birthday Festivities!

    By Xiola Linden

    Second Life’s 14th Birthday is just around the corner, and - once again - we’re planning to help commemorate this milestone event along with our Residents! Please stay tuned to this blog and our social media pages for more details as they roll out. Today, we’d like to kick things off by announcing sign ups for two exciting events that we are planning - the 3rd annual Second Life Music Fest, and an inworld shopping event to celebrate another fabulous year of Second Life! Music Fest Showcase Sign Ups For the last few years, we’ve enjoyed a weekend of live music in celebration of Second Life’s birthdays - and there is no better time for a music festival than summer! This year, once again we’re hoping to draw out all you music makers to come audition for the festival. All genres are welcome! From bands to solo acts, electronic to acoustic - we encourage anyone to sign up for consideration. The Second Life Music Fest is an opportunity to perform at one of the biggest celebrations in Second Life, and it’s a paid gig! To sign up for an audition, please complete the submission form no later than May 22nd, 2017. Sign ups will close at 12:01 AM (SLT) on May 23rd, 2017. While we encourage everyone to sign up, it is not a commitment on your part and does not guarantee a spot at the auditions. We will review all submissions and extend audition invitations via email and inworld to the designated contact. Each invited act will have a short audition time (5 minutes max) to play and leave an impression on a panel of judges made up of Lindens and Residents. This panel will select acts to be invited to perform at the Second Life Music Fest. Upon completion of a half hour slot at the festival, the designated contact for each act will be eligible for payment (subject to Linden’s terms and conditions). All Second Life Residents are welcome to participate in the auditions as audience members. It’s an opportunity to see a variety of acts showcase the best they have to offer. For those who are interested, the auditions location will be shared in a future blog post. Showcase dates and times are as follows: Showcase: Friday, June 2, 2017 12 PM - 2 PM (SLT) Showcase: Saturday. June 3, 2017 from 6 PM - 8 PM (SLT) Music Fest Day 1: June 23, 2017 from 11 AM – 3 PM (SLT) Music Fest Day 2: June 24, 2017 from 8 PM - 12 AM (SLT) Music Fest Day 3: June 25, 2017 from 4 PM - 8 PM (SLT) Inworld Shopping Event Submission In addition to Music Fest, we are also planning a festive inworld shopping event and are actively looking for Merchants who are willing to participate! We had a very successful Valentine’s Day shopping event, and are making this one even bigger - with plans for three Regions of participating stores offering gifts and discounts on items. If you think that this is something you’d like our brand to participate in, read on! If you are a Merchant who is interested in being part of this event, please fill out this form no later than May 15th, 2017. The event itself will run from June 5th, through June 26th, 2017. It’s great to be celebrating 14 years of Second Life with our amazing community! We’re looking forward to doing so this year, as well as many more years to come!  
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  • Linden Lab

    Personalizing Your Place Page is Now Available to all Landowners!

    By Linden Lab

    Place Pages are Linden-hosted web pages  for every Second Life location listed in Search, which landowners can customize and make their own. These pages make it easier to discover great places in SL and give Residents another way to promote their destinations. We started a limited Beta program for this feature back in January 2017. This allowed us to respond with tweaks and polish to help get it to where it is today. This current offering is our “Unrestricted Access” release, which now allows all landowners to access their Place Pages and personalize them. Many of these pages will also soon be discoverable via popular search engines, such as Google. This means that more people than ever have the potential to learn about your Second Life place! Moving forward, we’ll be continuing to improve Place Pages with more user-facing features, so stay tuned! For more information, visit the Place Pages Knowledge Base. A forum thread was also started for those wish to get even more history or would just like to leave us feedback. Check out these example Place Pages: The Pen
    Time Portal We hope you enjoy this new feature and look forward to see even more places to discover and explore!
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  • Linden Lab

    Improved Region Capacity and Access

    By Linden Lab

    Currently, when a region is full, access to the region is simply on a first come first served basis. This leads to a sort of distributed race to enter the full region; users repeatedly try to teleport or cross into the region and fail until someone leaves.  The next attempt made by anyone  succeeds, which makes the region full again. Even the region owner and estate managers must compete with other Residents to get into their own region if they find themselves outside of the region when it is full.

