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Ravenhill97

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  1. Hello again! I really wish there were some way to continue a dialog in here so I don't have to ask new questions all the time! (Yes, I have seen a "Post a comment" button, but that button seems to appear and disappear at random.) I have learned that the swimming anim in an AO is triggered by being in Linden Water. Other places I have read that the swimming AO is triggered by flying in Linden Water. Well I can't get it to work, regardless. I have tried with 2 different AOs (yes, they both have swimming anims) at 4-5 different beaches, and the swimming AO is not being triggered - not by walking in water and not by flying in water. When I fly, I can see from Firestorm's AO box that it is the AO's fly-anim that is running. I have searched through the Preferences in Firestorm, but can't see any relevant setting. Any ideas? PS - How can I tell if water is Linden water? I assumed the the water at the beaches is Linden water, but can I be sure of that? ------------------- More info: when I am DEEP under water and hit "Home" my avi starts to tread water (still under the surface). When I then press the Up-arrow, my avi swims to the surface, and when it breaks the surface, it starts to fly! I just had a long back-and-forth session with Firestorm InWorld help, and apparantly, this is how swimming works! What good is that? But I have seen people swim at the surface - next time I see that I will ask what AO they have. Thanks for all your help!
  2. Yes - I was aware of that link, and it was from there that I SUSPECTED that 1 was LOW prio etc. But I was not 100% sure. Thanks!
  3. If I undertstand correctly, an animation in an AO will override the "default" animation supplied by LL. And I see that happening: I have loaded AOs into Firestorm's AO-solution and see that the "default" anims for walking and standing are in fact being overridden by the anims in the AO. Everything works fine. But the AO has anims for movements that are not part of LL's default set of movements - for example Swimming. Is there any table which shows what triggers the different anims in an AO? For example: what triggers the swimming anim? I have seeked but not found! Thanks again!
  4. This may seem like a dumb question, but I feel the information around this is unclear. AOs have priorities - usually 1 to 4 . But is 1 the HIGHEST priority or the LOWEST? "First priority" things usually have the highest priority, but reading the documentation gives the impression that in SL "First Priority" is 4. (4 being higher than 1). Thanks!
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