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Cinco Pizzicato

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  1. Quoth: "sorry but it is not enough to "listen" ... do something about it when an issue is reported ... there are tons of JIRA posts open for years now and still unassigned and nobody gives a damn ... in october 2009 someone filed a JIRA about a missing tool for estate owners to turn off ban lines ... he recommended a simple button in estate menu ... october 2009 ... unassigned ... never read by any Linden ... http://jira.secondlife.com/browse/SCV/-4933?" First of all, I think that's a good idea. Give the estate owners more control per region, or even per estate. So yay. But... Second of all... If you look at that JIRA and click on the 'History' tab, you'll see that towards the end of August, 2010, Sue Linden changed the status to Pending, and now its status is Awaiting Review. This leads me to believe that in this case, the issue isn't being completely ignored. Third of all... :-) This JIRA asks LL to implement a new subset of the protocol and add a new piece to the UI. That is, while it might look like a simple button to you, there would be a great deal of actual work involved in implementing it. LL has to balance these things, and so they might not add this feature unless they're releasing a whole constellation of related features that all benefit from the same codebase. I think it's pretty clear that most of the resources at the moment are going towards things like mesh, and while you might disagree with this decision, the thing is: Its not your decision to make. Which brings me to my fourth point: Residents don't run the place, and never will, and it's fruitless to complain to the Lindens about how unresponsive they are, because such criticism doesn't help them be more responsive.
  2. Mike Arabello: "Why can't Linden Labs, which is presumably full of smart people, figure out a voting system that's resistant to gaming?" The answer is: Because they're trying to run a giant humongous online service, and even if one issue 'wins' over another, they will ultimately be the ones to decide which to do anyway. LL has to hire developers to make things happen. These people cost money, and their activities can't be determined by votes in a JIRA. They're corporate decisions. That's the long answer. The short answer is: The reason there was voting in the first place was so you could have a place to go, press a button, and feel like you were contributing, even though you really weren't.
  3. So then Facebook is not "the best place to find out about cool things going on in Second Life." I mean, sure, it's a huge potential audience, and you want potential newbies to get curious and become actual newbies. That's great. But you're saying it's also a line of official corporate communication from Linden Lab. Those of us who aren't potential newbies have to wonder whether or why we need to dip our toe into Facebook to get official info from LL. Also, you're giving a list of great places to talk to other users. None of them is Second Life. :-) For instance, the real place for newbie help is New Citizens Inc., or any of the other RHN member organizations. People there are very informed and can probably answer your question more easily and more 'in-world-y' than a web forum, and if you recommend them you end up with higher concurrency figures. :-)
  4. Should I sign up for twitter or Facebook in order to learn about Second Life? I have an RSS reader, and in fact, I'm using it to subscribe to this 'blog. Are you guys saying anything substantive on those channels that isn't repeated here? It's been a bit of a gripe of mine for a while. SL is sort of a social networking tool, but rather than turning the 'sort of' part into a 'most definately,' LL tells you to get a twitter account. Griping aside.. Topic-focused office hours are a good change, if they really end up being authoritative in any way. I remember going to Jack's office hours and he'd waste everyone's time by not showing. Having a 'Land Office Hours' would take the pressure off the one person.
  5. "The trick here is, that as others have stated in previous posts, the amount of lindens available is growing because of the increase in sales volume and ad purchases on the Marketplace. As was stated, these lindens are fed back into the system so that they have more to sell." Absolutely false. Linden dollars don't actually exist. They are not preserved or 'fed back into the system.' When Linden Lab receives your Linden dollar, it ceases to exist. New Lindens are created only when people buy them. Furthermore, this idea that there are 'more to sell' is silly. Linden Lab can print as much money as they want; it's their currency. The Marketplace fees are one way that Linden Lab can inflate the retail cost of items, which means people will want to buy more Lindens, which in turn means that the overall amount of Lindens that exist will go up. Linden Lab derives income from these fees only in that they inflate the cost of items, which causes people to buy more Linden dollars. In short: Linden Lab doesn't live or die by their Linden dollar balance the way a user does. You and I need to save our Lindens so we can cash out and maybe make tier. Linden Lab on the other hand does everything they can to make sure that: a) we buy as many Lindens as possible and, b) we lose as many Lindens as possible and c) our dreams of profitability are wiped out by tier. :-) Like someone else said: Don't try to make money in SL. Just enjoy yourself and pay for the services you enjoy.
