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Zane Veliz

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  1. Was given answer, thank you
  2. Missing friend on my friendslist on the website, but in game they are still in my list how to fix?
  3. Please help me, I have a scavenger hunt event this weekend and this script is not giving the prize for answering the correct answer. I have zero scripting skills so please make it scripting for DUMMIES if you can help. Can someone please help? list buttons = ["Humans", "Assamite", "Governor", "Zane"]; string dialogInfo = "\nWho are the judges of Caine's children of Abel?"; key ToucherID; integer dialogChannel; integer listenHandle; // copy and paste for the resuls section for wrong answers // llWhisper(0, "The RiddleBunny smashes your easteregg overtop your head and tells you to try again."); //for correct answer: // llGiveInventory(llDetectedKey(0), OBJECTNAME); default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } touch_start(integer num_detected) { ToucherID = llDetectedKey(0); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", ToucherID, ""); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); llSetTimerEvent(60.0); // Here we set a time limit for responses } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(ToucherID, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); // stop timer since the menu was clicked llSetTimerEvent(0); if (message == "Humans") { llWhisper(0, "The RiddleBunny smashes your easteregg overtop your head and tells you to try again."); return; } if (message == "Assamite") { llGiveInventory(llDetectedKey(0), "zv egg"); } else if (message == "Governor") { llWhisper(0, "The RiddleBunny smashes your easteregg overtop your head and tells you to try again."); } else { llWhisper(0, "The RiddleBunny smashes your easteregg overtop your head and tells you to try again."); } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); llWhisper(0, "Sorry. You snooze; you lose."); } }
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