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Janford Flax

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  1. Love this script but I would like it to say the list in chat instead of scrolling it in hover text. I got it to say it in chat but it repeats the list as many times as there are prim owners, adding one person at a time until it repeats the whole list, instead saying the whole list at once just once. Clearly I'm not a scripter. But if someone could help that would be great. Thanks! http://wiki.secondlife.com/wiki/LlGetParcelPrimOwners // Show a floating text list of prim owners on this parcel, // Sorted by prim count per owner. Highest users first. // Omei Qunhua // The object has the same permisions to view prim parcel owners // as its owner (In About Land >> Objects >> Object Owners ) // Example: If you can't return group object, you won't see group objects // If you can't return any objects, an empty list will be returned. // If the prim is deeded to the right group, it should always get a full list // Note: Only works on group owned land when the object owner is in the Sim // Deeded objects always work (group is always online?) list gListCountsAndOwners; // Sorted list count+owner pairs list gListNamesAndCounts; // List of owner names + prim counts integer gOffset; integer gIndex; key gDataserverID; integer gListLength; default { state_entry() { llSetText("Parcel Prim Owner List\n", <1,1,1>, 1); list TempList = llGetParcelPrimOwners( llGetPos() ); gListLength= llGetListLength(TempList); if (!gListLength) { llSetText("[ERROR]\n Couldn't get Parcel Prim Owners", <1,0,0>, 1); } else { // Produce a copy of the list suitable for sorting by count, i.e. count then key integer x; for ( ; x < gListLength; x += 2) { gListCountsAndOwners += llList2Integer(TempList, x+1); gListCountsAndOwners += llList2String(TempList, x); } // Sort the list in descending order of prim count gListCountsAndOwners = llListSort(gListCountsAndOwners, 2, FALSE); // Lookup each owner's name. Start at the beginning of our sorted list gDataserverID = llRequestAgentData( llList2String(gListCountsAndOwners, 1), DATA_NAME ); } } dataserver( key request_id, string data) { string TempStr = "Parcel Prim Owner List\n"; if ( request_id == gDataserverID ) { gListNamesAndCounts += data; gListNamesAndCounts += llList2String(gListCountsAndOwners, gIndex); // process the count as a string gIndex += 2; // bump through the strided list if (gIndex < gListLength ) { // lookup name of next owner in our list gDataserverID = llRequestAgentData( llList2String(gListCountsAndOwners, gIndex +1) , DATA_NAME ); } integer x; for (; x < 16; x+=2) // show an 8-name subset of the list, starting at 'gOffset' { // If we run off the end of the list, we just pick up nulls, so no harm done TempStr += llList2String(gListNamesAndCounts, gOffset+x) + " : " + llList2String(gListNamesAndCounts, gOffset+x+1) + "\n"; } llSetText(TempStr, <1,1,1>, 1); if ( (gListNamesAndCounts != []) > 14) // If list is longer than 14 (7 owners + counts) ... { gOffset += 2; // scroll the list forwards llSleep(2); // at 2 second intervals } } } touch_start(integer total_number) { llResetScript(); // On touch, start the whole process over again } }
  2. Can I impose on you again and ask how I can make this poseball script owner-only? // Basic pose ball script. by Dora Gustafson, Studio Dora 2010// Free for anybody to read, copy, modify, compile, use, rip apart, trample on and flush// v1.3 with Set Click Actionstring animation = "stand"; // name of built-in animation or animation in prim inventorydefault{ state_entry() { llSitTarget( <0.0, 0.0, 0.01>, ZERO_ROTATION ); llSetSitText(llToUpper(animation)); llSetClickAction(CLICK_ACTION_SIT); } changed(integer change) { if (change & CHANGED_LINK) { key sitter = llAvatarOnSitTarget(); if(sitter != NULL_KEY) llRequestPermissions(sitter , PERMISSION_TRIGGER_ANIMATION); else { if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStopAnimation(animation); llSetAlpha(1.0, ALL_SIDES); // show prim } } } run_time_permissions(integer perm) { if ( perm & PERMISSION_TRIGGER_ANIMATION ) { llSetAlpha(0.0, ALL_SIDES); // hide prim llStartAnimation(animation); llStopAnimation("sit"); } }}
  3. Thanks for the great script. How can I modify it to be owner-only?
  4. Got it. First test successful, yay. Thanks so much.
  5. Many thanks! Unfortuanately, the script needs to be reset when you change the size of the prim. So when I resize the curtains I have to reset the script. Maybe I can make sure the prim is the correct size before I put the script in. Not as elegant but might work. Thank you so much for you help.
  6. My abilities are limited to modifying existing scripts and I've had some good luck so far. But I cannot figure out how to make this script work only for the owner. It's the curtain script that I found on the old forums. I read through a lot of forum stuff and found that if(llDetectedKey(0)==llGetOwner()) after the touchstart code does indeed restrict using the curtains to the owner. However, when someone else touches the curtains the state_entry seems to be triggered so when I come back later to the curtains in the open position, where I left them, they open again, which is going the wrong direction and I end up with a little sliver of a prim. My goal is for only me to be able to operate the curtains. Any assistance is greatly appreciated! //When touched the prim is retracted towards one end and when touched again stretched back out. // //Prim moves/changes size along the local coordinate specified in the offset vector below. // //To change the overall size, edit the prim when stretched out and reset the script when done. // //The script works both in unlinked and linked prims. // // Copyright (C) 2008 Zilla Larsson // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License version 3, as // published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/> vector offset = <1,0,0>; //Prim moves/changes size along this local coordinate float hi_end_fixed = FALSE; //Which end of the prim should remain in place when size changes? //The one with the higher (local) coordinate? float min = 0.15; //The minimum size of the prim relative to its maximum size integer ns = 10; //Number of distinct steps for move/size change default { state_entry() { offset *= ((1.0 - min) / ns) * (offset * llGetScale()); hi_end_fixed -= 0.5; } touch_start(integer detected) { integer i; do llSetPrimitiveParams([PRIM_SIZE, llGetScale() - offset, PRIM_POSITION, llGetLocalPos() + ((hi_end_fixed * offset) * llGetLocalRot())]); while ((++i) < ns); offset = - offset; } }
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