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Qjut

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  1. Maybe if LL can find a way to store scaled down versions of each texture in the servers and modify the viewer, so that it asks for a scaled down version, in a smart way, depending on the item size and distance, it would reduce considerably the problem with too large textures that fill the graphic memory and make you see the texture blurring, then sharp, then blurring. All you can do, is to check the textures in your items. Right click an item and hit Ctrl+Alt+Shift+T. if you see many 1024x1024, you have a very poorly optimized item. Even good makers use big textures, sometimes, but if they do that, they optimize the texture to cover multiple faces and they will scale down the textures for the smaller parts. Instead I see too many makers not caring for optimization (or not knowing), they use many 1024x1024 textures, one for each face (sometimes they are just textures bought on the marketplace) and even for tiny items that get no visual improvement at all with huge textures. They only slow down rezzing, stuff stay gray longer and you experience texture blurring/trashing and even crashes. It is a similar problem to the one reporded by Hatris ("I saw shoes where each foot carries draw weight of 50000 (yes fifty thousand), where the makers put their meshed logos on the bottom of the shoe and that logo has more triangles than the whole house I just made. It is ridiculous!") So bad performances and crashes aren't all because of SL per se, but there is a responsibility with item makers too. It is difficult to make everyone aware, skilled and caring. So perhaps changes to the server and viewer would be the only way and the idea above I think will penalize nobody and will improve performances even with the current existing content. And Ardy and Ai are right, "disabling Object - Object Occlusion by hitting Control + Shift + O" removes the flickering with Advanced Lighting Model enabled. If I'm not having performance issues, I prefer ALM on, to see materials and better light than the default one. If everyone was using ALM, IMHO nobody would feel the need of face lights. If you don't like the antialiasing, you can adjust or disable it in the graphic -> hardware preferences, for a "sharp" image. As for current performances, to me the LL viewer is now noticeably better than Firestorm and I prefer it when I explore, but I still use Firestorm because of its features. I'm so glad of the improvement made to SL since the shining project.
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