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Audra

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  1. Hi! It's been a few years I think since I've logged in to Second Life - What are the fun things to do and see? Shopping trends? ANYTHING? I've missed "The Life" a bit Thanks!
  2. I'm going to guess that you don't really want a job, but something that will pay you - since you've listed nothing about yourself, what you're good at, or things you're interested in... Go to a strip club full of other new folks, log into the open tip jars and try your luck. Most actual "jobs" in SL require a bit of experience and require you to be at least two weeks old. There are lots of other ways to make money in SL as well - http://wiki.secondlife.com/wiki/Making_money
  3. Thanks! I wasn't able to locate the "Clean-up" menu that the previous tutorial/helper thingy mentioned, but removing "duplicate verticies" let me upload. Its great to know that verticies that are deemed too close will throw an error though. It will help greatly in the future! Thanks again! Your explanation was great!
  4. Thank you for both helping and making me feel inferior in one go! Good on ya Much appreciated.
  5. Hello! I'm hoping I can have a little general help with uploading a rigged mesh (or figuring out what a general error message usually means) Ok, here's the deal.. I'm trying to make a mesh item that attaches to another mesh avatar. The creator has graciously given their customers the blender files so we can make mod items for it. So I made the item on the (animal) avatar mesh and rigged it to the bones provided, then I tried to upload. It wouldn't even show the preview. So, then I deleted all of the items except for my one clothing item, saved the file as a .obj and then imported it onto the SL Avatar Skeleton, rigged it, tested the bone posing and attempted to upload it. It gives me the following error message: 2014-07-08T16:12:33Z WARNING: LLMeshUploadThread::onCompleted: Fee request failed. Not in expected 'upload' state. 2014-07-08T16:12:33Z WARNING: log_upload_error: Error in stage: fee, Reason: (Http_200) 2014-07-08T16:12:33Z WARNING: log_upload_error: error: {'error':'INVALID_ASSET_MULTIPLE','errors':[{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i549,'Vertex0':[r0.047108,r-0.118086,r0.162833],'Vertex1':[r0.039273,r-0.118086,r0.165961],'Vertex2':[r-0.049237,r-0.118086,r0.165137],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i550,'Vertex0':[r0.047108,r-0.118086,r0.162833],'Vertex1':[r-0.049237,r-0.118086,r0.165137],'Vertex2':[r-0.057050,r-0.118086,r0.162673],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i552,'Vertex0':[r0.055249,r-0.118086,r0.159583],'Vertex1':[r-0.057050,r-0.118086,r0.162673],'Vertex2':[r-0.064870,r-0.118086,r0.160208],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i650,'Vertex0':[r-0.066495,r-0.118795,r-0.160483],'Vertex1':[r0.054898,r-0.118086,r-0.162428],'Vertex2':[r0.062718,r-0.118086,r-0.159964],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i651,'Vertex0':[r-0.066495,r-0.118795,r-0.160483],'Vertex1':[r-0.058484,r-0.118711,r-0.162886],'Vertex2':[r0.054898,r-0.118086,r-0.162428],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i652,'Vertex0':[r-0.058484,r-0.118711,r-0.162886],'Vertex1':[r0.047078,r-0.118086,r-0.164893],'Vertex2':[r0.054898,r-0.118086,r-0.162428],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i653,'Vertex0':[r-0.058484,r-0.118711,r-0.162886],'Vertex1':[r-0.050458,r-0.118620,r-0.165290],'Vertex2':[r0.047078,r-0.118086,r-0.164893],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i654,'Vertex0':[r-0.050458,r-0.118620,r-0.165290],'Vertex1':[r0.039265,r-0.118086,r-0.167365],'Vertex2':[r0.047078,r-0.118086,r-0.164893],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i655,'Vertex0':[r-0.050458,r-0.118620,r-0.165290],'Vertex1':[r-0.042424,r-0.118528,r-0.167685],'Vertex2':[r0.039265,r-0.118086,r-0.167365],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i690,'Vertex0':[r0.023312,r-0.118086,r-0.170661],'Vertex1':[r0.015187,r-0.118086,r-0.171492],'Vertex2':[r0.007038,r-0.118093,r-0.172332],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'},{'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i691,'Vertex0':[r0.031445,r-0.118086,r-0.169829],'Vertex1':[r0.023312,r-0.118086,r-0.170661],'Vertex2':[r0.007038,r-0.118093,r-0.172332],'message':'MAV_FOUND_DEGENERATE_TRIANGLES'}],'identifier':'Upload_InvalidAsset','message':'Multiple errors while validating asset.'} 2014-07-08T16:12:33Z WARNING: log_upload_error: mesh upload failed, stage 'fee', error 'INVALID_ASSET_MULTIPLE', message 'Multiple errors while validating asset.', id 'Upload_InvalidAsset' I'm going to take a wild guess and assume that 'INVALID_ASSET_MULTIPLE MAV_FOUND_DEGENERATE_TRIANGLESare the major issues here, but i have no idea what they really mean or how to fix them. Can anyone point me in the general direction of a solution? I apologize if I'm simply making a "noob mistake' or if this question has been answered elsewhere. I wasn't able to find one that I really understood, so I figured I would ask. Thank you in advance.
