Jump to content

Darsh Lucero

Resident
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you very much for the reassuring Last night i tried to reproduce the glitch to take screenshots in beta... no way jose :matte-motes-impatient: And yes, there has been a joint position reassignment in the mesh frame. So i guess i'll stick with relogging. I saw that happen with other vendors AVs, while with others not. I was just wary of putting blatantly broken content for sale, but if there's not much i can do about it then I'll just roll with it. Thank you!
  2. Hi everyone :matte-motes-big-grin: it's been a bazillion years since last time i posted here... uhm. Anyhow i've got a question about rigged mesh, one that's probably been asked a thousand times as well but i can't find a matching issue (all i seem to find are problems related to the new mesh deformer/liquid/weighted mesh). I created in Blender 2.69 a custom avatar, rigged with the bones, weighted correctly, uploaded fine and wears fantastic. The problems happen when i take it off to go back to the normal SL based shape. With a 50% chance, instead of looking human like my usual shape does, my limbs look super stretched like an ent or something, or super compressed dwarf like . No underforming method seems towork, only relogging seems to fix this. Now you should know that for my custom rigged mesh is moved a little the bones positions... being a dwarf gollum-like creature. Any poor soul did incur in similar issues and found a reliable solution to this? Thank you!
×
×
  • Create New...