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Ceyliinee

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  1. Thanks for the answer, I added a triangle like you said and made it almost invisible. Now it looks fine. Only thing is that its really tiny, but that has something to do with the units setup from Maya/Collada I assume. I can scale it inworld too, no problem, it now looks good.
  2. Today I created a mesh in Maya and I want to upload it to SL. I exported it and in the preview window in the upload screen it looks how its supposed to look: http://i.imgur.com/uelmrHr.png However when its work or rezzed it looks like this: http://i.imgur.com/j1qm7Cb.png No idea how this happens. I made objects before and they looked fine, in the preview and when worn. The difference was, those objects were rigged to the avatar bones, the one I try to make now is an unrigged mesh. I guess thats where it goes wrong? Because I tried rigging this object and when I did that it looked fine as well.
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