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flexagons Villota

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  1. >Pamela I'm in this forum, knew that you are facing a similar problem. Your problem was solved?
  2. >Drongle Thank you for your answer again. I understand for her message is a little difficult. I would like to resolve gradually. Thanks :]
  3. >Drongle Thank you reply :] For your question, answer in-line. 1. Doesn't fit with the error message, but try toggling "Use UV Mats" off. There can be problems with the ulpoader not finding the paths to the images. I tried, was a failure.2. Do you have the mesh you want to export selected when you open the exporter? Yes. selected. 3. Can you say exactly what you did with the LOD mesh settings and the physics shape tab? Sorry, I don't understand your question. Where is the LOD mesh settings and the physics shape tab? 4. What (version of) viewer are you using? Second Life 3.3.1 (Official viewer) Presents the capture of Upload Model window. Please tell me if any questions or, if I should be presented to the other screen shot.
  4. >Polenth Thank you reply :] I use collada 1.4. I think it is not problems. The following is a screen capture of the export. Something wrong?
  5. I can't upload to mesh model to SL :matte-motes-confused: Production environment Windows XPBlender version 2.49aPython version 2.6.2Primstar 1.0.0I'm referring to this website, making of the mesh model. http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/meshes-overview/ When I do the export, any model cannot be imported into SL. "Missing required level of detail" error messages at that time. Please help:matte-motes-crying:
  6. Thanks all. This trouble is closed.
  7. I have been made ​​using Blender 2.49b. Only when I export the object with a bone, can not upload. The following message is issued at that time. - - - - - - - - - - - - - - - - - - - - - - - - - - - - mesh model failed to upload. The model contains no meshes. NewAgentInventory_invalidAsset See the log file for details. - - - - - - - - - - - - - - - - - - - - - - - - - - - - Without the bone can be uploaded successfully. Also, When someone other than me to export, as mesh objects correctly, can be uploaded to In-World. (It is of course same data that I created.) Please help how to solve it.  
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