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Jacob Forsythe

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  1. I think that you may be combining two of my post together. No worries. These are two different projects One is for more than 1023 chars fora HUD The other is for a (possible) linkset for hovertext for a prim on each floor. Thank you though to all that replied. I will just sit these on the back burner for now. I'm sure there is a way to do them, I just have to find the right call. TY ALL! Jake
  2. Rolig !! Howdy! Yeah, I tried that script of yours and thats not what I am needing (I dont think). What I have is a multiple output of data. Simply put, a multi HUD. FPS, Region Name, Sim Lag, AV Lag, and so forth. And then there is the "radar" that shows several things PER avatar. More than what Mysti does and others. That's where I am having the issues, with all that data. It gets about 5 names and data, and POOFs, Stops... producing the data and names.. and so forth. What I am trying to do is, keep the prims down as well as the script usage. Any other ideas? llGetPrimitiveParamsFast with LINK ? TY Jake
  3. Hey all, I have been messing with some scripts that I find in various places. I have this one that is called : Prim_Counter__Lag_display.lsl Can be found at : http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=651 ** URL should be fixed ** I altered it just for cosmetic reasons but nothing else. Here's th edeal... We have a milti level residence and would like for the main prim to send the llSetText info to another prim on each floor. Either using a talk to prim or a linkset. Can this be done? Does not have to be anything fancy dancy, just simple hovertext / llSetText would be fine. Prefer not to be a linkset, but if that's the only way, so be it :) Thanks Jake P.S. This is a personal project, and not something that I plan on selling now or ever! Please do not IM me asking to be paid to write this! (If you do write it)
  4. Yeah, I am having the same issue working on sort of a Total Number of Agents in a region, and it can get pretty busy. I have everything that I need using llGetAgentList and putting the results in a string, then calling that string within a llSetText, then I run out of chars. I did find out a way to do it, but have no idea as to how to script it. Using multiple prims (linked prims), and when one prim maxes out, it will send the overflow to another prim and so on. Mystitool works this way, but again, I have no clue how to do it. If someone knows how to do this, I for one, am all ears Thanks in advance and sorry I couldn't help you DD but thought I'd throw mine in there too and maybe we can get some answers since this seems to be a pay-for-secret Jake
  5. All taken care of, a friend helped me and added another state with same code just -= thanks, can remove this if needed Jake
  6. Thanks for the fast reply. I never can see peoples names with all these avatar pics. Rolig. That's interesting, that code is from the wiki of sl... lol.. I will try that and see what happens. Also, I'm not really concerned about the texture bit, just trying to get the prims to move (accomplished) and move BACK where they started. Also I am trying to move the whole linkset at one time, then back. The 10 buttons and the backng all at once. That can be done right? Go get some coffee and a toast Jake
  7. Howdy do all. I am making a HUD (12 prims and one control prim for the movement). I have 1 prim as the backing and 10 prims as buttons with 1 prim as the slider control. What I am trying to do, is make the HUD slide on and off the side of the screen with one button showing (Attached to the side of the HUD), when this prim is clicked, the HUD should move onto the screen, and when clicked again, it should move off of the screen. I am using the llGetPrimitiveParamsFast from this url: http://wiki.secondlife.com/wiki/LlSetPrimitiveParams#Examples default { touch_start(integer total_number) { integer numberOfPrims = llGetNumberOfPrims(); if (numberOfPrims < 2) return; vector link_pos; list params; integer link = 2;// start with first child prim do { // get a child prim's local position (i.e, relative to the root prim) link_pos = llList2Vector(llGetLinkPrimitiveParams(link, [PRIM_POS_LOCAL]), 0); link_pos.z += 0.25;// relative to root's local z-axis !!! params += [PRIM_LINK_TARGET, link, PRIM_POS_LOCAL, link_pos]; } while (++link <= numberOfPrims); if (!llGetListLength(params)) return; // the params list starts with a PRIM_LINK_TARGET (a hack so we can start // with the first child prim), so it doesn't really matter which number you // put as first parameter in this function call llSetLinkPrimitiveParamsFast(2, params); } } (I may have the wrong function for what I am trying to do) I have tried several options, else, if, else if and others, as well as adding and removing snipets of code. All I can get this thing to do, is raise up and not come back to it's original position. The Root prim stays where it's supposed to, but the others move UP and continue to move up on each left click. Any way to get those buggers back down where they originated from? Thanks a lot! Jake P.S. You can reach me inworld if need be. Thanks! :matte-motes-big-grin-wink:
  8. @ Q Linden Ann Otoole: However, you cannot drag and drop inventory items on these new web page profiles. I see that you have answered several other issues that have been posted here, but I have not seen you answer or comment on Ann's comment. How the hell are we going to drag and drop inventory items onto people now? Say, like, oh I dunno.. CUSTOMERS that are in a hurry?!?! No! We should not HAVE to open AN IM with them to do this! Viewer v2.xxxxxxxxxx team..... Step back Take a deep breath. Re think your ideas. Re think WHO pays your paychecks. Re think who will leave and whom will stay Start Listening to the users (Although, LL says they do listen, but I am inclinded to believe that they are NOT listening to the Seasoned SLers, just the KIDS that play OTHER console games MORE than SL anyways!) Not complaining by far, just stating what I see thus far. And have read on the, "so called" blogs and forums. And BTW... I don't need to be suspended for my opinions like some have been suspended for theirs in the past from on these blogs/forums. (when that happens, LL says that they do not listen).
  9. I would like to know why the tracking is turned ON. Why is this needed? Not the usual "tracking" that Apache does. This is a security tracking issue that needs to be fixed if Linden Labs takes out privacy serious. I don't care either way, but the way that I have our browsers set up, it to NOT accept these types of security holes that can be leaked out throughout the net. Spam in Email, Tracking you from one site to the other.. etc... ADDED COMMENT after checking.. Ok.. it seems that the pages that were throwing those, are done right now. No more warnings popup like on the Main SecondLife website when you log in from the viewer (Manage My Account). However.. It IS nice to see that Labs has listened to someone about this. It used to be SO SLOW loading on 50M down. No matter what you did, it was slow. Nice work Torley! As always! Keep up the good work! This may not be the place for it, but, seems how there are tons of your vids that teach people about SL and the viewer and its tricks, could you do one for NEW Estate owners (We had to read tons of into and still are) to teach them how to do things and what to look for. As the "About the Statistics Bar" Wiki page is sort of outdated.. Also maybe do a video about "Behind the Scenes" with what goes on with the servers and host and how it all works. This I think would be a GREAT idea. As people will get a feel of what they are using and how it works. Sort of like the Vehicle Manual that used to come with NEW vehicles. Jacob
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