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Finn Amore

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  1. As reflected in the now-edited post, price has been reduced to L$1,024 for 1024 because I'm impatient I rather not just abandon it. LMAO
  2. Selling a little guy on a nice and quiet sim, a mere 1024m2, 351 Li parcel but with pleeeeeeeeenty of ocean access for anyone interested at a mere $1,024 O.B.O. making this land L$1.0/m2 Nothing terribly exciting, but to the best of my knowledge is the cheapest you can find with legitimate water access at this point in time. http://maps.secondlife.com/secondlife/Ocstus/123/212/22
  3. Well....... Darn. Thank you kindly for the rather knowledgable and helpful reply, and have a super weekend! đź‘Ť CASE CLOSED
  4. To anyone with familiarity with the server's handling of running / walking functions... HAELP! I've been playing around with a rather simple script to make a large gigantic avatar move faster without interfering with an AO. To do this, I am simply using llSetForce however llApplyImpulse causes this same confusing effect which is; After a certain speed, my avatar's walk is automatically forced to a run without having double-tapped or engaged Always Run. Why? And more importantly... Can I stop it from doing that? Here's my (horrible) little testing script to help me make sure this is happening and I'm not just losing my mind. Typically 161 (or higher) of force, forces me into a run; [ WARNING - I'm aware this is terrible, but it's honest and just a proof of concept. Nothing more. ] default { state_entry() { if (llGetAttached() != 0) llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS); } run_time_permissions(integer perm) { if (perm & PERMISSION_TAKE_CONTROLS) llTakeControls( CONTROL_FWD , TRUE, TRUE); } control(key id, integer held, integer change) { if (held == TRUE) { llSetForce(<161,0,0>, TRUE); llSetText((string)llVecMag(llGetVel())+"\n"+llGetAnimation(llGetOwner()), <1,0,0>, 1.0); } else { llSetForce(<0,0,0>, TRUE); llSetText((string)llVecMag(llGetVel())+"\n"+llGetAnimation(llGetOwner()), <1,1,1>, 1.0); } } moving_start() { llSetTimerEvent(0); } moving_end() { llSetTimerEvent(1); } timer() { llSetText((string)llVecMag(llGetVel())+"\n"+llGetAnimation(llGetOwner()), <1,1,1>, 1.0); } }
  5. I have a non-grandfathered 20K region for sale. Tier is $229 USD due on the 12th of the month. Purchase price is $250 USD which includes the transfer fee. Please IM RiderDavis Resident inworld (or send a notecard).
  6. I'm looking to have a very specific car made / obtained / commissioned / meshed, and will be happy to provide adequate payment for your efforts. I do NOT WANT it scripted. ONLY modeled. Will be more than happy to provide references n'such for anyone so inclined. Contact me in-world if you'd like more information about this opportunity! RiderDavis Resident or >> CLICK HERE <<
  7. I'll try to go through and address the different paragraphs in your reply. It's certain quite a bit to think on! 1.) The response time / behavior of the dev-kit owner is something I have no control over, so whilst I understand the plight there's simply nothing that I can really say on the matter besides it being unfortunate. I am but merely an owner of said body, trying to get something made for it as best I can. 2) I am aware of the process of creating mesh, as I tried to convey in my original post. As for not being able to modify it without a .dae file, that is EXACTLY what I was suggesting. There ARE creators selling shirts WITH the downloadable .dae that a user could buy and modify if they so choose. I could do the same, I just rather give away the opportunity for someone to make some L$. 3) As far as simply editing the shape, it is rigged and to a degree this is slightly possible. The problem is that the gianni is rigged in a manner that the stomach controls the groin. So, by extending the stomach on a gianni shape, the pants end up making the groin look like a giant torpedo. IE; While somewhat extremely comedic, it doesn't lend itself well to my intent. I'd really need someone to merely edit a pre-existing shirt, and give it a bump of sorts, that still ends at the original unaltered waist band of the shirt. Editing the shape to accomplish this just ends in undesired results. 4) As far as the vertex weights, I'm aware of this. As outlined above, they kind of need to be, as the shape really can't be adjusted to accomplish what I'm attempting to accomplish. The shirt needs to do this on it's own. Really, ordinarily I'd agree but because of the way the gianni was made, using the belly slider results in rather strange behavior from the entire pelvis/groin region entirely. For women this wouldn't really be a problem, because women's clothing doesn't usually HAVE a "bulge" of sorts, that becomes laughably tweaked when stretched way out. Looks like I'll likely be on my own for this, which is quite alright, was just wanting to be polite and give someone the opportunity. Thanks for the feedback on either accord, and have a great week!