    We are introducing some improvements to how region limits and region entry work: The Region Owner or an Estate Manager can always enter, even when the region is full

    In effect, the region occupancy limit does not apply to the Region Owner or an Estate Manager for the purposes of entry. Having entered the region, the owner or manager does still increase the count in the region. For example, if there is a region that already has the maximum number of avatars in it, the Region Owner or an Estate Manager would be able to enter, but that would bring the number in the region to 1 over the limit, so 2 would need to leave before the next non owner/manager could enter. The default limit on the number of avatars in each region type is increased Full Regions by 10% (100 to 110) Homesteads by 25% (20 to 25) Open Spaces by 20% (10 to 12) This new bonus capacity is, however, available for entry purposes only to Premium users - for Basic users the occupancy limits remain the same. For example, when a Full Region with a limit of 110 users has 105 users in it, Basic members will be unable to enter - they will see the region as full - but 5 more Premium users will still be able to enter. The current (owner controlled) limit on each region will automatically be reserved for Premium entry by the same bonus %: If the owner of a Full Region had reduced the default 100 avatar limit to 50, the same bonus percentage (+10%) is reserved for Premium entries, so 45 entries will be usable by Basic members, and 5 additional spaces will only be available to Premium members. Once an avatar is in a region, whether they are Premium or not will not matter; they count the same as anyone else. It doesn't matter what the mix of Premium, Basic, or owner/managers in the region is: they all just each count as one occupant. We will be rolling these features out slowly to regions in and around you.   We’re excited to offer this new functionality, improving the experience of Land Owners and Premium Members in Second Life.  Login and keep your eyes open for another announcement once the rollout is complete!
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    Read about the latest releases and updated to the Web and Marketplace over on the Tools & Technolgy blog.

    12.05.16 - Recent Updates to Web & Marketplace

     

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    Second Life’s 14th Birthday is just around the corner, and - once again - we’re planning to help commemorate this milestone event along with our Residents! Please stay tuned to this blog and our social media pages for more details as they roll out.

    Today, we’d like to kick things off by announcing sign ups for two exciting events that we are planning - the 3rd annual Second Life Music Fest, and an inworld shopping event to celebrate another fabulous year of Second Life!

    Music Fest Showcase Sign Ups

    For the last few years, we’ve enjoyed a weekend of live music in celebration of Second Life’s birthdays - and there is no better time for a music festival than summer! This year, once again we’re hoping to draw out all you music makers to come audition for the festival. All genres are welcome! From bands to solo acts, electronic to acoustic - we encourage anyone to sign up for consideration. The Second Life Music Fest is an opportunity to perform at one of the biggest celebrations in Second Life, and it’s a paid gig!

    To sign up for an audition, please complete the submission form no later than May 22nd, 2017. Sign ups will close at 12:01 AM (SLT) on May 23rd, 2017. While we encourage everyone to sign up, it is not a commitment on your part and does not guarantee a spot at the auditions. We will review all submissions and extend audition invitations via email and inworld to the designated contact. Each invited act will have a short audition time (5 minutes max) to play and leave an impression on a panel of judges made up of Lindens and Residents. This panel will select acts to be invited to perform at the Second Life Music Fest. Upon completion of a half hour slot at the festival, the designated contact for each act will be eligible for payment (subject to Linden’s terms and conditions).

    All Second Life Residents are welcome to participate in the auditions as audience members. It’s an opportunity to see a variety of acts showcase the best they have to offer. For those who are interested, the auditions location will be shared in a future blog post. Showcase dates and times are as follows:

    • Showcase: Friday, June 2, 2017 12 PM - 2 PM (SLT)

    • Showcase: Saturday. June 3, 2017 from 6 PM - 8 PM (SLT)

    • Music Fest Day 1: June 23, 2017 from 11 AM – 3 PM (SLT)

    • Music Fest Day 2: June 24, 2017 from 8 PM - 12 AM (SLT)

    • Music Fest Day 3: June 25, 2017 from 4 PM - 8 PM (SLT)

    Inworld Shopping Event Submission

    In addition to Music Fest, we are also planning a festive inworld shopping event and are actively looking for Merchants who are willing to participate! We had a very successful Valentine’s Day shopping event, and are making this one even bigger - with plans for three Regions of participating stores offering gifts and discounts on items. If you think that this is something you’d like our brand to participate in, read on!

