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kira Alena

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  1. Hello! I realized when making an alpha, there is no way to make alpha layers for AUX layers, which seems like a massive limitation. Im assuming there is not a way to go about making one, but correct me if I am wrong?
  2. Hey there, I have created a fully server based fishing system, and its all working and in testing. I am looking for someone who would like to make fish and marine life for the system, and add new creatures periodically. I do 3D model, but the size of this project requires more than one person. The script for marine life is complete already, so all I would need are the models, posed in a few frames to swim (alpha frame motion). If you do not know how to do framed motion, I can always show you. Take a look at our website so far, and I will give you an in-world demo/the items to try it out before you agree. Please send me a message in-world, and we can discuss payment. Website (Still in development) : http://cloverfish.clovertec.net/
  3. Hey there, Clover is currently looking for an animator to work with custom rigs, and custom animations for creatures, or other strange things. Please reach out to Kira Alena in world if you are interested. Take a look at out Flickr if you want to see our store:
  4. Clover is looking for a new store manager to help keep the store running smoothly. This is of course a paid position, and we can talk about pricing if you are interested. I am looking for someone trustworthy, professional, very organized, experienced(preferred) and is able to perform the following responsibilities : Accept and check blogger posts. Communicate with bloggers Manage our weekly marketplace review giveaway Place and remove in-store event landmark boards Customer service via smartbots live IM every few days Manage my calendar, (add/remove event dates and others) Post on the store facebook and flickr new releases, and where to get them four days before being released Post in the store group when an event opens with an item in it. Interact and keep tabs on the store group chat. Double check permissions of items and test out some releases. Keep tabs on flickr comments, and facebook comments Other organizational duties
  5. Update: Figured it out! There was an issue with some overlapping weights.
  6. I have been working on a rigged item, and for some reason one bone in the neck isnt working properly with the animations. It seems to have a kink in it when uploaded in world. In blender, this how the neck is bent: https://gyazo.com/94dd8665efc376e9e689cedc051cd0a8 And in SL, here is whats happening: https://gyazo.com/282596fa289fb0a22ff7f3c2ba7cdca8 I checked the rig, the bone rolls, I have translations enabled for the animation... I have no idea why this is happening, but if someone can help me figure this out, that would rock.
  7. Sorry for the late replies! So I ran a lot of tests and realized that the issue was that the script of the rezzed object had around 3 seconds of a delay before anything in the script even worked. So basically I cant do anything instantaneously until LL fixes this issue. I made a little workaround where the arrow is rezzed in front of the avatar as non-physical, and while the animation to shoot the arrow is playing, the script of the arrow "wakes up". By the time the animation is ready to shoot the arrow, the script is ready, and I set it physical and apply an impulse instead of rezzing with velocity. Unfortunately this is all I can do until LL fixes the issue.
  8. So im working on some arrows, and im having massive issues changing the physics type in time to get it to "stick" into the collided object. The arrows bounce for a few seconds after it collides, even though I have the status changing to false right as is collides. Anyone know a workaround?! Gif for reference: https://gyazo.com/936089f82927c5d5f09c804dfb9546c2
  9. So im working on a creature that uses alpha blending fur, and its also animesh. Everything looks fine when animesh is disabled, but as soon as I enable it, I can only see the outer layer. The other fur layers are there, and rigged properly, but they cant be seen for some reason. When I turn alpha masking on, I can see all of the fur layers. Any help with this one?
  10. Hey there, I have created a fully server based fishing system, and its all working and in testing. I am looking for someone who would like to make fish and marine life for the system, and add new creatures periodically. I do 3D model, but the size of this project requires more than one person. The script for marine life is complete already, so all I would need are the models, posed in a few frames to swim (alpha frame motion). If you do not know how to do framed motion, I can always show you. Take a look at our website so far, and I will give you an in-world demo/the items to try it out before you agree. Please send me a message in-world, and we can discuss payment. Website (Still in development) : http://cloverfish.clovertec.net/
  11. Hey there, I am an established store, looking for someone who can rig items like clothing, and rings. I do rig, but I would like to ease my work load, and focus on creating items instead of rigging. Send me a message in-world if you are interested, Thanks. Kira Alena.
  12. Hey there, Im Kira Alena, the owner of Clover. I am currently looking for a blogger manager with experience, to help keep track of my bloggers. I need a hand keeping things running smoothly, because as much as I love handling that aspect, I dont mave much time anymore. I am currently an established brand, with a blogger team, and im looking to add to that and clean it up a bit. Send me a message/Notecard in-world if you are interested.
  13. Sure, Here is the log file: https://www.dropbox.com/s/8ci3f5kibpopoce/BlackDragon_2.27.2020.log?dl=0
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