Ok I taken 2 or 3 BB workshops on Blender, but I stopped my progress for almost 2 months due some RL. Now coming back, I need help some tutorials on some basic stuff., it would be helpful if the tutorials were using Blender 2.70 or later (I am using 2.74). I will retake OptimoMaximo BB classes but in the mean time need to keep working and need help. All my building now pretains to homes and some jewelry. • Would like some 1, 2, 3 step videos on creating a simple mesh object , then UV mapping for 8 textured surfaces, then how to effieciently get a texture on the object, then the process to upload and settings during upload for lowest prim object in SL. Basically a work flow tutorial from creation in Blender to SL, no steps left out, or assumed. • I'm totally lost on texturing my mesh object. I have watched some youtube tutorials, on marking seams, and then creating UV map.. I can do the basic unwrap, and have a decent tutorial on how to enhaces the basic unwrap. Now I need to learn how to get the textures on the UV Map and get that so it appears with 8 surfaces or less in SL. • I want to learn how to create a Blender mesh object with 8 surfaces (8 or less as needed) and bring into SL then selecting face add texture, same as if I bought the mesh object from MP then added my own textures. For example a basic rectangle wall with two windows, and window frame around the windows, how to use 8 textured areas (or less) to texture inside of SL as if I wanted to give or sell that to another user, so they can add their own textures. I have made things and brought into SL, but can only texture with one texture the whole object. Summary, Need basic tutorials on Blender to SL work flow showing how to unwrap texture the UV, bring into SL, efficiently import the mesh. Specifically how in Blender to create the uv so user in SL can select face and texture the mesh face. I know some of this is super easy , maybe I am just blocking... all help is very much appreciated..