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Maxi Farella

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  1. Hello If i create an object with Plopp-SL, it looks very similar like a foil-balloon: foil.balloons so i got the idea to make foil-balloons for sl this way. here are two examples, stil in plopp: in plopp they look ok, like seen here. But if I export them and build them up in SL they look very crumpled: after I rezzed prims and added the sculpt-texture i got this: then i added the surface-texture, i also got from Plopp and got this: and than i addad a grid-template-texture to show the sculpty-vertices and got this: Is there any vey to get better sculpties with plopp? Maybe a way to export the 3d-shape as a 3d-file, what wings 3d or other 3d-designers can load, and create my sculpt-map there?
  2. i tested with your texture, that´s what i added to my last post I found out what happened I added the 32. row of squares to the top of my surface-textures and in sl i had to move them horizontally by 1/32. now they are positioned axactly.
  3. i use wings 3d. so i must uns 31 rows of faces to get 32x32 wertices. in other case it cannot be exported as a sculpty. with your template i found out that i had to move my texture 1/32 horizontal and vertical. now it fits perfect
  4. but where is the squares-row, that is not shown on the objekt? on top, or on bottom? to add one square-row more to make it 256x256 does not help against the effekt, i wrote above... it´s still not placed exactly
  5. i made the surface texture with gimp: A sculpty has got 32x32 vertices. At a sphere-based sculpty there are 32 faces horizontally around it and 31 faces from top point to bottom point. So i made a texture 256 pix whide and 248 pix tall and used a grid to show 32x31 squares a 8x8 pix. i know, where in the texture all parts of the design must be, if the squares of the grid fit with the faces of the sculpty. here the surface-texture: and here a picture of the objekt with wrong placed texture and here after i moved the texture into the right position. But now there are numbers wit many digits after the decimal point in the building menu...
  6. create a box or some shape you like with the building menu and open the contents-sheet of the building menu while your objekt is highlighted. insert your t-shirt there and a give-inventory-script maybe this one: default{ touch_start(integer n) { //Gives inventory-item to whoever touches the object. llGiveInventory(llDetectedKey(0),"name of your t-shirt"); } }
  7. Hello I created a sculpty with Wings 3d. Than i created a surface-texure for it. But if i put the surface-testure on the sculpty in sl, it is not positioned exactly... i must use numbers with many digits after the decimal point for size and position to make it tit exactly on the shape Why this happens?
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