    If you are a Merchant who is interested in being part of this event, please fill out this form no later than May 15th, 2017. The event itself will run from June 5th, through June 26th, 2017.

    It’s great to be celebrating 14 years of Second Life with our amazing community! We’re looking forward to doing so this year, as well as many more years to come!

     

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    potd0427.jpg

    Second Life Pic of the day is "Fantasy-Faire-2017 - Dawn’s Promise", from Xenno Gregan.

    To submit your image for Second Life Pic of the Day consideration, add it to the Official Second Life Flickr Group.

    Be sure to check us out on social:
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    The AssetHttp Project Viewer is now available on the alternate viewers page!  We expect it to help with speed and reliability in fetching animations, gestures, sounds, avatar clothing, and avatar body parts - but we need your help to make sure everything works!

    Historically, loading assets such as textures, animations, clothing items and so on has been an area where problems were common. All such items were requested through the simulator, which would then find the items on our asset hosts and retrieve them. Especially in heavily populated regions it was possible for things to fail to load because the simulators would get overloaded. Having these requests routed through an intermediate host also made them much slower than necessary. 

    A few years ago we made the change to allow textures to be loaded directly via HTTP. Now instead of asking the simulator for every texture, the Viewer could fetch textures directly from a CDN, the same way web content is normally distributed. Performance improved and people noticed that the world loaded faster, and clouded or gray avatars became much less common. 

    Today we are taking the next step in enabling HTTP-based fetching. If you download this test Viewer, then several other common types of assets will also be retrieved via HTTP. Supported asset types include animations and gestures, sounds, avatar clothing, and avatar body parts such as the skin and shape.

    Based on our tests, this change also helps with performance. We need your help to make sure it works for people all over the world, and to identify any remaining issues that we need to fix. Please download the Viewer and give it a spin; we hope it will make your Second Life even faster and more reliable.

    Sometime after these changes go into the default Viewer download, we will be phasing out support on the simulators for the old non-HTTP asset fetching process. We will let you know well ahead of that time so you can download a supported Viewer, and so that makers of other viewers will have time to add these changes to their products. Please let us know how it goes! 

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    Residents are experts when it comes to using the tools within Second Life to create amazing work. We love it when someone decides to share their knowledge in an easy and intuitive way - and hope to share even more helpful community tutorials here in the near future.

    You may have seen this lighting tutorial from Resident and creator Brookston Holiday recently, but if you haven't - we encourage you to have a look. If you're a builder, designer, or even a casual photographer in world, the tips shared here are simple, low resource ways to create dramatic effects using lights and projectors inworld. 

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    Calling all Landowners! This Project Viewer is definitely one that you’re going to want to try out.

    So, you know the story: You have a vampire-themed area in Second Life and each Resident who visits your space has to adjust their personal environment settings to get the full spooky nighttime effect. Or, you’ve invited a bunch of friends to a sunset beach party and some of them have their environment settings at midday--not exactly what you had in mind. You’ve long dreamed about the day when you can control the environment settings for all Residents visiting your space. We’re happy to say that your dream has now come true.

    The Environment Settings (Windlight Region Settings) Project Viewer, available today, gives you the opportunity to try the new region environmental controls that include sky, water, and day cycle settings. This feature gives landowners and region managers the ability to customize and define unique environmental region settings that are automatically shared by others in that region (unless those users have chosen personal overrides). Now, your vampire destination will always be dark and scary and everyone at your beach party can enjoy a perfect, beautiful sunset.

    One last thing before you get started. For now, everyone in your region must be using this Project Viewer to see the customized environment you’ve set.  Otherwise, the lighting will appear as it as it would normally. When we’ve completed this trial, and made any needed changes, we’ll roll this feature into the SL Viewer Beta and eventually, the main SL Viewer.

    So, give it a go and let us know what you think!

    Helpful Links:
        •    Download the Environment Settings (Windlight Region Settings) Project Viewer
             Windows | Macintosh | Linux
        •    Environment Settings (Windlight Region Settings) Project Viewer documentation on the SL Wiki
        •    File Bugs in the SL Viewer (VWR) section of JIRA and link to STORM-1126 issue
        •    Share Your Experiences on this thread in the Land Forum
        •    Follow us on Twitter @Secondlife and tweet using the hashtag #SLViewer