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Ariel Liveoak

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  1. I would like to start branching out and building some weapons for use in SL. Is there any scripting that would allow them to function with a majority of combat systems?
  2. I'm looking to start branching out into building some weapons, but there are now so many combat systems out there that I'm baffled as to what I should be building for. Is there any one set of scripts that will work with at least a majority of systems? At this point I'd be focusing more on bows and swords and that sort of thing, though I'll probably get into some firearms eventually. Thanks for any tips or suggestions! Ariel Liveoak Silverleaf Mesh Sundries https://marketplace.secondlife.com/stores/6449
  3. The problem seems to be the relationship between ZBrush and Maya. I finally just dropped Maya from the pipeline and exported DAE from ZBrush. That worked fine. It also had the added benefit of being able to upload the model with the textures already attached. I just had to make sure the polycount was as low as I could get it without sacrificing detail, but ZBrush's decimate function took care of that nicely.
  4. Yeah, it's very strange (and maddening) that the process worked once and then never again. I'm using "FBX Converter" from Autodesk. It's worked fine on all the meshes I've done prior to this. OK, good suggestion. I've just tried to convert the DAE back to FBX and failed due to parsing error. Still no idea what or why, but it's another clue, anyway. I've also just downloaded Blender. I was able to figure it out enough to import my OBJ and export to DAE, but the upload to SL still failed. Yeah, I found that thread also. I did spend some time searching before posting... seemed like all I could find was threads where people were asking "what does this mean?" and people saying "I don't know".
  5. OK, I'm lost. I made a chair. Sculpted in ZBrush, export OBJ, import to Maya. Did the UV map, added texture and AO. Export FBX. Convert to DAE. Upload to SL, no problem, looks ok. Then I decided I wanted to accentuate some of the sculpted detail. So, re-open ZBrush, do a little tweaking. Export OBJ. Import to Maya. Re-do the UVs, textures and AO. Try to upload to SL... WARNING: validate_model: Model has no faces! WARNING: doLoadModel: document has no visual_scene The first (successful) model was done in Maya 2014 and used FBX Converter 2013.2. Same thing for the first failed attempt with the new model. I brought the model into Maya 2013 and re-exported, used FBX Converter 2013.2. Failed upload. Updated to FBX Converter 2013.3. Still failed. Reversed all normals. Still failed. Reversed normals back again. Still failed. Reduced the poly count. Still failed. Removed all textures from the model. Still failed. Added the textures back again. Still failed. I have no idea what the problem is or how to fix it. No idea why it worked once but not the rest of the times. Any suggestions?
  6. I'm not having any luck finding an answer. Apparently there's a way to do it with a MEL script, or something, but I can't find anything understandable. I just want to take the exported XML from Second Life and import it into Maya.
  7. Here's a new one on me... I've been age-verified since before it was required. I have no trouble seeing Adult search results. I am at this very moment standing in an Adult sim on the Adult continent. Within the past couple of days, I have been to Adult sims that I had never been to before. AND YET, I am trying to teleport to another Adult sim and I am being blocked and told that I must be age-verified in order to go there. Interestingly enough, I get the same message when I try to teleport to the Mature sim right next to it. Dur?
  8. Thanks for the reply! It went offline around the end of May. I guess my question does actually have two parts to it... yes, one is whether or not I could get my stuff. The other is the longer-term question of whether we can get the sim back online sometime in the future by starting to pay the tier again.
  9. Sorry if this is in the wrong place, but can't figure out where the right place might be. A question that I have never been able to get or find an answer for... What happens to a private island when it is deactivated? Is there a "backup" somewhere so that it could come back online sometime? Or is it wiped from all databases? I owned an island for four years, until I was laid off from my RL job. A friend took over ownership and financial responsibility, and kept the island open for another year, before she too had to let it go. I didn't get the news until the island had already closed, and it was too late for me to go and pick up rather a lot of no-copy items that I had left there. I'm just wondering if things will still be there when one or the other of us is in a position to be able to re-activate the island, or if it's all gone and we would have to start over completely from scratch. I've never seen an answer to this question, and no one I've talked to has any idea.
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