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natethegreat880

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  1. Ok, now now that the mesh is upright but it's still not in correct position of the avatar. I have another question; how do I position the mesh in the exact position in Second Life, as it is in Blender on the avatar?
  2. Thank you SO much. That fixed the issue. It was as simple as that. :matte-motes-big-grin-wink:
  3. So, I'm having a newbie issue, and I can't figure it out. I upload clothing from Marvelous Designer into Blender. I then weight paint the clothing to a Second Life skeleton/avatar. In Blender everything is matched up as it should be. However, when I upload into Second life the clothing is always sideways. Yet, if I mess around and try to include the actual avatar as a mesh model when I upload, the mesh second life avatar is NOT sideways, but the clothing still uploads sideways. Even in the preview it shows it as sideways. It's really confusing me... I guess what I'm asking is how do I upload mesh clothing and make it match up to the correct body part as it looks in Blender? I'm sure it's some simplistic thing I'm doing wrong, but if anyone has any insight I'd really appreciate it. :)
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