  8. Bumping as it's been a while and I've not had any takers... If you're interested, let me know!
  9. I am currently looking to commission a mesh creator, to create a/some big-bellied/fat/pregnant-looking mesh shirt(s) (most likely a t-shirt, and tank) for the signature - gianni mesh body. That means you will need to obtain a pre-existing shirt for the gianni body via the marketplace, or you'll need to obtain the dev kit which you can do here; https://www.signature-sl.fr/devkits Yes I'm aware that I could buy one on the marketplace and just modify the stomach(s) of said shirt & tanks. I would rather stimulate the Second Life economy, as it were, and pay someone to make it for me. Very flexible on rights/usage a& costs as long as it turns out great~! Feel free to contact me in-world, which you should be able to do by searching "RiderDavis" in-world or (if the link works) by copy/pasting and clicking in your viewer chat: secondlife:///app/agent/c07bd7d0-1c34-4e27-b86f-d637ad3aa9f2/im Thank you in advance! ~Rider
  10. I am currently looking to commission a mesh creator, to create a/some big-bellied/fat/pregnant-looking mesh shirt(s) (most likely a t-shirt, and tank) for the signature - gianni mesh body. That means you will need to obtain a pre-existing shirt for the gianni body via the marketplace, or you'll need to obtain the dev kit which you can do here; https://www.signature-sl.fr/devkits Yes I'm aware that I could buy one on the marketplace and just modify the stomach(s) of said shirt & tanks. I would rather stimulate the Second Life economy, as it were, and pay someone to make it for me. Very flexible on rights/usage a& costs as long as it turns out great~! Feel free to contact me in-world, which you should be able to do by searching "RiderDavis" in-world or (if the link works) by copy/pasting and clicking in your viewer chat: secondlife:///app/agent/c07bd7d0-1c34-4e27-b86f-d637ad3aa9f2/im Thank you in advance! ~Rider
  11. The meaningful mission…Canine Cove is dedicated to bringing you the most aesthetic, tranquil, lag-free furry sim on the grid. Through vigilant effort and sparing no expense, it is our intentions to show you beyond clubs and lewd lounges what being a furry or even a human, really can be in this virtual world. Let us make your night memorable with endless cuddle spots, hangout areas, active residents, and plenty of interactive things to do like riding bikes, going sailing, watching movies, or hitting the slots. The sultry story… Canine Cove wasn’t always like it is now, an aesthetic and beautiful home, it was downright messy and chaotic! It was a really, a place to play and create, but it was somber and quiet. It was during the upswing of the grid that Canine Cove started to develop into a showcase of all things extraordinary and over the years it went through many, many redesigns from the ground up starting with returning every last prim on the sim as building would start all over again. This would go on for years, every month or three the cove would transform yet again into something new and fanciful. Eventually those close to the Cove’s resident architect would win out, and Canine Cove’s doors would finally be opened to the public for all to enjoy. This too brought challenges, from griefing to drama, but the cove prospered and would go on to become a full-scale estate with rentals. Rentals at Canine Cove brought major changes, altering the dynamics of it’s Residents and visitors, causing Canine Cove to be compressed down into a fourth of the space it had previously known, and restrictions on the designs and layout it had become known for. Further, it would go on to isolate and silence the cove’s many residents, and it’s ownership would grow dark and tired. After a year of testing turbulent waters, Canine Cove would go on to discontinue it’s rentals despite agitation it caused to it’s renters who enjoyed the significantly-cheaper prices and low lag environment, in order to reaffirm it’s status as a homely and aesthetic furry community. The grid had changed however, and many of Canine Cove’s residents we’re occupied and taken away from Second Life to varying degrees. This began to waver Canine Cove’s now monstrous expenses to sustain a sim previously intended to be supported by rentals, and finally after some wavering Canine Cove’s ownership would decide it was time for a curtain call, for what was feared to be an indefinite closure. “It [Canine Cove] was a haven for dreamers. It was a world of like-minded creators and believers that Second Life had more to offer. It was my home, turned family, turned thriving community based on a simple pursuit of a meaningful happiness… The thing that made Canine Cove great, it’s residents, have gone on to pursue their desires…” Time would be forgiving however, easing schedules and stress, and offering rest and opportunity to reflect and reconsider. The Davis family had persisted as it always had done, and a dawning realization had occurred. Canine Cove is our home, and it will exist as long as our family continues to do so. Through good and bad, thick and thin, we are and always will be. “Welcome home.” For this reason Canine Cove has finally reopened it’s doors with a fresh and beautiful design, and the community of family and friends that so many had grown to love. We welcome and invite you to return to Canine Cove, to visit with us and rediscover the enchanting restfulness to a sim unlike any other. Click here to go now! or Visit Our Website
  12.  Eden Valley High School is currently hiring dedicated teachers, coaches and club leaders to provide fun lessons, sports and G rated activities for role play teenagers. Feel free to take a peek at our schedule and apply for anything you'd like provided that we do not already have someone hired for it. This is your chance to make up your own position and sell us on it! For inspiration we will list a few of the positions we may be looking to fill: STAFF School Nurse Lunch Attendant (Mole Optional) TEACHERS Science (Biology, Chemistry, Zoology Etc) Social Studies Foreign Language (German, French, Latin, etc) Astronomy Building &/or Scripting Economics Interior Design Computer Science AND MORE! Coaches Soccer Hockey Tennis Swim Volleyball Dodgeball Lacrosse Bowling Golf Track & Field Yoga Wrestling Boxing MMA CLUBS Glee GSA Drama Club/Theater Click HERE to apply now! These are paid positions and salary will be discussed at time of interview. Keep in mind that the classes and sports listed are only suggestions, you may apply for any of these or make up your own! If you would like to apply, visit us on the web at: http://edenvalleyhighschool.com Or for a tour of our campus in world: Eden Valley High School Campus Questions? Please contact: Mr Magic (Iamsoo Magic)
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