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Cuga Rajal

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  1. Another follow-up for those who are interested in the results using Firestorm for x86 Mac on an M1 Max. Some here have told me they aren't getting the same performance as mine and I believe there are 2 factors that play significantly in the results: - Close the lid and use a smaller pixel size display. I'm using an external 2560x1440 display (32") on HDMI2 with the laptop lid closed. The draw cycles are going to be significantly faster than the pixel size of the native screens that come with the new laptops. The 16" laptop has a 3456 x 2234 pixel size which will be significantly slower, all other things being equal. - The new laptops' built-in screens also support 120Hz selective refresh rate, and the computer's negotiating the 60/120Hz display switching might also add load to the GPU. All my testing has been on an external monitor with a fixed 60Hz refresh. - Recommend raising the Texture Cache and Asset Cache in Prefs -> Network & Files -> Directories much higher than their defaults. Recommend 8G each. Correction regarding the fan: Although I wasn't aware of the fan being on, I ran a fan monitor program and found that during the highest load (Ultra graphics, crowded venues) the fans were running at 50% capacity (~3k rpm) and keeping the CPU/GPUs in the 75-80C range. I just couldn't hear them, the fan is amazingly silent.
  2. Follow-up to my last post, my friend uses a Windows laptop - AMD Ryzen 9 with a NVIDIA GeForce RTX 3070 - and we compared frame rates to my MBP 14" (M1 Max 10/32/32 32G RAM) with same settings in a number of enviros. Overall I'm getting about 70-80% the frame rate on the MBP compared to that. It isn't that fastest Windows laptop in the world but reasonably fast, and the Mac is running FS with Rosetta. The rendering code has always been more optimized for Windows anyway. I'm guessing the reason my Mac never heats up is that the renderer is single threaded. So it maxes out one thread and can never distribute the load to other processors enough to take advantage of speed increase and produce heat. It's unlikely that the Mac world will ever see a native renderer written in Metal due to the amount of work required, however I'm hopeful something will be done using Vulkan, which could potentially be a lot less work. @RaffaeloMonastir - the "Open using Rosetta" option is only present for apps that have both ARM and x86 code (universal binary) -The Mac will default to the faster ARM option unless you check that box. This is not the case for Firestorm or any of the viewers, they only have x86 code, so they launch automatically with Rosetta2 or they don't run at all, and they don't include that checkbox. Regarding Windows emulators, I've read that Parallels works quite well, and is currently the only Windows platform that runs on Apple Silicon. I don't think this is relevant though to SL or Opensim.
  3. I'm also using a MacBook Pro (14", M1 Max 10/32/32) and it runs Firestorm very well indeed in x86 emulation through Rosetta. I was previously using a Mac Mini 6-core i7 with a Radeon Vega 64 graphics card in an eGPU. The MBPro 14" gets about 3-4x the frame rate running FS in x86 emulation mode, compared to FS running native on the Mini + eGPU. I haven't experienced any slowdowns. My partner uses a relatively new Windows gaming laptop and we have been comparing frame rates in the same SL environments. The MBP is usually about 80% +- the frame rate of the high end Windows gaming laptop, with both set to Ultra, same DD, etc. I should post more specs on that machine for better comparison. I'm satisfied, considering it's running FS under x86 emulation. Interesting thing about the MBP is that I have never once heard the fans turn on, even at a crowded dance venue, it just stays silent. I wish the computer would work harder and give me more FPS! The Windows machine gets faster FPS but fans sound like a blow dryer.
  4. Much of my work focusses on physics-enabled devices, and I would like to know if there will be any significant changes with the Samsar physics engine. In particular: - Will you be increasing the 32 LI limit for vehicles, and will there be any other significant changes for vehicles? - Will the physics engine support articulating joints? For example, a swing or see-saw as a linear articulation. Currently, an articulating joint requires encapsulating one prim inside another which has reliability and performance issues. - Will avatar mass (in kg) be determined by height only, as is currently? Will attachments affect avatar mass in the new system? - Will the new engine be an update to Havok or an altogether new engine? Thanks in advance, Cuga Rajal
  5. I am having 2 and sometimes 3 error dialogs on every login, which has become a nusciance. They error dialogs appear within the first 2 minutes after login and have something to do with marketplace as you can see from the attached screen shots. I did not have a marketplace store when I initially posted this problem. At Rolig's suggestion, I created a marketplace store, hoping that would fix it, but the problem persists and creating my store had no effect. This problem started in early March, around the time I upgraded to Firestorm 4.7.7. I downgraded to 4.7.5 hoping that would fix the problem but still get the same errors on 4.7.5. I'm not a Premium member so hoping to find help here. Any help appreciated. 
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