There are only two possibilities here, obviously. One is you're doing something wrong in Maya, and the other is you're doing something wrong in SL. Here's a quick overview of what you need to do in both programs. In Maya: 1. Go into component mode, select whichever polygons you want to share a given texture, and apply a material to the selection. 2. Deselect the previous selection, and now select whatever polygons you want to share a second texture, and apply another material to them. This MUST be a different material from which ever one you applied in step 1. 3. Repeat the process until all polygons have materials. You can have up to eight separate materials on any single mesh. 4. Export to COLLADA.
hi chosen, is it possible my problem is cause I have different UV maps for each set of polygons? but i thought that is the point of being able to have 8 different material per single mesh? so that we can have unique HQ textures on each set. I UV unwrapped each set of polygons and apply a new blinn for each set. I know that this part worked because when i am in Maya i can change material color on the blinn and it will change the color on only the polygons it was assigned to