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Compcat Baddingham

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  1. I've had a handful of weird experiences at Orientation Island Public, and so of course the only reasonable conclusion is that it's cursed or haunted or something. http://dreamingvirtual.blogspot.com/2014/07/second-life-orientation-island-public.html
  2. This post will probably only be of interest to those who already have the Rift, but I give a pretty detailed explanation of how I setup the viewer (CtrlAltStudio, not the LL beta) to comfortably stay within. I had to spend a lot of time messing with settings and learning keyboard shortcuts before SL really felt playable, so I figured maybe it would save some people time or make it more accessible if I did a write-up of that. http://dreamingvirtual.blogspot.com/2014/07/ctrlaltstudio-preferences.html
  3. Thank you. I visited the Oculus test area briefly, though I'd like to spend a little more time there and maybe do some comparisons to areas that are a bit more strangely scaled. Also I'll need to mess with my avatar's height a bit more I think. Unfortunately I've gotten somewhat used to absurd scales with the many weird demos and retroffitted games I've tried. I'll be sure to try and visit the Biergarten tomorrow.
  4. Hello, I'm pretty new to Second Life. I'm a big Oculus Rift enthusiast, and since I noticed there wasn't much discussion about SL in virtual reality, I figured I'd start a blog about my experiences. I've been messing around with the headset for quite a while now, and so far SL has been one of the most powerful and insanely extensive worlds I've explored. The possibilities of experience in it seem endless. I'd be happy to discuss any aspect of my experience with VR in this thread. It is endlessly fascinating to me. http://dreamingvirtual.blogspot.com/
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