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Dominic Damiano

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  1. Is it possible to get a name into a script by clicking on an avatar or their nametag? Something like.....click Avatar, script says in local, Hello Avatar Name.
  2. This is a new approach to what I have seen and done in the past and I feel it will be a good restarting point for me to try different things. Thank You for taking the time to explain this in detail. I will work through this tutorial today and share my results. I think many of my frustrations stem from normals that were not behaving and non-manifold behaviors when making changes to the mesh. Did you apply the texture in world after import? I was trying to bake the texture in Blender but I would end up with a white surface. My world is the parametric modeling world so the learning curve is insanity level for something used once every 5-10 years. Again, Thank You. This should help alot of people.
  3. Years ago I touched on this topic and I want to get into it again. I am not having any success this try either. I have spent a day on this and the frustration levels are high. Frist attempt I could get the shape but the texture would not bake on. 2nd attempt I cannot get bevel to work on the edges so I was going to go height map and that is also a challenge. I want to make an island in 2 parts for a total of 96L x 64W in a z shape to bidge 2 offset 2048 parcels. I have attached my blender files for both attempts. Is someone willing to take this on as a comission job or do another step by step to go from start to finish in Blender? I understand the basic steps but I am missing the important ones that allow the object to come into the world. Life would be way easier if standard CAD formats could be uploaded, atleast for me. FIles can be accessed here: https://drive.google.com/file/d/1BKnrg6LWMgLB1b8he3BfxsDS9VKQ98aF/view?usp=sharing
  4. I am trying to make a simple HUD and have some actions driven by keywords. I am having a hard time finding an example to do what i need. I want to read Nearby Chat and parse the lines for certain strings. One example is: Dominic Damiano blows Kiss-8 to SomeName Resident I want to parse that line for the following: my_name = llKey2Name(llGetOwner()); //So it knows who the HUD owner is. I want it to parse my_name+ "blows Kiss" and set a true flag. I am sure it is not too complicated but I am struggling to figure out the parse. I have around 9 statements that I want to parse from Nearby Chat.
  5. Price Reduced to 18K http://maps.secondlife.com/secondlife/Poursollet/109/39/23 
  6. I now understand this better. This will allow the split sections to appear seamless. Have you had any time to look at my steps and see if I would be able to use a height map and still achieve low LI results?
  7. Can one of you explain what that means and how it will help. I assume that it has to do with reducing verticies making more of them share a common side.
  8. That is absolutley awesome. Can you make a tutorial for that? My method of aproach was to use a height map. This gives me tremendous flexibiliy for organic shapes and curves and also allows the opportunity to download a real world terrain.and put it into a mesh. Can the displace modifier be used to get the results you achieved, or is my approach wrong. My Steps: Plane 64x64 Subdivide 63 Displace with BMP Boolean with Plane Decimate Planar 1deg It would be nice to work with heightmaps but maybe this is just not possible. Beautiful work you have done. Everything is so even and organized.
  9. Still learning and playing. As I get more familiar with Blender it becomes easier to make shapes. I still cannot get the LI results that I am after. With a 64x64m mesh keeping only a small portion of the semi smooth curves I still end up with a LI of ~200. I feel that I am going to have to learn sculpties all over again. Or my texturing skills are garbage.
  10. I fully agree until you use it for a simple sand beach. You may have a few items to cover it but for the most part it should be open. So it seems that mesh just will not work in this situation and be low prim while maintaining detail.
  11. Thank You ChinRey I wouldn't worry too much about competition I can visualize it but I am no artist. I however am pretty awesome at making organic height maps in PSP. I will try today to divide the area into quads 32x32 and optomise them as much as possible. On a side note. Is there a simple way to divide an object in Blender into equal chunks. It is a pain to count the faces and use the laso select. I would reather just enter the numbers and have it divided into 4 objects by coordinates. On a side note....am I doing something wrong because my download sizes are crazy when compared to the physics.
  12. First off I am a blender noob. I am trying to create a 64mx64m mesh terrain for a small island area. I created a heightmap and used displace in blender to mold the plane. The plane was subdivided by 63 giving me a 64x64 mesh. This gives me 8192 Tris and 4096 faces. I am 100% sure that the mesh can be optomised and decimated but I do not want to distort the smooth curves. With a UV unwrap this gives me a LI of 675 on the download. This seems insane for such a simple plane with round curves. If i remember correctly sculpties at LOD3 have 1024 faces. So theoretically I could make the same shape with 4 sculpts and maintain the LOD. I tried to divide to mesh into a smaller size to see if that was the problem. If I divide the 64x64 into 16x16 pieces I end up with 512 TRIS per piece and a LI of 15 per piece. This brings the Li down to 240 still much too high. I then went down further to 8x8 pieces. This dropped the LI down to 64. I feel that this is still too high and would require much more work than necessary. Any tips or input would be appreciated .
  13. I want to move a torus in random directions while having it detect collisions in X,Y and not Z, but since a torus does not have sides I struggle with this. I have seen some code examples but I do not know how I can apply them to a torus. vector startpos; float Rand(float num) { return (llFrand(2) - 1) * num; } Move() { vector moveto = <Rand(10),Rand(10),0> + startpos; float time = llFrand(2) + 3; llMoveToTarget(moveto,time); llSetTimerEvent(time); } default { on_rez(integer num) { llResetScript(); } state_entry() { llSetBuoyancy(0); llSetStatus(STATUS_PHYSICS,FALSE);//Turns off physics llSetStatus(STATUS_PHANTOM,FALSE);//Turns off phantom startpos=llGetPos(); } touch_start(integer total_number) { if(llDetectedKey(0) == llGetOwner()) { state running; } } collision_start(integer num_detected) { integer i; key collider = llDetectedKey(i); vector pos = (llDetectedPos(i) - llGetPos()) / llGetRot(); if ( pos.x > 0){ // play with this line to use different faces llSay(0,"ouch"); } } } state running { on_rez(integer num) { llResetScript(); } state_entry() { llVolumeDetect(TRUE); llSetBuoyancy(1);//allows the object to hover llSetStatus(STATUS_PHYSICS,TRUE);//Turns on physics llSetStatus(STATUS_PHANTOM,TRUE);//Turns on phantom Move(); } touch_start(integer total_number) { if(llDetectedKey(0) == llGetOwner()) { llSetPos(startpos); llSetTimerEvent(0); state default; } } timer() { Move(); } }
  14. I see some good arguments but in the end SL will die along with most of the content. Yes a "NEW" SL will be better but in order for something to survive the test of time is has to be able to evolve not die and be redone. As far as the hardware issues of sims being offline. I host webpages on an old Android Phone. The site hasn't been down more than 1% of the time and that is only when there is an internet outage or power outage. I'm sure that would not be the major issue. SL is no different than any other MMO. Massive Multi-Player Online. They may have different porpuses and fanbases but the goal is the same to bring people together for a common cause. I pay for premium and land and have done so for a long time. I just think it would be an interesting concept to try allowing the SL expierence at a much lower cost. Even at $49.95 a month it would still be reasonable. I could have as many sims as I wanted and choose when they were online at my disgression. Sounds like I am beating a dead horse. But to me it would be better than connection to an OS grid just to play around.
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