  6. Although I commend you on your level of detail and well thought out "Canadianisms"... I'd like to point out that unless you have written consent from the RCMP, Tim Hortons, RBC and any other "Real World" Canadian franchise or public body - you are breaking the TOS and can actually be charged by the companies themselves for misrepresentation among other things... The area is well done, but unless you're doing a parody/similar location, you're setting yourself up for trouble..
  7. Hi! When I was using Mama Allpa, I did not need to take a pregnancy test to find out if I was pregnant. On the help pages (https://sites.google.com/site/hudmamaallpa/Home/general-help) it says "Since this question is often asked: a pregnancy will not show right after intercourse. You will be aware about your pregnancy at the end of your menstruation cycle, like in Real Life too. Not right after having sex." - it also shows you the different text colors. If the text is green on your hud, you're pregnant. There is also an in-world group you can join to ask more questions specific to the Mama Allpa brand/products. You can also join the Mama Allpa Group for questions, a link to the group is in your HUD under "Help".
  8. You need to download the SL Viewer - Second Life is not a browser application. You can download it here: https://secondlife.com/support/downloads?lang=en-US
  9. Your first step would be to contact the seller of the item and let them know what happened. Lots of vendors are reasonable and if you're polite they can help you to work through the transaction issue. Aside from that, you should contact Second Life support - the "Answer" forum is not watched by Linden Labs Second Life Support and the answers provided are by residents. You can contact support here: http://community.secondlife.com/t5/English-Knowledge-Base/How-to-contact-customer-support/ta-p/739385 If all that fails and you STILL want to remove your account, you can. Instructions on cancelling are found here: http://community.secondlife.com/t5/English-Knowledge-Base/Accounts-overview/ta-p/700019#Section_.3.1 Good luck!
  10. Is this your first time logging in? You see a white orb if you are not loading properly. Here are some tips and tricks to improve your viewer performance: http://community.secondlife.com/t5/English-Knowledge-Base/How-to-improve-Viewer-performance/ta-p/1316923
  11. Hi! If you're looking to design using Marvelous Designer 2 - most people set up their Marvelous Designer program to work with the avatar mesh in Second Life. Here is some information on how to set it up: http://community.secondlife.com/t5/Mesh/Using-Marvelous-Designer-for-SL/td-p/491633 Otherwise, items made using Marvelous Designer and sold in SL should already be compatible with the SL avatar mesh - therefore you wouldn't really need a different avatar to use their products (and you wouldn't know what they were made in generally...) I hope that helps!
  12. For the record, because it's bothering me... Game [geym] noun, adjective,gam·er, gam·est, verb, gamed, gam·ing. noun an amusement or pastime: children's games. the material or equipment used in playing certain games: a store selling toys and games. a competitive activity involving skill, chance, or endurance on the part of two or more persons whoplay according to a set of rules, usually for their own amusement or for that of spectators. a single occasion of such an activity, or a definite portion of one: the final game of the season; a rubberof three games at bridge. the number of points required to win a game. http://dictionary.reference.com/browse/game?s=t So, technically, by the first definition, Second Life *is* a game. However - many many many many people in Second Life do not consider it a game since it does not adhere to definition 3 - there is no competition, no skill required, no chance, endurance, no quests, no objectives etc etc... People who adhere to this philosophy believe that SL is more of a "virtual social creative experience" or.... something similar. All in all - play Second Life if you choose to - but I wouldn't worry about the money part of it until you get your virtual feet under you. Learn the ropes, then learn how to twist the ropes to squeeze the money out
  13. I started SL in early 2008 after my brother saw it on MTV. I was a big fan of The Sims at the time and he called me to say "If you like the sims, you should try Second Life, it looks like something you'd like!" I made a character, downloaded the viewer and logged in. It logged me into an infohub where I thought everyone looked incredibly cool, but I had no idea what I was doing and couldn't really find any instructions. I flew around (and failed at that), tried to edit myself (and failed at that) and then logged out. It took me about a week or more to log back in again and give it a real shot. And then I was hooked. So yeah, when I started, I was expecting some sort of expanded people simulation. I found that and a lot more. I also immediately wanted money (to make my avatar not look awful) and tried to get a job. At the time I was *gently* told that I was likely too new, "but here's some great freebies"... ... and the rest is history.
  14. Have a look at the knowledgebase article on creating a group - it should help you out http://community.secondlife.com/t5/English-Knowledge-Base/Creating-managing-moderating-and-disbanding-groups/ta-p/700111
  15. Are they items listed as being in a magic box? If so, this may help you. http://community.secondlife.com/t5/Technical/marketplace-inventory-problem-after-migration-to-Direct-Delivery/qaq-p/1556429
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