  6. "Can anyone explain to me how Linden Lab can state there was “…falling supply on the LindeX….” under Average Exchange Rate and then say, “Money supply grew significantly…” under L$ Supply? Either the supply of L$ increased or decreased but I can’t figure out how it can do both. Can any professional finance or account person shed light on this?" I'm not a pro finance person, but I understand this. I think. :-) There are two figures: One is the overall amount of Linden dollars that exist in-world. That's the 'money supply,' and is apparently growing. The other is the falling supply on the LindeX, which is a market in which Lindens are bought and sold for US$. When you buy Lindens in-world, what's really happening is that LL is finding the best deal it can on the LindeX and then doing the transaction. (That's why the amounts are 'estimated' until you do the actual transaction.) Market data is here: http://secondlife.com/my/lindex/market.php If you look at the Volume graph, you can see a general downward trend. This is how the LindeX supply can be falling, even as the amount of currency in-world grows. (Note that you can also do buy and sell orders to ask for an exchange rate. This is a little more complicated than just selling your Lindens, but can help you on the exchange rate if you're smart.)
  7. "Smart businesses also have moved strongly away from renting satellite stores to producing affiliates which has pushed common rentals down even further. This was a known and planned outcome by Linden Lab who does not benefit directly from in-world sales but does take a percentage of all web sales." Actually, Linden Lab doesn't take a percentage of web sales. Since it's their currency, the chunk they demand for Marketplace listings really only represents an enforced markup by retailers. This inflates the retail cost, representing another way for Linden dollars to slip away from the in-world economy.
  8. User hours down since the introduction of viewer 2? Who would have thought. But Marketplace volume up... Maybe because there's no easily accessible search function in viewer 2. World size stagnant? Blame viewer 2 again. Not only is it hard to search, there's no place to search for retail land. That is, if you want to buy 2k of mainland somewhere, you're SOL. You only get a link to the LL Land Store, which wants to sell you a sim. Basically, viewer 2 creates the stagnant numbers you see here, by offering a terrible user interface that neither newbie nor oldbie wants to use, and which seem to prevent economic activity other than poking around the Marketplace.
  9. Xan Linden, in an unfathomable and much appreciated act of courage, offers: "Prim hair with a script in each strand generates a huge file because each script has to save its state. Even on our fiber network, passing 1GB of data takes time, not to mention the time required for source and destination simulators to ship and receive the information." I hate to adopt a 'told you so' attitude, but for a long time (as in, years) scripters asked for scripts that could do the sort of multi-prim resize that is common now. This means that there are years'-worths of objects out there, like hair and HUDs and so forth, that people use because they like them, and they won't replace them, and which cause them to take a year to teleport. I would suggest that Linden Lab decide whether scripting power and efficiency is important to scalability (because it is). There's an important JIRA that all Residents should be aware of, which is basically a list of other JIRAs that would make scripts more efficient. It was instituted in Dec. '09, and made scripters like me very happy at the time. Much progress has been made, but much more needs to be done. Here it is: https://jira.secondlife.com/browse/SVC-5165 Also, there should be a MOTD-type thing that looks at your avatar and gives you an estimated teleportation delay time, and maybe even a likelihood of crashing. It should tell you which of your worn items have the greatest script load and which items have the greatest 'teleportation load.' And beyond that, I'm not giving out a lot of sympathy for 'serialized data transfer,' because I know that means an LLSD file that's mostly tabs and < and > and trailing zeros. :-) Thanks, Xan, for participating.
  10. Nicknack Lacourte says, in response to Xan Linden's courageous appearance in this thread: "So you can understand the compexity of flying commercial flights around blakes Seas need much more work to be viable Airports. "What ever you say, The bottom line is, most passengers fall out , first sim. This is not acceptable when like me and others we paid out more than 25,000L$ to buy , make, repaint the airliner colours, and pay land, which is so overpriced there, its no wonder theres a sea of yellow land for sale." One wonders why you'd invest $25kL (close to 100USD) in SL airlines when it clearly is a very bad idea, given the nature of sim crossings. Your USD100 investment is not a reason for Linden Lab to change their infrastructure. This is one of the reasons SL is not a very good platform, by the way. There are so many directions in which it does not scale, it's almost comical.
  11. I'm rather amazed. These are changes that have been in demand for many many years, with exactly these solutions offered (such as switching group chat to a more scaleable system like IRC or jabber). Glad you guys finally have this stuff on track, but it would have been nice to see it years ago when scalability was the problem that sent people away from SL. That said, better late than never and thanks for all the hard work. :-)
  12. Welcome, Kim. Here's a hint: the X factor is buildilng.
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