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FaolanNeverwood

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  1. I rig the XXS completely, Shift+D to duplicate, and 'M' to move to the layer (I use the top row of five layers, one for each of the standard sizing bodies and the five layers directly below them for each size of the garment) I'm using for my larges. (I never unparent them from the armature). Then I pretty much follow the Siddean Munro tutorial to the letter to make the shape key sizes. (She does make shape keys, she adds the first shape key, a 'BASIS,' then adds a second shape key named large and sets the value to ONE before sizing, then drags the slider down to create the next size down, and creates a new shape key from that mix - I reccomend watching the video on fullscreen if you didn't already). I duplicate the shape keyed garment to my Medium, Small, and X-Small layers (I don't bother with the XXSmall shape key since by this point, I already have a fully weighted XXS), and delete the shape keys (the shape key you want to keep should be the last one you delete). Then, once I have my sizes, I upload each one to beta and wear it with my alpha layer and corresponding shape and tweak the weighting on each size as needed. Once everything is weighted correctly, I line what needs lined and export/upload. Hope that helped
  2. I just removed the weighting from the shoulders (and sleeves, actually) on the torso bones, and it worked! Thank you so much!
  3. Have you tried applying (I think it's called freezing in maya) the rotation and scale? That usually works for me, i have this problem a lot when i have tiny tiny pieces that I'm trying to upload.
  4. I'm rigging a cardgian/shawl, and the sleeves are... I don't even know what they're called, i guess they're somewhere in between a kimono sleeve and a batwing sleeve, and the it's meant to have a pose animation included that keeps the arms down at the sides for the sleeves to work properly (I've seen this on over the shoulder jackets and winter ponchos). This is the cardigan here. I'm confused a little about the rigging process here, I've been playing around with it - I parented it to the armature with automatic weights as a starting point, then i removed the weights from the shoulder and collar bone and repainted the weights on the chest and torso to give it a clean bend and make the sleeves move with those bones rather than the arms. [Pic] When I moved the arms into the position they'll be held in, everything worked perfectly when I moved the torso bone around - the arms stayed in the sleeves and it moved well, my problem is with the chest bone. No matter how high or low the weight on the sleeves, when I move the chest bone, my arms pop out. [pic] The only solution I can think of is to incorporate the chest bone into the final animation and make it stay within the 'safe zone' where I have no arm breaks, but is there another way to rig this that I'm missing?
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