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Chicca Sparta

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  1. It's a mystery, you know avatar to load the whole is perfect, but if I divide me from this problem. The most unpleasant is the location of joints other than that of sl, and when exchange texture from a mesh to another avatar jumps: (I'm about to give up
  2. if you really imposed in English better?
  3. I have already tested my items on the grill beta and now want to import them into sl to sell them, but the texture is not loaded completely in all the faces of the mesh when it is imported.
  4. Hello, very often when I load a mesh with uv map you have this problem. I seemed to understand what happens because during the Second Life upload divided into triangles and often someone forgets sometimes as texture, sometimes as a rig ... after several attempts a mesh of 10 is good, but it is not fun anymore since you pay for. Or I'm wrong something? Unfortunately, the model has already been done and I am having a lot of problems that I take away the desire to continue. Sorry for my English but I'm using a translator
  5. Ho un problema... ho creato un avatar mesh e l'ho suddiviso in parti, quindi è composto da più mesh, per poter abbinare un hud che cambia le texture. Purtroppo tutto questo non funziona perfettamente dal momento in cui carico le mesh con la spunta "posizione giunti" quando cambio le texture da una mesh all'altra con l'hud è come se l'avatar saltasse. Sento che questa cosa è irrisolvibile a patto che ricostruisco un nuovo avatar con la posizione dei giunti di second life. O esiste un altra soluzione?
  6. I have a problem ... hi created an avatar mesh and I split into parts, so it is composed of multiple meshes, in order to match a hud that changes the texture. Unfortunately, all this does not work perfectly from the moment you load the mesh with the check "position reached" when I change the texture of a mesh to another with the hud is as if the avatar jump. I feel that this thing is unsolvable as long as I rebuild a new avatar with the position of the joints of second life. Or is there another solution?
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